Legend of Zelda: Link's Awakening - Cover, Box Art

I was hoping to write one posting per dungeon, but either my time isn’t as free as I thought, or the game is longer than I expected. This time, I only got access to the Key Cavern, which is the third dungeon in Link’s Awakening, but I didn’t get a chance to get in yet.

Exploration

When I got out of the Bottle Grotto, I started to explore again, what with having the Power Glove and all. First, I got all the way north and actually found the Wind Fish egg. I hope no one spoils this for me, but I’m gonna say it – I think the Wind Fish might actually be a bird. Look how smart I am!

Zelda - Link's Awakening - Secret Seashell

I found quite a lot of these.

After that, I used the glove to get the heart piece from that cave in the woods I mentioned in my first article. This was apparently my fourth heart piece, so I got an extra heart container. The thing is, I can account for only three. I know I got one from the well in the village, as well as the one surrounded by chasms right next to the Mysterious Woods. This is obviously the fourth one, but I can’t remember where I got the third.

I got back to the village and gave Bow Bow back to Madam Meow Meow. She gave Link a kiss and that was about it. This means I won’t be entering the Bottle Grotto in any foreseeable future, since I need Bow Bow to clear the way.

Zelda - Link's Awakening DX - Key Cavern Entrance

Finding the entrance was easy. The key? Not so much.

During the exploration, I came back to the two bomb rooms (the one on the beach and the one in Tail Cave) and opened up a chest behind a green skull in the Mysterious Woods. This got me three extra secret seashells. At this point, I had four, but I had no idea what the seashells are for, except that it’s for something good. This will change soon.

Find Richard in the Southeast

I spoke to everyone in the village and they told me to go and find Richard, who’s living in a house southeast of the village. This seemed important, so it gets a note.

  • See Richard, Southeast of the Village

On the way southeast, I stopped by at Sale’s again. He told me about a raft in Tal Tal Heights. I have no idea where Tal Tal Heights are, but that’s another note.

Zelda - Link's Awakening DX - Sale

This is Sale, by the way.

  • There’s a raft in Tal Tal Heights

This is a bit blurry, but I think I went in the wrong direction to find Richard. The route past Sale’s was a dead end, so I went back to the village and headed east, for the Savannah first. I found another seashell while exploring and then found the Seashell Manor. In there, I was finally told what the seashells are for – if I get enough of them, I get a sword.

Zelda - Link's Awakening DX - Seashell Manor

It doesn’t really look like a manor, but that’s what it’s called – the Seashell Manor.

The Castle and Richard

I finally got to a castle, but the gates were closed. On the eastern side, I found a monkey who wanted some bananas. Luckily, I had some from the start of the game and gave them to the monkey. He called in his friends, and they created a bridge for me, so I now had access to more areas. They also left behind a stick, which I picked up.

Zelda - Link's Awakening DX - Monkey

So the bananas were meant for a monkey, just not the one on the coconut tree.

I couldn’t do much about the castle, so I kept exploring and finally found Richard. It turns out I did this the other way around. I was supposed to find Richard first, because he hinted at the monkey and asked me to find him five golden leaves scattered around the castle, so he would give me the key to the Key Cave – the next dungeon.

Zelda - Link's Awakening DX - Richard

A good guy would just give me the key. I don’t trust Richard.

I got back to the castle and started exploring it this time. I found four of the five leaves easily, with some being given to me by dead enemies, some hidden in the walls of the mini-dungeon and other more or less obvious places. The last one gave me trouble, not because I couldn’t find it, but because it took some skill to get it.

The Five Leaves and the Crow

The western courtyard of the castle had a crow on top of a tree. There was no way for me to hit it with a sword while it was stationary, so I had to use a bomb. As soon as I did, it would fly across the screen and disappear. I knew I had to kill it somehow, because it was the last enemy I wasn’t able to kill at the castle.

Zelda - Link's Awakening DX - Secret Stairs

Did I mention I got the shovel?

I first thought there was some trick, but as it turns out, I just had to be good enough. I threw a bomb at the tree, which caused the crow to trigger and then I hit it twice with my sword before it got away. That was enough to get the last leaf.

Zelda - Link's Awakening DX - Slime Key

Richard didn’t outright give me the key for the leaves. He just told me where it was.

I gave the five leaves to Richard and got the key. I went and used the key at the dungeon entrance, but I actually had to go the long way around to reach the door from the key lock. I even managed to go in the wrong direction one more time and go all the way back, before I finally entered the dungeon. On the plus side, I found a bee hive as well as another seashell.

  • There’s a bee hive close to the Key Cavern dungeon

Next up, I’ll get through the dungeon.

 

Gothic - Cover, Box Art

Today, after a few days of not playing Gothic, I loaded up the game and felt a bit lost for a few moments. A quick look at the title of my latest posting refreshed my memory, though.

The Old Mine

I decided it was time to go to the mine, but I had no idea where that was. That didn’t matter, though, because after about 15 minutes of hunting random monsters, I basically stumbled into the mine. So where is the Old Mine? Probably the easiest way to get to it is to go to where Drax and the other hunter are standing on the way from the beginning of the game and then follow the hill next to the forest until the mine entrance is visible. It really was as simple as that.

Gothic - The Old Mine

The mine is at the base of the hill next to the forest between the Old and the New Camp.

In any case, I got into the mine and started exploring it. It sort of acts like a smaller quest hub, with several NPCs and a few short quests. The quests mostly consisted of tricking guards into leaving areas unguarded so either me or some other digger would be able to steal. This meant I had to bribe people, like and sneak around a bit, but overall it was worth about 300 ore, so I would gladly do it again.

Gothic - Orc Slave

They have an orc slave working the foundry at the bottom of the mine.

I finally got to the bottom and found Ian, who was in charge of the mine. He gave me the list Diego wanted and my “Trial of Faith” was basically over. Before I went back to the Old Camp, though, I decided to take a pit stop at the new camp, to see if there are any monster books to be bought. I bought a book about Blood Flies in the Sect Camp and this added a new, valuable item to the Blood Fly loot list, so I thought it might be a good idea to get more books as early as I can. I didn’t find any, though, so the pit stop was for nothing.

The Shadow

Back at the Old Camp, I spoke to Diego, got a level and was sent to Thorus, who then allowed me to enter the inner ring of the camp. In there, I spoke to a guy named Raven, who led me to Gomez, the leader of the Old Camp.

Gothic - Gomez

Gomez is an asshole, but he’s got a cool throne room.

Gomez is an asshole, basically. I actually had a hard time figuring out what to say to him that wouldn’t cause him to rage and kill me. Once I did figure it out (don’t lie, don’t be sassy), I was finally accepted as a Shadow of the Old Camp. I spoke to Raven (or is it Revan?) and he gave me my first official mission – I need to get to the Sect Camp and figure out what the Brotherhood is up to.

Gothic - Battle Sword

I got a nice sword…

Before I did that, I went and spoke to the Fire Mages, to give them the letter I was supposed to deliver. It turns out, the letter was addressed to a mage that went rogue and built a tower in the Orc Lands, so there’s nothing I can do about that. The current leader of the Fire Mages was still pleased, however, so he gave me a Ring of Strength (+5 Str).

Gothic - Shadow Armor

…and an even nicer uniform. Ignore the lady.

I also stopped by the local blacksmith and bought an awesome new sword. It’s a Battle Sword and it does 33 base damage, while only requiring 13 strength. Considering I also got a Shadow’s armor with my new title, I will now be kicking major ass!

I can’t wait for tomorrow.

Grandia - Cover, Box Art

Last weekend, I only played Grandia for about 40 minutes, so there isn’t much to talk about. I only did one major thing – I got through the chaotic and twisted lower Laine village. It consisted of three or four areas, each a slightly different type of maze.

Grandia - Lower Laine Victim

Gaia really did a number on Lower Laine

Lower Laine Village

I didn’t dodge any battles, sine my team started getting a nice amount of experience again, so Justin leveled by a lot in those 40 minutes, primarily because all of his skills now only cast half the SP, and his Dragon King Slice can kill most groups of enemies in the dungeon with one hit. As I said before, I’m not bothered with Justin getting ahead of the others in levels, because in the worst case scenario, the others will be able to catch up that much faster later on in the game.

The Boss

The boss of the dungeon was another Gaia creature of the same type I fought at the Tower of Doom, though I think this one was stronger. I spread my party around and mostly used spells and skills, so I didn’t even have to heal. Before I knew it, it was over.

Grandia - Gaia

Looking back at the screenshots, it looks like I did heal at least once. My memory sucks.

The Loot

As for the loot, I didn’t get much in the area of equipment, but I did get the last mana egg I’ll ever need. I got back to Laine and immediately used it to teach Rapp his final element – Earth. I gave the horn back to the wise man and he told me where I needed to go next – back to Zil Padon.

Grandia - Laine Store

I got a mana stone, so gimme my magic!

The Story

Apparently, there’s a shrine in Zin Padon that’s connected to the Alent shrine, and the three races of Zil Padon somehow play a part in gaining access to the shrine. Before I could leave, though, it was time for another goodbye – Milda won’t follow me anymore.

Grandia - Dorlin or Derlin?

The Medal of Knowledge? Original!

I was actually looking forward to this moment. Milda is strong and cool and all, but her four moves get really boring really fast and I was looking forward to transferring her skills to Justin. Well, that turned out to be a bust! Apparently, either her skills sucked, or I didn’t understand the transfer mechanics correctly, because I barely got a single level in all three skills combined. Suffice to say, that was underwhelming. I even gave one of Milda’s manuals to Rapp, hoping he would get more out of it, but no dice.

Grandia - Milda Leaving

She left me almost nothing…

Oh well, see you in Zil Padon…

On a Side Note…

The people of Laine grow up in an extremely weird way. Before I went to the lower village dungeon, there was a group of kids in town, talking about how one of them will soon grow up, so they want to play together as much as they can before it was over.

Grandia - Wise Man of Laine

A cute kid turns into that almost instantly…

I didn’t think anything off it, but when I got back, one of the kids was a full-fledged, all grown, talking cow. Apparently, the people of Laine just “sprout” instantaneously, instead of growing up gradually.

Grandia is a weird game. Weirdly awesome!

Legend of Zelda: Link's Awakening - Cover, Box Art

I’ve noticed Link’s Awakening is a bit less formulaic compared to the original Legend of Zelda and A Link to the Past. I got out of the dungeon, with the owl immediately telling me the swamp is my next goal and as I got back to the village, I was told there was a moblin attack. The game pointed me in the direction of madam Meow Meow, where I wound out they took her dog.

Before I forget this, I took a note of something in the Tail Cave

  • There’s a bomb-able wall in one of the rooms in the Tail Cave dungeon

Rescuing Madam Meow Meow’s Dog

In any case, again, various hints within the game told me I can find the moblin lair somewhere in the highlands. I made the mistake of going straight for the swamp, though, so I spent some time looking for the place. With my new jumping ability, I found some chests with rupies, so I was getting close to buying the shovel from the village shop, but I couldn’t find the moblin lair anywhere.

Where is the Moblin Dungeon in Link’s Awakening?

I decided to go back to the village and start looking from the start again. This turned out to be a good idea. I found there’s a chasm I can jump over on the screen with the witch’s hut and that was finally the route I needed to take. The moblin cave was a few screen’s after that.

Zelda - Link's Awakening DX - Moblin King

Yes, I must be an assassin. The magic acorn I got in the previous room helped with this boss fight.

The moblin lair was basically a smaller dungeon, with a couple of rooms where I needed to defeat all the enemies and a mini-boss in the final room. The boss was easy to defeat, but I’m not used to following patterns and playing carefully (to few games these days ask for this), so I managed to lose on my first try. The trick was to just dodge the boss until it crashes the wall and then hit him once. Doing this a couple of times was enough to defeat him.

Exploration

I got madam Meow Meow’s dog and I loved having it with me. It was basically a companion which attacks enemies nearby automatically and can even kill enemies I can’t hurt. This turned out to be the key in entering the next dungeon – Bottle Grotto, but more on that later.

Zelda - Link's Awakening DX - Bow Bow

What a cute puppy!

I spent some time exploring and found a few more items. I got another heart container near the area with the witch’s hut, in a very obvious place. I can’t be sure,  but I think I also found another one somewhere nearby. I need to take better notes. I also got several chests with rupies, so I got more than enough for the shovel, but I didn’t buy it yet, mostly because I didn’t get around to going back to the village.

Finally, I got to the next dungeon, the Bottle Grotto. I stumbled into it earlier on, but I couldn’t enter it because it was surrounded by plant enemies I couldn’t hurt (but they sure could hurt me). As I said, the key to entering was the dog. It had no problem devouring the plants and clearing a path.

Link’s Awakening Dungeon #2 – The Bottle Grotto

The Bottle Grotto was definitely harder than the Tail Cave. The layout was circular, with two basic paths I could explore. The left path was shorter, required a key and took me to the room with the Owl Beak.

Owl Beak, you ask? I forgot to mention this in my previous posting, but some of the rooms int he dungeons have beakless Owl statues. Finding the beak gives Link the ability to get hints from the statues, which was extremely helpful in the Bottle Grotto.

Zelda - Link's Awakening DX - Cyclops

The cyclops was easy to beat. You need to dodge the bombs and hit him when he calms down. That’s it.

The right path was much longer and it lead me to a side scrolling area, which then lead me to the second half of the dungeon and a cyclops mini-boss. Throughout all of this, I was mostly fighting bats and skeletons with a couple of those enemies that mimic Link’s actions. The cyclops was easy to beat. I just had to dodge his bombs and movement, while hitting him when I had the chance.

Next up was an annoying room with bats and a “magnet” which pulled everything towards it. Of course, the room was also full of chasms, so I ended up losing a lot of health in that one.

The Power Bracelet

A few rooms after the cyclops room, I finally found the treasure of the dungeon, the Power Bracelet. A few moments after that, I found one of the game’s annoyances. For some reason, the designers decided that every time I run into a lift-able object without having the power bracelet equipped, I would get a dialogue box slowly telling me “I can’t just lift this object with my bare hands”. In a dungeon where you constantly have to switch between the Power Bracelet and the Roc Feather, this got really annoying, really fast.

Zelda - Link's Awakening DX - The Power Bracelet

The Power Bracelet is needed to lower this platform.

After getting the bracelet, I explored the rest of the area and spent a lot of time being lost, trying to figure out where the Nightmare Key was.

The Bottle Grotto Nightmare Key

Thanks to the Compass and it’s new ability to chime every time I enter the room with a hidden key, I found the room where the Nightmare Key was supposed to be. It was the room with a cloaked swordsman enemy, a bat and one of those rabbit enemies. Again, since I’m bad with names, I had to google the name of the bat enemies. The bat enemies are called Keese. As for the other two, the game told me their names. The rabbits are called Pols Voice and the swordsmen are Stalfos.

As I said, an Owl statue was important in the Bottle Grotto. There was a side scrolling area connecting the Nigthmare key room and an Owl statue room. The Owl statue outright told me I need to kill the “Trapped Polls Voice” first and the Stalfos last. Logically, this meant the killing order in the Nightmare key room was

  1. Pols Voice (the rabbit)
  2. Keese (the bat)
  3. Stalfos (the skeleton)

Killing them in this order made a chest appear and I finally had the nightmare key. Two rooms later, I was in the room with the Nightmare door. A few more rooms and another side scrolling area after that and I was in the boss room.

The Genie Boss of the Bottle Grotto

OK. It’s possible Link’s Awakening DX is giving me a few hints to many, because the Genie almost outright told me what I needed to do to kill it. The pattern was easy to figure out. First, the Genie is out of it’s bottle, throwing fireballs at me. After dodging 8 of those, he goes back into the bottle. Picking the bottle up and throwing it does some damage and causes the Genie to come back out and throw fireballs again. Repeating this four time destroys the bottle.

Zelda - Link's Awakening DX - The Genie

The first part of the Genie fight is easy to master.

After that, the Genie floats around and throws fireballs. Hitting it causes it to go invincible, split up and move around in a spiral for a while, before being hit-able again. A few more of these hits and the battle is over.

Simple, but again, I’m out of practice. I probably had to repeat the battle ten or so times before I finally got it right. I got annoyed to, because it’s quite a trek to get from the entrance to the boss room, even with the warp shortcut. Even worse, I had to switch between the Bracelet and the Feather a couple of times on the way there, which meant there was a lot of dialogue cancelling.

Zelda - Link's Awakening DX - The Genie

The second phase of the battle is harder, but Link has plenty of health if the first part is done right.

Still, knowing you’re getting better at the game with each try is a great feeling and part of why I decided to do this Legend of Zelda challenge. Eventually, I got to the point where I could go through the bottle phase without getting hit and finally, I beat the Genie with one heart remaining.

I got the second instrument, the Conch Horn and the Bottle Grotto was clear. Next up, the Savannah.

Gothic - Cover, Box Art

All that monster slaying in my yesterday’s Gothic session got me a level and a half of experience, but I was still a level or so away from getting strong enough to become a full-fledged member of the Old Camp. I figured, other camps are waiting for me to impress them, so why not do it and get the rewards? I don’t have to become a member after I’m done.

Impressing the Brotherhood of the Sect Camp

I went to the Sect Camp first, mostly because I barely explored it the last time I was there. I found it confusing and I was in a hurry, so I skipped it.

Gothic - Skull

I stumbled into this giant skull randomly. There’s a gate in the mouth, but I can’t open it.

This time, I thoroughly explored the entire camp and found out what I needed to do to impress them. The alchemist I need to steal the recipe for Dexter from is also the camp’s boss, pretty much. He wants me to impress at least four Baal’s to be considered for acceptance. The Baal’s are the guru’s I’ve mentioned before and most of them won’t even talk to me right now.

Gothic - Brotherhood Temple

I’m not allowed to enter the sect’s temple yet.

Instead, I spoke with some of the novices and other low ranking members of the sect, until I finally got a quest. One of the novices was supposed to be replaced on the job by another guy, but instead of showing up, he was getting high and sleeping at home. I hit him a couple of times with my sword and this made him show up for work. A guru noticed me doing this, so he spoke to me and gave me a proper mission. I was supposed to get the next shipment of weed from the swamp and deliver it to the alchemist.

Weed Farming

Of course, he wouldn’t tell me where the weed farms are, so I had to scour through the swamp on my own. I found the first farm nearby, which got me 50 of the 100 stalks I needed to deliver. The leader of this small camp said the other farm was on the other side of the swamp, so I naturally misunderstood him completely.

Gothic - Baal Loony

There’s a Baal at the first weed farm, but I’m not sure he’s a real Baal. He definitely smoked too much weed, though.

I thought he meant “the other side of the camp”, so I made a circle around the entire camp, before getting back to the farm and feeling silly. On my second go, I tried going deeper into the swamp, dodging swamp sharks, killing blood flies and avoiding the edge of the barrier, which was dangerously close. I finally found the other farm at the very edge. Before I got there, I saw some random guy get chased and killed by swamp sharks. I can’t deal with these monsters yet, so I wasn’t able to help him, or loot his corpse, for that matter.

They wouldn’t give me their shipment, though. First, they wanted me to kill all the blood flies nearby. While doing this, I managed to nearly get myself killed by jumping into the barrier. I got hit twice, but I managed to stay at near zero health and survive. I got the shipment and delivered it to the alchemist (I really need to start writing down names). While I was there, I also took the opportunity to pick open his chest and steal the recipe for Dexter. He was so distracted with his work, I didn’t even have to steal.

Gothic - Swamp Shark

The swamp sharks are to strong for me. This scene did not end well.

I went back to the guru who gave me the quest and he told me I have his vote. He also gave me a sleep spell, which I immediately used to impress another guru, as I was told to do by someone in the camp. All I had to do was to put one of his students to sleep. Being able to use magic was impressive enough for that one.

Recruiting Dusty into the Brotherhood

I had one more guru I knew how to impress, but for that, I needed to go back to the Old Camp. There was a guy named Dusty there, who asked me to check out the Sect Camp and tell him about it, because he was considering defecting there. A guru wanted me to find him more recruits, so this guy was perfect.

Gothic - Blood Fly Book

This book taught me how to extract stingers from dead blood flies. Of course, I got it after the swamp.

I got back to the Old Camp, spoke to Dusty and also gave the recipe to Dexter. Dusty asked me to escort him to the Sect Camp, but he also needed 100 ore to bribe the guards because they wouldn’t let him leave. I figured 100 ore was worth whatever experience I get from the two quests, so I agreed.

Gothic - Character Sheet

This is me right now. You don’t level a lot in Gothic, but every level matters.

Since I already cleared the route to the Brotherhood, there was no danger for Dusty, so this was an extremely basic escort quest. I finally got him to the Sect Camp (he moves a bit slower than me, so I had to wait) and this got me a total of 750 experience, 250 from Dusty and 500 from the Guru.

Impressing the Old Camp

Three out of the four gurus were impressed now, so I decided it was time to go back to the Old Camp. I got a level, so as soon as I got back, I increased my strength to 41 at Diego’s. I was now confident I can beat at least Kirgo at the arena, so that’s exactly what I did. I got 250 experience for this and according to Diego, I impressed everyone I could at the Old Camp. All that was needed now was Diego’s test of faith. I needed to go to the Old Mine, but I have no idea where it is.

In any case, I won’t be doing that yet. I think I’ll go impress the guys at the New Camp first. I want more experience!

Gothic - Cover, Box Art

So far in Gothic, I’ve been to the Sect Camp and I’ve been to the New Camp. Neither impressed me. The Sect Camp are a bunch of always high, overly religious types and the New Camp guys are mostly just thugs. I mean, sure, the Old Camp guys are also mostly thugs, but at least they’re thugs with a cool armor. This is why I decided to join them. I wasn’t anywhere near that point, though.

Impressing the Old Camp

I still needed to impress Fingers, Dexter and the arena master whoose name I forgot. Fingers wanted me to learn a thieving skill (I opted for sneaking), so I needed to invest a whole level of skill points into that. Dexter wanted me to obtain a potion recipe from the Sect Camp and the quest log was strongly hinting at me stealing it, so I probably needed sneaking for that as well.

The arena master wanted me to win an arena battle. I tried challenging the New Camp fighter, but I failed miserably. He basically took me down with one swing of his weapon. Then I tried challenging the weakest fighter there, the one from the Old Camp, but he also beat me without any issues. Obviously, I needed one more level’s worth of skill points invested into strength to. This meant I needed two more levels in total, and I was sort of out of the easy quests to solve.

Gothic - Arena

This guy took me down in one swing.

Monster Slaying

I decided to roam through the area between the three camps, killing anything I’m able for a while. My session was mostly spent this way. First, I went towards the new camp, because I remember there being plenty of mole rats and scavengers in the region. At this point, I could kill those with no danger for me. I could also tackle wolves quite easily and even kill lizards, as long as I’m very, very careful.

How to Fight Lizards?

Actually, the lizards gave me a lot of trouble, until I figured out the way to fight them. They love to retreat from being hit, which blocks my damage. The trick is to block their first attack and then quickly swing before they’re able to get away. You can’t block forever, though, because then they just break through the block. Blood flies can be killed in a similar fashion, though I don’t need a lot of strategy with those any more – they’ve become easy enough as it is.

Gothic - Dead Mole Rat

Quite a lot of things died today.

Just as an estimate of how many monsters I killed, when I came back to the Old Camp, I had over a 100 pieces of meat, a bunch of wings and plenty of skins.

Of course, I also stumbled into brand new monsters I had no chance against. Lurkers are extremely rare and I can actually do damage to those, but they kill me in two hits and I barely scratch them, so there’s no point in trying those. I also ran into a couple of snappers (they look like dinosaurs). These guys have a huge aggro range, so it was very annoying trying to get to the weaker monsters around them. They also kill me in a single hit, so I’m not even close to being able to beat them.

Gothic - Snapper

This about sums up my encounter with a snapper…

Lastly, I stumbled into one monster I won’t be able to beat in any foreseeable amount of time – the Shadowbeast. These guys are, from what I understand, some of the toughest enemies in the game. There’s one of them in the woods between the Old Camp and the Brotherhood. I tried attacking it just to see if I can scratch it, but I didn’t even get a chance to hit it. Luckily, their aggro range is much smaller compared to the snapper’s, so I managed to clear most of the scavengers, wolves and blood flies around them.

Gothic - Shadowbeast

…and a Shadowbeast

All of this took me well over an hour and gained me about a level and a half. I got back to the Old Camp and spoke to Fingers, hoping he’d teach me how to sneak. Apparently, the master thief of the Old Camp can’t do that. Instead, he sent me to Calvalorn, a hunter in a hut on the way to the New Camp, just down the first hill.

Gothic - Cavalorn

See that chest behind Cavalorn? He will teach me how to steal from it.

Cavalorn taught me how to sneak for a cost of 10 skill points. I immediately repaid the favor by sneaking through the back of his shack, looting his chest, taking the key to his storeroom and then looting the store room. This got me a bow, a nice amount of arrows and a bunch of ore and other stuff. Now that I can sneak, I’ll get real rich, real soon.

There’s time for that later, though. For now, I needed to take a break, so that was it for today.

Gothic - Cover, Box Art

Last time in Gothic, I learned a lot of new skills, got a hunting teacher, practiced sword fighting and then finally visited the Sect camp at the Swamp or, how they call themselves, the Brotherhood.

Thorus and Diego

Now I was back in the Old Camp and I finally had a conversation with, I guess, the highest ranking guard in the outer ring – Thorus. He made the requirements for joining the new camp official. I need to impress several people buy doing favors, getting strong, learning skills, etc. I already impressed a few, but I still have more than enough to do.

Gothic - Thorus

Thorus can also be bribed to let me into the inner ring, but it’s not worth the 1000 ore and the missed experience.

Thorus sent me back to Diego, who asked me to go fetch something from the mine, which will give me his recommendation. He was also now willing to increase my Strength and Dexterity, provided I have the skill points. I used the opportunity to increase my Strength by eleven points, all the way up to 21, because this directly increases my damage.

I got some extra are and decided to invest it in my first armor – a pair of digger’s trousers. This increases defense from weapons by 10 (or 15?) and defense from fire by 5, so I can now survive better to.

With these two things, I am now able to dispatch scavengers and mole rats without any issues. I can also kill a wolf if I’m careful and I can get rid of blood flies easily, though they can still kill me if I get swarmed.

Modrag and the New Camp

Thorus also had a favor for me. He wanted me to somehow get rid of Mordrag, who is a member of the new camp. Apparently, he steals their stuff and then sells it back to them, so they can’t have any of that. I went to talk to Mordrag and told him what’s up. He gave me an option. I can try killing him, which won’t end well for me, or I can follow him to the New Camp, to keep my options open.

Gothic - Modrag

Mordrag uses a bow, like a lot of members of the New Camp.

Either choice accomplishes my goal, so I chose the latter. The way to the New Camp was much easier than the road to the Brotherhood, with mostly scavengers and goblins along the way. I took note of some landmarks I’ll pay a visit to later, but I didn’t go far from the main road for the most part, because I didn’t have a lot of play time left and I wanted to get there before I’m done.

The New Camp is sitting on top of a dam, next to a lake. They have a mine of their own and a group of mages of their own – the Water Mages. I actually told one of the Water Mages about the letter I have for the leader of the Fire Mages, interested to see if there’s some rivalry, but he simply told me I have the option of joining the New Camp and then getting in contact with the Fire Mages via a regular communication route they have. I guess mages don’t plot against each other in Gothic.

Gothic - Magic Book

I bought a book of spells, but it only contains descriptions, nothing else.

I explored most of the camp, got some quests, gained a level and learned acrobatics. I even went to their mine to check it out and gave water to the rice farmers. I learned two things. Firstly, their plan is to gather as much ore as they can and then detonate it to destroy the barrier. Secondly, other than the mages, almost everyone else in the new camp is an asshole, especially if they’re in a position of power.

I decided to join the Old Camp

It was night time again, so naturally, I decided now would be a good time to try and find my way back to the Old Camp. This time, I strayed away from the path quite a lot, which got me some experience and loot, but also got me some reloads. The first one happened soon after I left the New Camp. To the left of the primary entrance to the New Camp, there’s a cave with a laboratory and a bunch of people in there. As soon as I got in, I was attacked by one of them. I’m guessing I stumbled into someone’s meth lab or something.

Gothic - Old Camp Horizon

It was morning by the time I got back to the Old Camp.

I moved on along the road to the Old Camp, getting lost several times and even stumbling into the forest I was told not to get in because it was too dangerous. Eventually, I saw the outlines of the Old Camp, albeit from a whole different direction than the one I was supposed to come back from. The net result is the same, so it doesn’t matter. I’m back at the Old Camp, I have a bunch of quests and now I’m free to roam and kill monsters.

Gothic - Cover, Box Art

First Big Game Crash

My second session of Gothic was relatively short and it was made even shorter by a crash. On my first try, I decided to make a full circle around the old camp, killing scavengers along the way. I was hoping this would get me some experience and, more importantly, meat I can cook and sell. This is exactly what I got, but as I got back to the city and started trading with Dexter, the game crashed, so I lost about 20 minutes of my time.

Scavenging Skills and Sword Fighting

On my next try, I started saving often. This time, I checked my inventory and realized I have quite a bit to sell already. I traded everything I could for ore and then went out of the Old Camp’s front gate to pay Drax for some training. I repeated this cycle of hunting, trading and training several times, until I eventually learned all four of the scavenging skills. I can now extract teeth and claws, skin animals and gather other parts I can sell. I figured this would be the best way to spend early money – to make further accumulation of money easier.

Gothic - Level 1 Sword Fighting

I’m a bad-ass with a sword now, holding it in one hand and all.

I also spent 50 ore to learn the first level of sword fighting. As I said before, the character system of Gothic seems simple, but the way the mechanics work makes it extremely complex and interesting. For instance, learning the first level of sword fighting allows the hero to swing much faster and hold the weapon in one hand. It makes the game easier, but it also creates room for more skillful play. Basically, it synergizes both with the mechanics and the player.

Smithing

I also spent some time trying out smithing. You can buy metal rods from the smith and, through several steps, turn them into crude swords. These can then be sold at a profit of 10 ore per sword, so it’s a valid method of getting money, but overall, I think it’s mostly available in the game for flavor.

Gothic - Smithing

This is probably the worst smithing screenshot I could have taken.

To the Sect Camp (The Brotherhood)

Once I did all I could in the Old Camp, at least for the time being, I talked to a Cultist and asked him to take me to his camp in the swamp. This is basically an escort quest, but instead of me trying to keep my escort alive, it’s the other way around. The cultist was much stronger than me, so I basically abused this and used him to kill a bunch of enemies along the way to the Swamp Camp, mostly lizards, but also a wolf and some insects. This, with the added reward of completing the escort, got me close to the next level and placed me in a brand new location I needed to explore.

Gothic - Sect Camp Escort

Baal Something earned about half a level of experience.

The Swamp Camp was definitely a religious place, if you consider smoking weed all day a religious thing. The cultist specialize in picking various smoke-able grasses they then sell to the other people at the prison colony, or even export outside. Each cultist also gets their daily dosage, which got me to a quest where one of them asked me for mine.

Gothic - Sect Camp

A swamp and some religious freaks. Not my cup of tea, but there’s experience and ore in it.

There are also teachers, called gurus, that I can’t talk to, but have to impress in order to join them. As I said, I don’t intend to join this camp, but there’s no reason not to do the quests for the experience and other rewards.

Back to the Old Camp

Once I explored most of the camp, I decided to go back to the old camp. I had to do this by myself this time, so it was a scary trip, especially because it was night time and there was rain. I took a bunch of wrong turns and nearly got killed by a pack of wolves, but eventually, I saw the outlines  f the Old Camp on the horizon. I got in, found the shack assigned to me and used the bed to rest until morning.

Gothic - Old Camp Home

Home, sweet home…

In my next session, I’ll work on getting my strength and dexterity up, so I can tackle stronger enemies. I also intend to buy an armor, or get it some other way. My only protection right now is an amulet I got off a corpse (+5 protection from weapons).

Gothic - Cover, Box Art

For those not familiar, the basic plot of Gothic goes like this:

There’s a prison under a magical barrier with prisoners pretty much free to govern over themselves while in there, but unable to ever get out alive and with an arrangement to mine some special ore in exchange for stuff from the outside. The player is a fresh prisoner, just sent into the prison. Before he got sent inside, he was slipped a letter for the leader of the Fire Mages within the prison and that’s it. No name, not much further plot.

Gothic - Diego

I didn’t get a chance to fix my Windows 8 issue here yet, so you get a crappy screenshot.

I actually like games with an anonymous protagonist, so this works for me, especially if there’s a prophecy to be fulfilled or something like that, the way it is with the Elder Scrolls series.

Meeting Diego

There’s a lot of characters in Gothic and, so I probably won’t remember most of them, but I managed to remember Diego. Diego is a denizen of the Old Camp and his job is to greet fresh prisoners. He basically introduces me to the prison and the inner politics.

The deal is, the prisoners split into three camps. The Old Camp still does the mining and gets most of the sought after outside stuff in exchange for the ore. They are probably the best equipped in there, but they aren’t really interested in changing the status quo. The New Camp has separated from the Old Camp and they’re actively trying to find a way to escape from the prison.

Gothic - The First Chapter

Sorry, still not fixed.

The Swamp Cultists are religious freaks. They found some entity they consider a god and they believe this thing will give them a way out of the prison and also grant them powers or something. I’m not completely sure yet, but I think I’ll either go with the Old or the New Camp when I finally join a faction. Religious freaks really aren’t my cup of tea.

Diego is part of the Old Camp, so his description was obviously biased. He told me who I need to talk to when I get there, pointed me in the direction of some discarded gear and sent me on my way.

I did some exploring around the landing area and found a pickaxe. This is not a very good weapon, even for the first one, but I don’t have a choice, really. From what I understand, the way weapons work in Gothic is that they have a strength requirement, and the more you surpass that requirement, the faster you can swing that weapon, up to a certain point. I might be completely wrong here, but if that’s true, then it’s probably in my best interest to pick a faster weapon instead of always going for the strongest one.

Gothic - View From the First Cliff

I fixed my issue here, so I could finally enjoy the nice view.

With the pickaxe, I did some more exploring and climbed a nearby cliff. On the top, I found two juvenile scavengers, a couple of mole rats and a goblin. The rats and the scavengers are beginner monsters, so they were easy to kill. The goblins, however, I remember from one of my earlier attempts at this game, so I was pretty scared when I attacked it. Somehow, I managed to kill it with a bit of health remaining, though, so I could freely enjoy the great view from the top of the cliff.

I went back down to the other side of the canyon, picked up a rusty sword, which is a weaker, but a faster weapon, and killed the last mole rat there. On the way to the Old Camp, I also killed a couple of meat bugs and got their meat for later.

First Time at the Old Camp

The Old Camp is arranged into several (two or three, I’m not sure) levels, with only the outer level accessible to me right now. I explored it in a circular fashion, talked to everyone and got all the quests I could.

Gothic - The Barrier Sky

The Barrier looks great in the night sky. It provides a lot of atmosphere.

One of the people there wanted to buy an ornamental sword from a merchant, but the merchant wouldn’t sell it to him, so I played mediator. Several guards wanted protection money from me, so I picked one and gave him the 10 ore he wanted. I think I need to pay all three to be protected everywhere, though.

There was an arena there to, as well as several people from the Cultist and the New Camp, trading and looking for recruits. The head guy at the arena wanted me to win a match in exchange for his good word with Diego. Several other people also wanted favors in exchange for their recommendation. Getting enough recommendations would make me an official member of the Old Camp, but even though I’m still not sure which side I’ll pick, I’ll do most of the quests anyway, for the experience and the rewards.

Gothic - Frying Food

Frying scavenger meat over a fire. More atmosphere!

I found a frying pan over a fire and fried all of the meat I picked up from the scavengers and rats I killed. I remember this being very impressive back when Gothic was first released and it still holds its own now. I mean, sure, there’s alchemy in other games, but there’s an actual animation of frying the meat in this one. It’s a nice touch.

With all the exploration and quest solving, I finally got my fist level, so I traded most of my good away for ore and then gave the ore to some New Camp hunters outside, in exchange for them to teach me how to scavenge dead monster parts. I can now extract claws and skin animals. I still have two more to learn, so as soon as I get the money, I’ll come back.

Gothic - Mole Rats

It took me several attempts to clear these guys without dying, bit it made it all the more satisfying.

I also explored the area outside the Old Camp and climbed some cliffs. In one of the caves, I found a dead guard and reported it to another guard inside the camp. This secured me another recommendation. In another cave, on top of a cliff, I found basically a hermit. He used to live at the Old Camp, but then just decided to get away from it all.

I also spent far too much time trying to get down from that cliff. The controls in Gothic really have room for improvement. I kept taking from steps and falling to my death on my way down. I need to say something outright, though. Unlike many, I’m fine with the way Gothic handles combat. I’m OK with those controls. I just think the movement and jumping needs work.

Gothic - The Character Screen

The character screen looks simple, but there’s a lot of complexity hidden in there.

I actually spent a couple of hours doing all of this, so I decided to take a break at this point. There’s a lot to explore in the world of Gothic and I’m looking forward to it. It’s a great game that just happens to be rough around the edges.

Legend of Zelda: Link's Awakening - Cover, Box Art

I’m bad with names. I’m really bad with names. When I meet someone for the first time, I don’t think their name even enters my memory. I have to make a conscious decision to remember and repeat the name in my head just so It doesn’t go away immediately. The same goes with any other name.

Because of that, I couldn’t remember the name of the first dungeon of Link’s Awakening, nor the name of most of the characters in the game, other than Link, of course. Luckily, some quick googling helped with that, so I can now say I cleared the first dungeon – Tail Cave.

Koholint Island

Link’s Awakening is something of an off-shot of the main story arc of the Legend of Zelda series, the way I understand it. According to the story, After the previous games, Link is now a hero. He travels on his ship, ends up in a storm and crashes on the shores of the Koholint Island. To get off the island, he needs to wake up the Wind Fish.

Zelda - Link's Awakening DX - Castaway

This is how the game begins. Marin finds Link on the beach.

I can’t really understand how they do it, but the Zelda series manages to have a very minimal story in each game, but it all adds up to a complex and extremely interesting overall story arc. What I wrote above is pretty much everything the player needs to know about Link’s Awakening. There’s the backstory and the motivation and that’s it. Of course, stuff is added to it throughout the game, but no more than needed, which is very little.

Getting the Sword and the Shield

Link wakes up at the home of Marin, who he mistakes for Zelda for a moment, and her father Tarin. Taring gives him the shield and points him towards the beach where Marin found him, hinting something important might be there.

Zelda - Link's Awakening DX - The Shield

Tarin gives Link his shield, saying his name is written on it.

Before I went to the beach, I explored the village, checked out the shops and talked to everyone. I decided to do this playthrough completely walkthrough free, so instead, I’ll be taking notes (thank you, OneNote).

Talking to the NPCs made me realize the game is self-referencing a lot. The kids in the village give me tips about the gameplay and then finish with “I don’t know what that means, I’m just a kid”, there’s a Yoshi doll I can get at a game store, and there’s a lot of tips I can read up on on various signs and in the Village Library. There’s also a building with a phone in it. On the other side of the phone line is a person named Ulrira, who seems to be telling me what my next objective is. Overall, Link’s Awakening is the most approachable Legend of Zelda game yet.

Zelda - Link's Awakening DX - Load Menu

I’m behind in postings, of course. My writing sessions are about as long as my playing sessions.

It also seems to control much more easily and fluently. The movement and the actions are less rigid, so I can dodge more easily. I still get hit, but it feels more like my fault when it happens and not that I’m not used to the controls, liked it felt in the past.

Anyway, I talked to everyone, took some notes and finally got to the beach, where I found my sword. I have two items now. Here are the notes I took:

  • Papahl’s wife wants the Yoshi doll for their kid.
  • Papahl will be lost in the hills later on in the game (this is more self-referencing).
  • Sale at the Sale’s House O’ Bananas is interested in any canned food.
  • One of madam Meow Meow’s dogs is interested in jewelry and accessories.
  • There’s a monkey on a tree near Sale who throws coconuts at me.
  • There’s a bomb-able wall on the beach near where the sword was.
  • There’s a book on the top shelf in the village library that I can’t reach
  • There’s another book in the library that apparently needs a magnifying glass.

After getting the sword, I immediately went back to the village to deal with some of the requests. I got the Yoshi doll and got a ribbon as a reward for that. I gave the ribbon to the dog and got a can of dog food. I then gave the dog food to Sale, who gave me bananas. I tried somehow giving those to the monkey, but they aren’t a select-able item and I don’t know how to talk to it.

Zelda - Link's Awakening DX - The Sword

Getting the sword plays the famous Zelda tune. It’s also definitely Link’s sword because his name is written on it.

I also got a heart piece from the well above the library. Getting four heart pieces in a Zelda game gives Link an extra heart container, so those are always great to pick up.

An owl (yes, we finally have the annoying owl) told me to go to the Mysterious Woods next, so that’s exactly what I did.

The Mysterious Woods

The screen went darker when I got to the Mysterious Woods. I don’t this happens on the original GameBoy, so it’s a nice touch on the color version. I had to fight a lot of Moblins while there, and I also find an item or two I wont be able to get until later, so I took some notes, or a note:

  • There’s a heart piece in a cave that I can’t get to. I need to be able to lift giant skulls

I found a toadstool and a witch’s hut, so I gave her the mushroom. I got a bag of magical powder. I used this magical powder on a raccoon  who turned out to be Tarin, transformed by a toadstool he ate (the circle of life). I’m not sure what the importance of this is, but I did it. The witch told me to bring her more toadstools if I need more powder, so I’ll probably be doing that later. I also tried using the powder on other stuff. It lights up braziers and temporarily stuns that invulnerable enemy that electrifies me when I attack it, but I didn’t discover anything else.

Zelda - Link's Awakening DX - Tarin the Raccoon

Mushrooms are bad, kids. This is Tarin on mushrooms.

I was supposed to find the key for the first dungeon in the Mysterious Woods, so that’s what I eventually did, but it took me a while to find it. The place is pretty much a maze, so I got lost once or twice.

Link’s Awakening Dungeon #1 – The Tail Cave

The Tail Cave was located to the south of the village, north of the beach. I actually stumbled into it before I ever got to the Mysterious Woods, but I had to get the key to enter it.

Zelda - Link's Awakening DX - Tail Cave

I wonder why it’s called the Tail Cave…

The dungeon itself was easy, as I expected, since it’s the first dungeon. I found the compass and the map within the first few rooms and I beat the mini-boss a few rooms after that. The compass got a bit of an upgrade since A Link to the Past, or at least I think it did. It now creates a sound every time I enter a room where I can get a key. This can be useful with rooms where there’s a trick to get it. I don’t think the compass did this in A Link to the Past, but I might be wrong.

The item of the dungeon was the Roc Feather, which allows link to jump. It can even be used in the short side scrolling sections within the dungeons, which turns this part of the game into a full-fledged platformer. While we’re on the subject of the side scrolling sections, there are goomba and piranha plant enemies from the Super Mario series in those, which is a great touch.

Zelda - Link's Awakening DX - Goombas

Real goombas! Awesome!

Defeating the mini-boss involved jumping over things he sends at me, so I immediately got an opportunity to practice the jumping. The final boss of Tail Cave was more familiar and straight forward, but also far more annoying. It was the snake/worm boss with a vulnerable tail from the previous games. As before, if he hit me the wrong way, he would send me to the floor bellow, though this didn’t take away my health this time, and I had a much easier time getting back to the boss than in A Link to the Past. Still, it’s a very annoying boss.

 

Zelda - Link's Awakening DX - First Boss

I will always hate this boss, always!

Killing it got me my first heart container and the first of the 8 instruments needed to awaken the Wind Fish, which by the way, apparently is neither wind or a fish. The first instrument was a cello.