Might and Magic Book One – Maps!

Might and Magic Book One is all about drawing your own maps, so that’s what I did, from beginning to end. This is my pride and joy I’m making available here – all the maps of Might and Magic Book One.

Notice!

These are just the maps for Might and Magic Book One. For other parts of my guide, visit my two other pages:

Caution!

This page will majorly spoil Might and Magic Book One to you. The game is by far the most fun if you figure it out on your own, so I recommend you to stop reading this guide after the Useful Spells chapter. Feel free to do it anyway, but I urge you to reconsider. You’ll be cheating yourself out of a large amount of enjoyment by following a guide the first time around.

The World of Varn

This is something I’m most proud of. I’ve combined all of the overworld maps into one huge map, improved some details and added labels for important locations, creating an awesome world map. Enjoy!

Might and Magic Book One - Map of the World of Varn

My pride and joy! All overworld areas combined into one huge map.

Sorpigal and Erliquin, with Dungeons

Sorpigal is the starting town, and Erliquin is the town where the main quest sends you next. The Sorpigal Dungeon is visited and start, while the Erliquin Vault can be looted later in the game.

Might and Magic Book One - Warrior's Stronghold in the Raven's Wood of B-2

Click to expand.

Portsmith and Algary, with Portsmith Dungeon

Algary is in a swamp, so there’s no dungeon below. The Portsmith Dungeon holds a stat increasing pool, as well as one which changes the sex of your characters, but you need the bronze key to fully explore it.

Might and Magic Book One - Warrior's Stronghold in the Raven's Wood of B-2

Click to expand.

Dusk with Dungeon

Dusk is the third city the main quest takes you to, but it’s by far the most dangerous. Luckily, you don’t have to stay there long.

Might and Magic Book One - Warrior's Stronghold in the Raven's Wood of B-2

Click to expand.

Castles Blackridge and White Wolf

The two Castles Blackridge are the easiest of the castles to visit and explore, with White Wolf following in difficulty.

Might and Magic Book One - Warrior's Stronghold in the Raven's Wood of B-2

Click to expand.

Castles Alamar and Doom

These two castles are connected via the main quest.

Might and Magic Book One - Warrior's Stronghold in the Raven's Wood of B-2

Click to expand.

Ruins of Castle Dragadune

This castle was destroyed, but you should explore it anyway, it’s worth it.

Might and Magic Book One - Warrior's Stronghold in the Raven's Wood of B-2

Click to expand.

Warrior’s Stronghold in Raven’s Forest of B-2

A puzzle on level 1 and lots of tough encounters on level 2.

Might and Magic Book One - Warrior's Stronghold in the Raven's Wood of B-2

Click to expand.

Ancient Wizard’s Lair in the Quivering Forest of B-1

Go down, conquer the labyrinth and return to parts of level 1 you couldn’t get to, or just use Etherealize.

Might and Magic Book One - Ancient Wizard's Lair in the Quivering Forest of B-1

Click to expand.

Sealed Minotaur Stronghold in the Enchanted Forest of B-3

Get the Ruby Whistle to Unseal it and defeat the Minotaur leader.

Might and Magic Book One - Warrior's Stronghold in the Raven's Wood of B-2

Click to expand.

Medusa’s Lair in B-2

Take Medusa’s head as a trophy, but be careful about the traps.

Might and Magic Book One - Warrior's Stronghold in the Raven's Wood of B-2

Click to expand.

The Magical Square of D-3

Solve the magical square for a brain workout.

Might and Magic Book One - Warrior's Stronghold in the Raven's Wood of B-2

Click to expand.

The Cave in the Korin Bluffs of B-3

The wizard Ranalou has portals to all the cities and castles of Varn, but what good are they with the Fly spell at your disposal?

Might and Magic Book One - Warrior's Stronghold in the Raven's Wood of B-2

Click to expand.

The Crazed Wizard’s Cave of C-2

Encounter the 13 and claim the reward!

Might and Magic Book One - Warrior's Stronghold in the Raven's Wood of B-2

Click to expand.

The Fabled Building of Gold

Fight dragons at level 4 to get the golden message.

Might and Magic Book One - Warrior's Stronghold in the Raven's Wood of B-2

Click to expand.

The Volcano

Challenge the Volcano God if you dare, but be sure to get the key card first. Remember B.J.

Might and Magic Book One - Warrior's Stronghold in the Raven's Wood of B-2

Click to expand.

The Soul Maze

Find the name hidden in the walls.

Might and Magic Book One - Warrior's Stronghold in the Raven's Wood of B-2

Click to expand.

The Astral Plane

Prepare for a headache before the game is over.

Might and Magic Book One - Warrior's Stronghold in the Raven's Wood of B-2

Click to expand.

The Areas of A-1 to A-4

Castle Doom, two of the Great Beasts, the Coral Key, King’s Pass and Dragon’s Tooth.

Might and Magic Book One - Warrior's Stronghold in the Raven's Wood of B-2

Click to expand.

The Areas of B-1 to B-4

Far to many places to visit.

Might and Magic Book One - Warrior's Stronghold in the Raven's Wood of B-2

Click to expand.

The Areas of C-1 to C-4

Soprigal, Wyvern Peaks, some magical pools and the Volcano.

Might and Magic Book One - Warrior's Stronghold in the Raven's Wood of B-2

Click to expand.

The Areas of D-1 to D-4

Mostly desert and swamp, and Algary.

Might and Magic Book One - Warrior's Stronghold in the Raven's Wood of B-2

Click to expand.

The Areas of E-1 to E-4

More desert and more swamps. Extremely dangerous. Challenge the dragon town if you dare!

Might and Magic Book One - Warrior's Stronghold in the Raven's Wood of B-2

Click to expand.

Downloads

For your convenience, I’ve packed these maps into single file archives, one for the DOCX files of the maps with notes and one for the Excel files of the maps themselves.

Like? Share!Flattr the authorShare on Google+1Pin on Pinterest0Share on Facebook0Share on Reddit0Share on Tumblr0Tweet about this on TwitterShare on StumbleUpon0Share on LinkedIn0
  • Piranhagoat

    Do you recall where K is on the Dusk town map? You have it keyed as “eternal resting place” but I don’t see it on there.

  • Piranhagoat

    Regarding area map C1 I’d like to add a further note that the fixed encounter tile 8,13 (just below the Might Fountain) is also anti-magic.

  • Piranhagoat

    On the Portsmith Dungeon map H is a portal to the Erliquin Vault.