Gothic - Cover, Box Art

First Big Game Crash

My second session of Gothic was relatively short and it was made even shorter by a crash. On my first try, I decided to make a full circle around the old camp, killing scavengers along the way. I was hoping this would get me some experience and, more importantly, meat I can cook and sell. This is exactly what I got, but as I got back to the city and started trading with Dexter, the game crashed, so I lost about 20 minutes of my time.

Scavenging Skills and Sword Fighting

On my next try, I started saving often. This time, I checked my inventory and realized I have quite a bit to sell already. I traded everything I could for ore and then went out of the Old Camp’s front gate to pay Drax for some training. I repeated this cycle of hunting, trading and training several times, until I eventually learned all four of the scavenging skills. I can now extract teeth and claws, skin animals and gather other parts I can sell. I figured this would be the best way to spend early money – to make further accumulation of money easier.

Gothic - Level 1 Sword Fighting

I’m a bad-ass with a sword now, holding it in one hand and all.

I also spent 50 ore to learn the first level of sword fighting. As I said before, the character system of Gothic seems simple, but the way the mechanics work makes it extremely complex and interesting. For instance, learning the first level of sword fighting allows the hero to swing much faster and hold the weapon in one hand. It makes the game easier, but it also creates room for more skillful play. Basically, it synergizes both with the mechanics and the player.

Smithing

I also spent some time trying out smithing. You can buy metal rods from the smith and, through several steps, turn them into crude swords. These can then be sold at a profit of 10 ore per sword, so it’s a valid method of getting money, but overall, I think it’s mostly available in the game for flavor.

Gothic - Smithing

This is probably the worst smithing screenshot I could have taken.

To the Sect Camp (The Brotherhood)

Once I did all I could in the Old Camp, at least for the time being, I talked to a Cultist and asked him to take me to his camp in the swamp. This is basically an escort quest, but instead of me trying to keep my escort alive, it’s the other way around. The cultist was much stronger than me, so I basically abused this and used him to kill a bunch of enemies along the way to the Swamp Camp, mostly lizards, but also a wolf and some insects. This, with the added reward of completing the escort, got me close to the next level and placed me in a brand new location I needed to explore.

Gothic - Sect Camp Escort

Baal Something earned about half a level of experience.

The Swamp Camp was definitely a religious place, if you consider smoking weed all day a religious thing. The cultist specialize in picking various smoke-able grasses they then sell to the other people at the prison colony, or even export outside. Each cultist also gets their daily dosage, which got me to a quest where one of them asked me for mine.

Gothic - Sect Camp

A swamp and some religious freaks. Not my cup of tea, but there’s experience and ore in it.

There are also teachers, called gurus, that I can’t talk to, but have to impress in order to join them. As I said, I don’t intend to join this camp, but there’s no reason not to do the quests for the experience and other rewards.

Back to the Old Camp

Once I explored most of the camp, I decided to go back to the old camp. I had to do this by myself this time, so it was a scary trip, especially because it was night time and there was rain. I took a bunch of wrong turns and nearly got killed by a pack of wolves, but eventually, I saw the outlines  f the Old Camp on the horizon. I got in, found the shack assigned to me and used the bed to rest until morning.

Gothic - Old Camp Home

Home, sweet home…

In my next session, I’ll work on getting my strength and dexterity up, so I can tackle stronger enemies. I also intend to buy an armor, or get it some other way. My only protection right now is an amulet I got off a corpse (+5 protection from weapons).

Gothic - Cover, Box Art

For those not familiar, the basic plot of Gothic goes like this:

There’s a prison under a magical barrier with prisoners pretty much free to govern over themselves while in there, but unable to ever get out alive and with an arrangement to mine some special ore in exchange for stuff from the outside. The player is a fresh prisoner, just sent into the prison. Before he got sent inside, he was slipped a letter for the leader of the Fire Mages within the prison and that’s it. No name, not much further plot.

Gothic - Diego

I didn’t get a chance to fix my Windows 8 issue here yet, so you get a crappy screenshot.

I actually like games with an anonymous protagonist, so this works for me, especially if there’s a prophecy to be fulfilled or something like that, the way it is with the Elder Scrolls series.

Meeting Diego

There’s a lot of characters in Gothic and, so I probably won’t remember most of them, but I managed to remember Diego. Diego is a denizen of the Old Camp and his job is to greet fresh prisoners. He basically introduces me to the prison and the inner politics.

The deal is, the prisoners split into three camps. The Old Camp still does the mining and gets most of the sought after outside stuff in exchange for the ore. They are probably the best equipped in there, but they aren’t really interested in changing the status quo. The New Camp has separated from the Old Camp and they’re actively trying to find a way to escape from the prison.

Gothic - The First Chapter

Sorry, still not fixed.

The Swamp Cultists are religious freaks. They found some entity they consider a god and they believe this thing will give them a way out of the prison and also grant them powers or something. I’m not completely sure yet, but I think I’ll either go with the Old or the New Camp when I finally join a faction. Religious freaks really aren’t my cup of tea.

Diego is part of the Old Camp, so his description was obviously biased. He told me who I need to talk to when I get there, pointed me in the direction of some discarded gear and sent me on my way.

I did some exploring around the landing area and found a pickaxe. This is not a very good weapon, even for the first one, but I don’t have a choice, really. From what I understand, the way weapons work in Gothic is that they have a strength requirement, and the more you surpass that requirement, the faster you can swing that weapon, up to a certain point. I might be completely wrong here, but if that’s true, then it’s probably in my best interest to pick a faster weapon instead of always going for the strongest one.

Gothic - View From the First Cliff

I fixed my issue here, so I could finally enjoy the nice view.

With the pickaxe, I did some more exploring and climbed a nearby cliff. On the top, I found two juvenile scavengers, a couple of mole rats and a goblin. The rats and the scavengers are beginner monsters, so they were easy to kill. The goblins, however, I remember from one of my earlier attempts at this game, so I was pretty scared when I attacked it. Somehow, I managed to kill it with a bit of health remaining, though, so I could freely enjoy the great view from the top of the cliff.

I went back down to the other side of the canyon, picked up a rusty sword, which is a weaker, but a faster weapon, and killed the last mole rat there. On the way to the Old Camp, I also killed a couple of meat bugs and got their meat for later.

First Time at the Old Camp

The Old Camp is arranged into several (two or three, I’m not sure) levels, with only the outer level accessible to me right now. I explored it in a circular fashion, talked to everyone and got all the quests I could.

Gothic - The Barrier Sky

The Barrier looks great in the night sky. It provides a lot of atmosphere.

One of the people there wanted to buy an ornamental sword from a merchant, but the merchant wouldn’t sell it to him, so I played mediator. Several guards wanted protection money from me, so I picked one and gave him the 10 ore he wanted. I think I need to pay all three to be protected everywhere, though.

There was an arena there to, as well as several people from the Cultist and the New Camp, trading and looking for recruits. The head guy at the arena wanted me to win a match in exchange for his good word with Diego. Several other people also wanted favors in exchange for their recommendation. Getting enough recommendations would make me an official member of the Old Camp, but even though I’m still not sure which side I’ll pick, I’ll do most of the quests anyway, for the experience and the rewards.

Gothic - Frying Food

Frying scavenger meat over a fire. More atmosphere!

I found a frying pan over a fire and fried all of the meat I picked up from the scavengers and rats I killed. I remember this being very impressive back when Gothic was first released and it still holds its own now. I mean, sure, there’s alchemy in other games, but there’s an actual animation of frying the meat in this one. It’s a nice touch.

With all the exploration and quest solving, I finally got my fist level, so I traded most of my good away for ore and then gave the ore to some New Camp hunters outside, in exchange for them to teach me how to scavenge dead monster parts. I can now extract claws and skin animals. I still have two more to learn, so as soon as I get the money, I’ll come back.

Gothic - Mole Rats

It took me several attempts to clear these guys without dying, bit it made it all the more satisfying.

I also explored the area outside the Old Camp and climbed some cliffs. In one of the caves, I found a dead guard and reported it to another guard inside the camp. This secured me another recommendation. In another cave, on top of a cliff, I found basically a hermit. He used to live at the Old Camp, but then just decided to get away from it all.

I also spent far too much time trying to get down from that cliff. The controls in Gothic really have room for improvement. I kept taking from steps and falling to my death on my way down. I need to say something outright, though. Unlike many, I’m fine with the way Gothic handles combat. I’m OK with those controls. I just think the movement and jumping needs work.

Gothic - The Character Screen

The character screen looks simple, but there’s a lot of complexity hidden in there.

I actually spent a couple of hours doing all of this, so I decided to take a break at this point. There’s a lot to explore in the world of Gothic and I’m looking forward to it. It’s a great game that just happens to be rough around the edges.

Legend of Zelda: Link's Awakening - Cover, Box Art

I’m bad with names. I’m really bad with names. When I meet someone for the first time, I don’t think their name even enters my memory. I have to make a conscious decision to remember and repeat the name in my head just so It doesn’t go away immediately. The same goes with any other name.

Because of that, I couldn’t remember the name of the first dungeon of Link’s Awakening, nor the name of most of the characters in the game, other than Link, of course. Luckily, some quick googling helped with that, so I can now say I cleared the first dungeon – Tail Cave.

Koholint Island

Link’s Awakening is something of an off-shot of the main story arc of the Legend of Zelda series, the way I understand it. According to the story, After the previous games, Link is now a hero. He travels on his ship, ends up in a storm and crashes on the shores of the Koholint Island. To get off the island, he needs to wake up the Wind Fish.

Zelda - Link's Awakening DX - Castaway

This is how the game begins. Marin finds Link on the beach.

I can’t really understand how they do it, but the Zelda series manages to have a very minimal story in each game, but it all adds up to a complex and extremely interesting overall story arc. What I wrote above is pretty much everything the player needs to know about Link’s Awakening. There’s the backstory and the motivation and that’s it. Of course, stuff is added to it throughout the game, but no more than needed, which is very little.

Getting the Sword and the Shield

Link wakes up at the home of Marin, who he mistakes for Zelda for a moment, and her father Tarin. Taring gives him the shield and points him towards the beach where Marin found him, hinting something important might be there.

Zelda - Link's Awakening DX - The Shield

Tarin gives Link his shield, saying his name is written on it.

Before I went to the beach, I explored the village, checked out the shops and talked to everyone. I decided to do this playthrough completely walkthrough free, so instead, I’ll be taking notes (thank you, OneNote).

Talking to the NPCs made me realize the game is self-referencing a lot. The kids in the village give me tips about the gameplay and then finish with “I don’t know what that means, I’m just a kid”, there’s a Yoshi doll I can get at a game store, and there’s a lot of tips I can read up on on various signs and in the Village Library. There’s also a building with a phone in it. On the other side of the phone line is a person named Ulrira, who seems to be telling me what my next objective is. Overall, Link’s Awakening is the most approachable Legend of Zelda game yet.

Zelda - Link's Awakening DX - Load Menu

I’m behind in postings, of course. My writing sessions are about as long as my playing sessions.

It also seems to control much more easily and fluently. The movement and the actions are less rigid, so I can dodge more easily. I still get hit, but it feels more like my fault when it happens and not that I’m not used to the controls, liked it felt in the past.

Anyway, I talked to everyone, took some notes and finally got to the beach, where I found my sword. I have two items now. Here are the notes I took:

  • Papahl’s wife wants the Yoshi doll for their kid.
  • Papahl will be lost in the hills later on in the game (this is more self-referencing).
  • Sale at the Sale’s House O’ Bananas is interested in any canned food.
  • One of madam Meow Meow’s dogs is interested in jewelry and accessories.
  • There’s a monkey on a tree near Sale who throws coconuts at me.
  • There’s a bomb-able wall on the beach near where the sword was.
  • There’s a book on the top shelf in the village library that I can’t reach
  • There’s another book in the library that apparently needs a magnifying glass.

After getting the sword, I immediately went back to the village to deal with some of the requests. I got the Yoshi doll and got a ribbon as a reward for that. I gave the ribbon to the dog and got a can of dog food. I then gave the dog food to Sale, who gave me bananas. I tried somehow giving those to the monkey, but they aren’t a select-able item and I don’t know how to talk to it.

Zelda - Link's Awakening DX - The Sword

Getting the sword plays the famous Zelda tune. It’s also definitely Link’s sword because his name is written on it.

I also got a heart piece from the well above the library. Getting four heart pieces in a Zelda game gives Link an extra heart container, so those are always great to pick up.

An owl (yes, we finally have the annoying owl) told me to go to the Mysterious Woods next, so that’s exactly what I did.

The Mysterious Woods

The screen went darker when I got to the Mysterious Woods. I don’t this happens on the original GameBoy, so it’s a nice touch on the color version. I had to fight a lot of Moblins while there, and I also find an item or two I wont be able to get until later, so I took some notes, or a note:

  • There’s a heart piece in a cave that I can’t get to. I need to be able to lift giant skulls

I found a toadstool and a witch’s hut, so I gave her the mushroom. I got a bag of magical powder. I used this magical powder on a raccoon  who turned out to be Tarin, transformed by a toadstool he ate (the circle of life). I’m not sure what the importance of this is, but I did it. The witch told me to bring her more toadstools if I need more powder, so I’ll probably be doing that later. I also tried using the powder on other stuff. It lights up braziers and temporarily stuns that invulnerable enemy that electrifies me when I attack it, but I didn’t discover anything else.

Zelda - Link's Awakening DX - Tarin the Raccoon

Mushrooms are bad, kids. This is Tarin on mushrooms.

I was supposed to find the key for the first dungeon in the Mysterious Woods, so that’s what I eventually did, but it took me a while to find it. The place is pretty much a maze, so I got lost once or twice.

Link’s Awakening Dungeon #1 – The Tail Cave

The Tail Cave was located to the south of the village, north of the beach. I actually stumbled into it before I ever got to the Mysterious Woods, but I had to get the key to enter it.

Zelda - Link's Awakening DX - Tail Cave

I wonder why it’s called the Tail Cave…

The dungeon itself was easy, as I expected, since it’s the first dungeon. I found the compass and the map within the first few rooms and I beat the mini-boss a few rooms after that. The compass got a bit of an upgrade since A Link to the Past, or at least I think it did. It now creates a sound every time I enter a room where I can get a key. This can be useful with rooms where there’s a trick to get it. I don’t think the compass did this in A Link to the Past, but I might be wrong.

The item of the dungeon was the Roc Feather, which allows link to jump. It can even be used in the short side scrolling sections within the dungeons, which turns this part of the game into a full-fledged platformer. While we’re on the subject of the side scrolling sections, there are goomba and piranha plant enemies from the Super Mario series in those, which is a great touch.

Zelda - Link's Awakening DX - Goombas

Real goombas! Awesome!

Defeating the mini-boss involved jumping over things he sends at me, so I immediately got an opportunity to practice the jumping. The final boss of Tail Cave was more familiar and straight forward, but also far more annoying. It was the snake/worm boss with a vulnerable tail from the previous games. As before, if he hit me the wrong way, he would send me to the floor bellow, though this didn’t take away my health this time, and I had a much easier time getting back to the boss than in A Link to the Past. Still, it’s a very annoying boss.

 

Zelda - Link's Awakening DX - First Boss

I will always hate this boss, always!

Killing it got me my first heart container and the first of the 8 instruments needed to awaken the Wind Fish, which by the way, apparently is neither wind or a fish. The first instrument was a cello.

 

Legend of Zelda: Link's Awakening - Cover, Box Art

My plan was to take my Gothic save with me over the weekend, so I could play it on my laptop. I copied it to my flash drive, but I left my flash drive plugged into my primary PC in Varaždin, so that plan is out of the picture. I thought about my options and then realized I have a challenge that’s sort of in progress, but I haven’t touched it in months – my Legend of Zelda challenge. Because of this, I got a Link’s Awakening rom and loaded up VisualBoyAdvance. Before I get to that, though, let me tell you a story or two.

Challenge Part 3, Link’s Awakening

Link’s Awakening is a Legend of Zelda game I actually played as a kid. As I already wrote on this blog, early gaming in Croatia was nowhere near the level of the West. We were always a generation or more behind the modern world when it comes to consoles and games and even then, we mostly bought pirated software and hardware due to a multitude of reasons.

So with all that in mind, how did I get my hands on an actual GameBoy and an actual game? I didn’t. I had a cousin who did.

Cousin #1, Waterworld and Link’s Awakening

Somehow, my cousin got his hands on an actual GameBoy and owned two games with it – Waterworld and Link’s Awakening. Both were in German and both were a bit advanced for us. At that time, Tetris and simple LED games were about the only thing we experienced as gamers, so an actual adventure game with puzzles, dialogue, equipment and a save option. All of those things confused the hell out of us.

Zelda - Link's Awakening DX - Title

I decided to go with the DX Color version. It’s a straight graphical upgrade with nothing lost.

Because of that, I’m embarrassed to say, I considered Waterworld to be the better game. I considered it, but I still ended up itching to play Link’s Awakening more often. I guess good games are good no matter what you think. In hindsight, I probably annoyed the hell out of my cousin because I kept hanging out at his place. I was the annoying kid obsessed with games, and he was the cool kid who only plays to waste some time every now and then. I guess gaming was my hobby before I even owned a proper console of my own.

I remember an instance where we somehow managed to delete a saved game and then couldn’t understand why Link didn’t have a sword anymore. We actually looked at the manual, not understanding any of it and then tried to create two new save files, named Ganon and Zelda, because we thought that’s what we saw on the screenshots in the booklet, hoping that would somehow give as the sword. Yes, we actually though Zelda was the name of the character we controlled.

I remember how proud I was when I finally figured out where to get the sword on a fresh save. Even then, neither of us understood the concept of saving the game and continuing later. The game we played before that just didn’t have that feature.

Cousin #2 and just Link’s Awakening

I also remember my cousin’s GameBoy somehow just disappeared one day. I never found out where it went, but that was it for Link’s Awakening for a while. My cousin then got an actual Nintendo Entertainment System, with Super Mario, Wild Gunman, Duck Hunt and a few more games, but The Legend of Zelda was gone and we went back to regular, simple games, without dialogue or saved progress.

Zelda - Link's Awakening DX - Intro

The game actually looks really nice, even on the big screen, thanks to a great style and VBA’s smoothing.

About a year later, another cousin, this one some 20 years older than me, also got his hands on a GameBoy and a copy of Link’s Awakening. This time, I managed to figure out you can save your game and continue later and I figured out the concept of equipment. I remember getting to the point where I could jump, lift rocks and even swim, so from what I know now, it’s might be that I was about half done with the game, but I never managed to complete it. My cousin only lent me the GameBoy for a few days and once the third set of batteries was dry, so was my battery fund, so that was it.

In any case, Link’s Awakening was the only Zelda game that I played when it was current and probably the only video game before the PlayStation was out that I played when it was current. Sure, I talked about owning a Genesis, but even that, as ahead of this region as it was, was still nearly a generation behind. It’s a nice memory to have.

Gothic - Cover, Box Art

Surprise, surprise, GOG.com made me buy another game. This time, it was Gothic. Last time I played it, I just discovered the possibilities the internet offered me, and so I managed to download a RIP of this game on a 56k dial-up connection. It weighed about 100 MB, so it took me about two nights (and a big Internet bill) to download it. It hindsight, this probably wasn’t very smart, but that’s why we have hindsight.

Gothic - Windows 8 Full Screen Issue

This is what I got when I started the game. Unacceptable!

In any case, pretty much everything was ripped from the game, including voices, videos and higher level textures. Even with that in mind, I had a lot of fun with the game. I never completed it, though, so I decided to get it the proper way this time. The problem? Windows 8 has issues with Gothic.

Gothic Full Screen Problem on Windows 8 and How to Fix It

For some reason, on my Windows 8 machine (might also be on Windows 7), the game refuses to stay in full screen. Instead, it keeps resetting to a 640×480 windowed resolution. Even worse, the windowed mode doesn’t work properly so the game keeps crashing.


Thanks to pcgamingwiki.com (which is an amazing site), I managed to fix this issue. I actually had to download the Application Compatibility Toolkit and install a fix in order to get around this full screen/ window issue. These days, the fix has been updated, so all you need to do is to download and run the batch (.bat) file from the wiki.

Gothic should now work correctly in full screen. If you have Gothic 2, an added bonus is that the sequel should now be fixed as well.

Now for me, while the full screen mode was now working, the game still refused to remember the resolution settings, so I had to fix that to.

How to Force Any Resolution in Gothic on Startup

This part is simpler. What you need to do is to create a shortcut to Gothic.exe and put it in any place you like. Once you have it, right click it and go to Properties. You should have something like [code]X:\InstallPath\Gothic\system\Gothic.exe[/code] in the target field. Turn it into [code]X:\InstallPath\Gothic\system\Gothic.exe –zRes:1920,1080,32[/code] to make the game run in 1920×1080 resolution at 32-bit color. Of course, you can put any other resolution in there. Most of the standard resolutions should work.

Gothic - Shortcut Properties

You need to add something to the “Target” field, not “Start in”.

There’s also a possibility that your install path has spaces in it. In that case, your path will probably look something like

[code]”X:\Install Path\Gothic\system\Gothic.exe”[/code] What you do in this case is to add the extra stuff at the very end of the string, so it looks like [code]”X:\Install Path\Gothic\system\Gothic.exe” –zRes:1920,1080,32[/code] If you put it inside, it won’t work.

Links

Grandia - Cover, Box Art

I haven’t been riding the train for a while now and on those rare occasions where I do get some quiet time, I’m usually to sleepy to play. The train rides started making me extremely tired for some reason, so I keep nodding off while I’m on my PSP. Because of that, I usually just resort to listening to music instead of playing Grandia. That being said, I did manage to make some progress over the last two weeks.

Castle of Dreams

Firs up, the Zil Desert contained another optional dungeon – the Castle of Dreams. This one was, thankfully, much shorter than Soldier’s Graveyard, so I managed to complete it in one 40 minute train ride.

Grandia - Rapp Status

Rapp is definitely falling behind the most right now.

It was no less satisfying to get through, though, mostly thanks to some nice loot I got in there and a much more fun boss battle, compared to Soldier’s Graveyard. Among others, I got some really high-stat armor pieces, an even stronger sword for Justin than the one from Soldier’s Graveyard, a very nice dagger, a whip and most importantly, one more mana egg. Now I’m only missing one to teach Rapp his final element.

Grandia - The Lord's Ghost

Once I spread my party around, the Lord’s Ghost was no problem.

As for the boss, it was called the Lord’s Ghost and it was difficult at first, but then I used the “Defend > Evade” action to spread out my party. After that, the monster’s area attacks were easy to heal through and I didn’t have any trouble killing it, as long as I didn’t use any melee moves on more than one character.

Zil Padon

With Castle of Dreams done, I went through the rest of the Zil Desert and finally got to the city of Zil Padon. For now, there was nothing for me to do there. I spent the night at the inn, found out there’s a lot of tension in the city due to three different races living in tight quarters and that was about it.

Grandia -  Zil Padon

Everyone in Zil Padon is annoyed with each other, which I think will be important later.

I was tight with time, so I decided to just rush through the next two areas, which are Savanna Wilderness and Brinan Plateau. There’s something really important I’ve noticed, though – I started getting decent experience again.

Laine Village

The two areas finally led me to Laine Village, where Milda is from. Soon after I got in, I got the chance to meet the love of Milda’s life, Darlin. As it turns out, Darlin’s a giant, chubby, talking bull, and so are the other two wise men of Laine. I guess Grandia really doesn’t care about real world expectations, though Rapp and Justin seemed to be just as surprised as I was the first time I played through the game.

Grandia - Darlin and Milda

“Bulging muscles” would not be my first choice of words.

The three wise men told me a lot about Icarians, Alent and everything else I can expect. I was told I need to find out how to get to Alent, in order to fulfill some sort of prophecy. I was also told that Gaia, the petrifying monster I fought at the Tower of Doom, was somehow the ruin of the Icarian civilization, so it obviously need to be stopped.

Grandia - Dorlin

Dorlin lost his marbles. Well, he lost his horn, which is sort off the same thing.

I was actually told this by Darlin and Derling, but the third wise man, Dorlin, had the key information I needed. The problem was, Dorlin went a bit cuckoo some time ago, after leaving his horn at the abandoned Lower Laine Village.

I guess that’s where I’ll be going next.

RPG Stats!

I know, I know. The purists will say that stats and leveling isn’t what RPGs are supposed to be about, but that’s all they’re about for me, especially JRGs, so this gets an extra subtitle.

Grandia - Feena Status

Feena is probably the second strongest right now.

As I said, I started getting decent experience again, somewhere around Brinan Plateau. To be more precise, Justin started getting decent experience. The rest of my party doesn’t even get a chance to act, because Justin usually acts first and ends the battle with a single move. I decided to stop trying so hard to level everyone equally, mostly due to the way the game works.

Grandia - Milda Status

Milda is supposed to be the new Gadwin – extremely powerful. She’s not.

If anyone gets to far ahead in levels, the experience that character gets is severely reduced. If anyone get’s to far behind, they get a huge boost in experience. I figured the worst case scenario would be that Justin gets ahead and stops getting experience, but still acts first and kills everything before anyone else can act. In that case, I’m sure I’ll eventually reach a point where Justin can’t kill everything in one move and someone else is bound to get their chance. If that doesn’t happen before the game ends, then there aren’t any problems, since I’m obviously strong enough anyway.

Grandia - Justin Status

The consequence of that decision is that there’s quite a gap between Justin and everyone else in the party.

On a side note, there’s this site called the Let’s Play Archive, which does basically the same thing I’m doing here, except better, so I wholeheartedly recommend it. Here’s a link to a Grandia Let’s Play I started reading today:

  • Let’s Play Archive – Grandia by Azure_Horizon

Sadly, the link is gone now, but be sure to visit the site and look for other let’s plays. There’s some awesome reading material there.