16 articles Tag grandia

Late Review: Grandia, Years Later

Late Review: Grandia, Years Later

While the Final Fantasy series holds a special place in my heart, there’s room in there reserved for Grandia as well. It was the first JRPG I played that wasn’t Final Fantasy. I played it in German, didn’t understand a big part of it, but loved it anyway. Why?

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Grandia [15] – Gaia [COMPLETED]

Grandia [15] – Gaia [COMPLETED]

Today, I’ve completed Grandia. It required computer skills, the usage of a guide I wrote and quite a lot of time, but I did it. From now on, though, instead of converting my PlayStation games to EBOOT, I’m getting them from other sources.

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Grandia [14] – The Tower of Temptation (with Maps)

Grandia [14] – The Tower of Temptation (with Maps)

I was getting really close to the end of Grandia yesterday. However, before I go to Zil Padon and gain access to the final area, I had one more optional dungeon to clear – the Tower of Temptation.

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Grandia [13] – Luzet Mountains and J Base

Grandia [13] – Luzet Mountains and J Base

I Went Through Luzet Mountains To get to Baa’s base of operations, I had to go through Luzet Mountains. This was a huge and extremely dull area with a low rate of experience gain. Pretty much the only worthwhile thing there was in the area were the Stat Up items I’m getting more and more off. With mana eggs not necessary any more, Stat Up items are pretty much only worthwhile thing to look for …

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Grandia [12] – Grandeur, Laine and the Rainbow Mountains

Grandia [12] – Grandeur, Laine and the Rainbow Mountains

I Fought Nana, Saki, Mio and Baal I started to play Grandia again as soon as I got home from the train ride, so it was all still fresh for a change. I entered the Grandeur and started fighting lots and lots of Garyle soldiers. I’m not sure if it was the enemy type or something else, but the experience gain suddenly drastically decreased. The random fighting didn’t last long, though. Soon, I got to a room …

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Grandia [11] – The Shrine of Zil Padon

Grandia [11] – The Shrine of Zil Padon

It’s been a while since I wrote about Grandia, but I’m definitely still playing it and I intend to play it more often for the next several days, since I won’t have access to Gothic for about a week. I Went to Zil Padon Last time, I just cleared the Lower Laine Village and got Dorlin’s horn. He was now smart again, so he could tell me how to finally get to Alent. Apparently, I …

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Grandia [10] – Lower Laine Village

Grandia [10] – Lower Laine Village

Last weekend, I only played Grandia for about 40 minutes, so there isn’t much to talk about. I only did one major thing – I got through the chaotic and twisted lower Laine village. It consisted of three or four areas, each a slightly different type of maze. Lower Laine Village I didn’t dodge any battles, sine my team started getting a nice amount of experience again, so Justin leveled by a lot in those …

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Grandia [9] – Castle of Dreams, Zil Padon and Laine

Grandia [9] – Castle of Dreams, Zil Padon and Laine

I haven’t been riding the train for a while now and on those rare occasions where I do get some quiet time, I’m usually to sleepy to play. The train rides started making me extremely tired for some reason, so I keep nodding off while I’m on my PSP. Because of that, I usually just resort to listening to music instead of playing Grandia. That being said, I did manage to make some progress over the last two …

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Grandia [8] – Soldier’s Graveyard

Grandia [8] – Soldier’s Graveyard

I’m not sure if I got a lot better with JRPGs, or if my memory is just completely wrong, but none of the PlayStation JRPGs I returned to in this blog gave me the challenge I remembered from my youth, Grandia included. The mechanics seemed just so much more clear to me now, compared to back then and the enemies so much easier. Well, Soldier’s Graveyard changed that, at least for a while. Soldier’s Graveyard …

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Grandia [7] – The Tower of Doom

Grandia [7] – The Tower of Doom

As I said last time, I was about to enter the Tower of Doom in Grandia, but before that, I had to go back to the village to advance the story for a bit and, more importantly, to teach Rapp a spell element. I decided to go with Wind for now, but I’ll end up teaching him all four of the elements eventually, since Rapp is one of the final four characters. As soon as I …

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