I’ve encountered Epona in the sunken prison again. She summoned two bat demons this time, but they turned on her, so I only had to fight one of them, while she was dealing with the other. I’m not sure if I mentioned this, but I’m playing the game at Hard difficulty this time, so the boss didn’t fall as fast as I had hoped. After a few tries, though, I did manage to kill it. After some more exploring, I’ve found my lightning skill, which drops a mine at my position. I soon also found my first topaz, allowing me to charge the skill. The charged version drops a mine that does more damage and has a larger blast radius.

With the help of the mine, I killed the centipede boss, but it was a really tough fight. I actually had to train to level 18 in order to get through it, but it was still very difficult and I barely made it after several tries. The next area, Guilty Fire, was easy to deal with due to the extra levels. Similarly to Yunica, I’ve first rescued one of the sorceresses, who seems to have a crush on Hugo. Then I met lady Feena and she was taken by the enemy. This time, though, it was the clawed man that I had to fight and lose to. There was a revelation before the fight to, but this one was much bigger than “I killed your father”, though it was still kind of expected. The clawed man is a traitor of Ys and Hugo’s brother, Toal.

Ys: Origin - Hugo vs Toal

Sibling rivalry.

After Hugo lost the fight, Toal wanted to kill him, but the rest of the rescue team got there in time to save him. Everyone teleported back to the ground level and that’s where I ended my session.

With the help of the Greybeards, I started gathering shouts all over Skyrim. Some were easily acquired from dragon lairs, while others were hidden deeper in various dungeons, caves and ruins. After a while, I started getting upgrades instead of new words, so I decided to ask the help of the almighty Google.

Skyirim - Throat of the World

Once more into the breach!

I quickly found a list of all the shouts and their locations, but I’ve also learned one other thing, which I should have known already. Four of the twenty shouts that exist in the game can only be learned throughout the main quest line. Now, I had learned twelve shouts in total by now, so I continued to learn the remaining four I still could. Once that was done, though, I had to tackle the main story on my second character. What follows is a list of all the shouts and their locations. I’ll put the words I learned and/or consider faster to get to in bold.

  • Animal Allegiance – Ancient’s Ascent, Angarvunde, Ysgramor’s Tomb
  • Aura Whisper – Northwind Summit, Valthume, Volunruud
  • Become Ethereal – Ironbind Barrow, Lost Valley Redoubt, Ustengrav
  • Call Dragon – taught during The Fallen
  • Call of Valor – taught during Dragonslayer
  • Clear Skies – taught during The Throat of the world
  • Disarm – Eldersblood Peak. Silverdrift Lair, Snow Veil Sanctum
  • Dismay – Dead Crone Rock, Lost Tongue Overlook, Shalidor’s Maze
  • Dragonrend – taught during Alduin’s Bane
  • Elemental Fury – Dragontooth Crater, Shriekwind Bastion, Statue to Meridia
  • Fire Breath – Dustman’s Cairn, Sunderstone Gorge, during The Throat of the World
  • Frost Breath – Bonestrewn Crest, Folgunthur, Skyborn Altar
  • Ice Form – Frostmere Crypt, Mount Anthor, Saarthal
  • Kyne’s Peace – Ragnvald, Rannveig’s Fast, Shroud Hearth Barrow
  • Marked for Death – Autumnwatch Tower, Dark Brotherhood Sanctuary, Forsaken Cave
  • Slow Time – Hag’s End, Korvanjund, Labyrinthian
  • Storm Call – Forelhost, High Gate Ruins, Skuldafn Temple
  • Throw Voice – Shearpoint, all words together
  • Unrelenting Force – Bleak Falls Barrow, during The Way of the Voice, during Jurgen Windcaller
  • Whirlwind Sprint – Dead Men’s Respite, during The Way of the Voice, Volksygge

Additionally, it seems Dawnguard adds a few more shouts, so what follows is a list of those, in case it’s required for the future. Since I have yet to play the expansion, I can’t really say which ones are faster to get.

  • Drain Vitality – Dimhollow Crypt, Forgotten Vale, Arcwind Point
  • Soul Tear – taught by Durnehviir on each summon from Soul Cairn
  • Summon Durnehviir – learned after Beyond Death

Luckily, the main quest line is relatively short, and I was already familiar with it, so it wasn’t to hard to get through. During all this, I discovered a small detail I liked. You see, on my last character, a mage, I’ve dealt with the civil war before dealing with the dragons. On this run, the war was still on when I asked to trap a dragon in Whiterun, so the jarl demanded a peace treaty to be arranged until I resolve the dragon threat. I actually had to invite Ulric and Tulius to High Hrothgar and mediate the negotiations. I guess I’ll be discovering new things about Skyrim for a long time.

In any case, after a few more quests, I’ve learned the remaining four shouts and also reached level 54 along the way, meaning I got the final two achievements. Or so I thought…

Skyrim - Steam Achievement List

FML…

Apparently, in a recent update, they decided to add the Dawnguard achievements to Steam, meaning I will not see 100% next to Skyrim for a while longer. Since I won’t be getting Dawnguard any time soon, it might be quite a while indeed. However, I’ve finished the base game and cleared all of its achievements, so I’m considering this one 100% complete from now on.

With Oblivion Walker out of the way, it was time to tackle the final few achievements. Since Steam handles achievements separately from regular save games, I decided to take the easy way out with the Wanted and Master Criminal achievements. I saved my game to a separate slot and punched a guard. I was thrown in jail, and easily picked the lock, since my character is a rogue with well trained lockpicking.

I reloaded my game and started tackling the master criminal achievements. The problem was, I was so stealthy I had to actively make sure to be seen when killing someone in each of the holds. In case you aren’t sure, I give you the list of holds and their capitals. Don’t forget, if you kill the witnesses, your bounty is gone, so you need to kill a guard or civilian and then run away.

Skyrim Master Criminal Achievement – List of Regions

  • Eastmarch with the capital in Windhelm
  • Falkreath with the capital of the same name
  • Haafingar with the capital in Solitude
  • Hjaalmarch with the capital in Morthal
  • The Pale with the capital in Dawnstar
  • The Reach with the capital in Markath
  • The Rift with the capital in Riften
  • Whiterun with the capital of the same name
  • Winterhold with the capital of the same name

As I said, all that’s needed is to kill one person there and then run away. This is what I did, though I was interrupted by a dragon attack at one point, because I foolishly decided to go start the dragon “invasion” earlier. It took me a short while, and the achievement was mine. When it popped up, I reloaded my game from the earlier slot. It was simpler than going to each hold and pay the fines.

With both of these gone now, the two achievements left were Master and Thu’um Master. As I said before, I expected to achieve Master automatically, and this was getting closer, what with being 49 and close to 50 already. Thu’um Master, on the other hand, is going to take some time.

I was very much wrong about how Oblivion Walker works. There’s a total of 15 daedric quests, which all reward daedric artefacts for completion. However, a few of those give alternative ways of completion, which grant something else instead. This actually means the achievement is missable on a character basis. If you mess up on one character, the only thing left to do is to restart with a different character and try there. Technically, there is a way to exploit a bug in one of the quests, so you can make up for just one artefact, but other than that, you need to be very careful if you want to get this achievement.

Luckily, I didn’t get a chance to mess up yet and I did my research before continuing from last time, so I was ready. I have to say, I don’t like very much how this is working, though, because most of the quests involve you doing some very, very evil things in order to get the rewards. What’s worse, no one actually reacts to you doing any of it, and the game just moves on as usual. I would’ve preferred this to be handled differently, but I had to work with what I had.

In the end, I got all 15 artefacts and didn’t have to exploit the quest bug with Hircine’s quest to get both the Savior’s Hide and the Ring of Hircine. However, although I got all of them, I did not get the achievement. For a short time, I was afraid I wasted all this time for absolutely nothing, but luckily, I’ve found a steam thread which helped me get past the issue by using the console.

Skyrim - All of the Daedric Artifacts

I have them all!

Skyrim – How to Fix Hircine’s Quest

It seems Hircine’s quest has a tendency to not complete properly, so a console command was needed to advance it up to a certain point. I had no issues with using it, since I had the artefact in question, so I did, and the achievement was mine.In case anyone else encounters this problem, the command to advance Hircine to the right position is.

  • setstage DA05 100 if you got Savior’s Hide
  • setstage DA05 105 if you got Ring of Hircine

If you have an issue with another quest, you can use sqs to check what stage your quest is on, and then setstage to set it to the correct stage. What follows is a list of all the daedric quest ids as well as the stages they need to be on along with you owning all the artefacts, in order to get the achievement.

  • DA01 100 (For Azura’s Star) 110 (for Black Star)
  • DA02 50 (also maybe 100)
  • DA03 200
  • DA04 100
  • DA05 100 (for Savior’s Hide) 105 (for Ring of Hircine)
  • DA06 200
  • DA07 100
  • DA08 60 (also maybe 80)
  • DA09 500
  • DA10 200
  • DA11 100
  • there is no DA12, TQ09 is Nocturne and doesn’t count with the skeleton key
  • DA13 100
  • DA14 200
  • DA15 200
  • DA16 200

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