Since the last time I wrote about Final Fantasy IX, I’ve spent a good hour or two fixing up Mognet Central. This side quest involved a lot of trecking back and forth, delivering letters to various moogles in order to figure out which item I need to fix the Mognet Central mail sorting machine. I had to go to Alexandria first, then to Burmecia, Ipsen’s Castle, Daguerreo and the Qu’s Marsh among other places. Each letter I delivered rewarded me with a kupo nut I promptly delivered to the moogle family at Gizamaluke’s Groto. It wasn’t really worth it, though. Past the first nut I delivered, which got me an Aloha T-Shirt, all I got was a couple of Ether’s and a Phoenix Pinion or two.
The side quest itself, though, was well worth it, getting me a Protect Ring which, apart from teaching me a bunch of useful abilities, also halves damage from all the elements.
Eventually, I learned all or most of the abilities I could, so I decided to go to Memoria, the final area, just so I could get all the rest of the abilities and items. Killing the Nova Dragon was easy enough and the first part of Memoria wasn’t much of a challenge either.
Once I killed the first two Chaos Guardians, I got to an area where the random encounters involved fighting Behemots and enemies who look like the Materia Keeper from Final Fantasy VII. At this point, I also decided to switch my party up, so the less trained guys could advance a bit to. This was a huge mistake. Both of these enemies did a load of physical damage so several times, my whole party was nearly wiped. Somehow, I managed to survive and, once I gained a few levels and switched to stronger items, the place became easy again.
I kept pushing further, fighting fresh enemies, killing guardians and missing on items which were the only reason I entered the place (sigh) and eventually got to the final area. This is why I like this game! The very final save, which is located right next to the final room, with the final three bosses, has a “teleport back to the entrance” option. Basically, there is no “point of no return” in this game. Even better, once you kill the first of the three final bosses, you still get to exit the room, go to the save and teleport to the outside. Only the final two bosses are tied battles.
In any case, I saved my game and decided to just go for it. Killing Deathguise was easy, while Kuja might have been even easier. The final boss, Necron, provided a bit of a challenge, but I don’t think I was ever in real danger. It just took me a while because he kept killing my characters, so I had to play defensively.
Eventually, he fell and Final Fantasy IX is now the last Final Fantasy game of the PlayStation era to be completed by me. Did I like it? Yes, absolutely. Is it my favorite? It might actually be. I have to think about it. For now, all I can say is that I’m not done yet. I’ll reload on my final save, learn the Blue Magic from enemies in Memoria I can eat, gather up the rest of the items and then go back outside to max out my characters and kill Ozma.
I forgot to mention, I also killed Hades, which is an optional boss in Memoria. Killing him got me access to his hidden synthesis shop, where I made a Pumice accessory. This one allows Garnet to learn Ark, her final Eidolon. I also made a full stack of Phoenix Pinions, so Eiko’s Phoenix does more damage now.
In any case, it’s time to do some final grinding, before tackling Ozma. Lot’s of “finals” in this article. 😀