The Return of Fallout 2

It was on hold during the Assassin’s Creed craze, but I just had to return to this great game. I decided I didn’t like New Reno very much because all of the quests where about killing someone. That’s why I decided to leave Reno and continue to New California Republic. Once there, I was asked to gain access to Vault 15. Since I was going there anyway, I decided to help out. It seems some people settled on top of Vault 15, and now they won’t leave. After some investigation, I found out the people where being fooled by some Kahn raiders (the same guys the Vault Dweller took care of in the first game. After offing their leader, I convinced the settlement to join New California Republic. After accessing the Vault 15 computers, I’ve also found the location of Vault 13. After joining the New California Rangers (an abolitionist group), I continued to Vault 13. There I encountered a friendly tribe of intelligent deathclaws. They settled Vault 13 after the original residents left. Now they have a problem with the main computer. The voice module is broken, and their claws are t0o big for keyboard input. Luckily, I obtained a voice module somewhere (Gecko, I think), so this was quickly taken care of. While repairing the computer, I’ve finally found the G.E.C.K.! On the way back to Arroyo, I decided to take a quick stop at the old Fallout Military Base where I killed a bunch of super mutants and found my first Power Armor. After the military base, I continued west, and stumbled in to San Francisco. I’ll clear the quests there, before returning to Arroyo.

Like? Share!Flattr the authorShare on Google+0Pin on Pinterest0Share on Facebook0Share on Reddit0Share on Tumblr0Tweet about this on TwitterShare on StumbleUpon0Share on LinkedIn0