It took a lengthy session to complete this game, but I did it, just a few minutes ago.

The third world was called Outer Colonies, and it wasn’t too hard. As far as I can remember at this time, I only had to restart one level. Overall, it was mostly a world with typical conquer-all levels. The fourth world, Deep Space, was a lot more creative, with a level where you couldn’t build anything and one where you had to run from the enemy until you could increase your numbers enough to beat him. Due to these special levels, it was also a fast world, with the longest mission taking me 21 minutes to beat. In comparison, level 14 of the Outer Colonies, called Liberation, took me over an hour.

The final world, also had a few creative levels, but most ended with me conquering everything. Naturally, the very final level, The Centre Cannot Hold, was the hardest. I probably restarted it a dozen times before finally beating it. I’m not even sure how I did it in the end, since I didn’t change my strategy much compared to previous attempts.

Eufloria, Final Level

The final level had a dark theme.

Now that the game is won, I have access to bonus modes, but I really don’t feel like playing those. I got a total of 9 out of 18 achievements, and from the description, I think I could unlock a few more with relative ease, but I don’t feel the game is good enough to spend more time than necessary. It’s fun and relaxing, definitely beautiful, but nothing to deep. If I had a tablet, it’d probably have a permanent place on it, but there’s to many games in my backlog not to move on.The gist of it was to capture another large asteroid right at the start and then slowly conquer an area closer to the edge, since being at the centre would mean all the opponents would focus on me. Once I got out of their way, they mostly kept busy killing each other, keeping their numbers relatively small and allowing me to pick them off one by one. Once I got one of the two huge asteroids, I could launch assaults more easily and the game was pretty much won.

I forgot to write about this “RTS”, even though I played it a few days ago. I say “RTS” because, while the premise is the same, the complexity makes it closer to some simple (albeit very pretty) flash game. You control an army of seedlings colonizing a field of perfectly circular asteroids. You build trees on these asteroids and fight enemy seedlings.

Eufloria Screenshot

This is a pretty picture, but if you haven’t played Eufloria, there’s no way to know what it actually is.

The game is fun enough and usually relaxing, but the one thing it lacks is a rally point system. Still, in spite of this flaw, I managed to complete the first two worlds, leaving three more to clear. For now, I find the game just OK, so I won’t be aiming to clear it 100%. The campaign will suffice.

No idea what to say about this one. It’s a 2D RTS of a sort. You start with a few seeds and a tree on an asteroid or a meteor or something and then you grow more seeds, colonize other asteroids and fight other seeds. It’s a really simple game, but for now it looks fun and the story seems kind of interesting. Also, the game looks stunning. The simple vector style graphics make it feel more like art than a real game. I don’t know about completing it, but I will definitely play some more.