If you read my last posting, you’ll know I managed to get back to Sorpigal, purely by accident. With my experiences in Portsmith, I now felt strong enough to start dealing with my first quest – delivering a scroll to a wizard.
Tag: Might and Magic Book One: The Secret of the Inner Sanctum
Writing my log as a story can sometimes be fun, but most of the time, it’s just difficult. I also suck at it, so it probably isn’t as fun to read as it is to write.
It’s been days now that the party has been stuck in Portsmith after stepping through that god-forsaken portal. Alana and Aleen have been doing their best to keep their fellowship alive, if not conscious, but it has been a difficult job doing so. They even managed to map the whole town and parts of the areas below it, but with no hope of finding a way to get through the magical traps aimed at males.
Last time in Might and Magic Book One, I just finished mapping Portsmith, so I decided to map what lies underneath the town. As it turns out, I wasn’t able to complete this task. Instead, I I’ll share what I did map, as well as some thoughts.
So, the last time in Might and Magic, I entered the Inn in Portsmith with the intention to write down any rumors and then reload my game to continue from Sorpigal, since Portsmith is a bad place for non-girls. Something happened, though…
I pretty much explored most of the cave near Sorpigal, with only the tough encounter rooms remaining. Instead of bashing my head against the wall, I decided to do some easier encounters in the jail of Sorpigal, to earn some money and recover from all the deaths.
I’ve fully mapped the wilderness of Sorpigal. Well, I mostly fully mapped it. It turns out, I forgot to mark the transition to the northern region in the northeastern part of the map, but I’ll correct that at some point in the future. In case, it was time to give the cave near Sorpigal a try.
My two choices were to either take a look at what’s outside the city of Sorpigal, or to give the leprechaun a gem and teleport to some other random city. Technically, I could also use the portal in the dungeon, but the cave it leads to was still too dangerous.
With Sorpigal fully mapped and a level gained, it was time to try my luck with the dungeon below it. Might and Magic doesn’t lead the player into the “next area” at all, but I figured the dungeon below the starting town should be OK for a level 2 party.
I actually had trouble figuring out how to start playing Might and Magic I – that’s how old the game is. Eventually, I managed to make a party and enter Sorpigal, the first town. It was time to die, a lot.