Table Top Racing [1] – Optimal Grinding

Table Top racing is a Micro Machines style racing game on Android, created by people that actually worked on the Wipeout series. It’s also available on the Apple App Store, but I don’t really care about that. What I do care is that we seemingly have a fun little racer on the Play Store, which is free and feels like an actual, proper racing game.

Full disclosure, I played Table Top Racing a few weeks ago. I actually played it extensively over the course of a week and a half or so and then stopped playing altogether for some reason. As I’m putting the last touch-ups on this report, I turned it on again to see how it holds up after some time has passed.

First, though, let me describe where I’m at with the game.

Progress

There are four racing cup championships in Table Top Racing, each with a multitude of events. The first place in each events nets you 3 stars, the second 2 and the final one star. This goes for any other event in the game. I’ve fully beaten the first two cups, won the third but haven’t won all the stars, and barely scratched the surface of the final cup.

The game has gotten progressively more difficult with each cup, but gets easier as you upgrade your car.

Other than the four cups, there are two difficulties of drift events, but to play them, you need a special car – the Tokyo Zero, which you can buy for in-game currency. There are 24 drift events in total – the difficulties are separate sets of events. I didn’t get the car yet, so I haven’t won any of these.

Table Top Racing - Championships

Pictured: Championship Cup selection. There are four in total and you see the later 3.

There are also special events. These are split into four difficulties – Rookie, Amateur, Pro and Expert. Some require specific cars to win, which actually increases the coin earning demand, since you’d probably skip over some of these cars otherwise. There are 48 special events in total – as with drifts, each difficulty is a different set of events. I got first place (3 stars) on 9 of these and second place (2 stars) on one of them.

Lastly, there’s the quick race, which can be repeated as many time as you want and probably becomes the main, if not the only source of income later. You pick a track and race type and you drive.

Table Top Racing - Championship Events

Pictured: Every championship has a bunch of events to beat. The game does not lack content.

In the car department, there are 17 cars and I have 5. Each can be upgraded and I have fully upgraded 3 of them. You don’t pick which upgrades you buy – it’s just a steady progression of a higher and higher cost for each next upgrade. One stat point costs 400 coins, so each next upgrade level is that much more expensive. Since cars usually have a bunch of stats in different categories that they start with, the first upgrade usually costs a couple of thousand coins.

So that’s my progress. In order to get to that progress, I did some science!

Optimal grinding

I collected data. A big part of it is approximated. A bigger part of it is missing. After a bunch of hours playing this game, though, we should be able to draw out some conclusions.

Coins earned for victory per difficulty

Difficulty 1st 2nd 3rd Laps
Rookie 700 300 100 3
Amateur 1120 480 160 4
Pro 1400 ? ? 5

Expert difficulty not tested yet…

Lap time and earning rate per minute per track

Track Lap Time Rookie Amateur Pro
Moonlight Junk Heap 20 700 960 840
Teppanyaki Go-Go 15 933 1120 1120
Firefly BBQ 25 560 672 672
Toyr R’ Asleep 27 518 622 622
Rusty Nuts Workshop 30 466 560 560
Beach Buggies 33 464 510 510
Night Time Noodles Reverse 28 500 600 600
Toys R’ You 38 368 442 442

Note that most of this data was at first taken by playing through with a moderately upgraded NamGang 4×4, then just rounded to the nearest nice-looking value. Science! The Pro difficulty data was taken with The Cluster Truck and the Treemaster CO2.

From this data, I have made several conclusions:

  • Teppanyaki Go-Go is miles ahead of any other track when it comes to earning rate.
  • In the early game, Rookie difficulty is the fastest. It might seem like Amateur is better, but I only started consistently wining amateur races once I bought the 5600 coin upgrade for the NamGang 4×4. Even with a fully upgraded car, I still sometimes didn’t win.
  • Once Amateur can be consistently beaten, which is achieved with The Cluster Truck, it takes over as the best source of income.
  • Sadly, Pro difficulty doesn’t look like it comes with an improvement to earning rate. More on that in a separate section.

What about track shortcuts?

I think all tracks have significant shortucts, but I’m not sure. What I am sure is that you aren’t supposed to use some of them from the start. You’re supposed to buy the Boing Wheels upgrade, which can then be used to access a few of the shortcuts.

For instance, there’s a part where you jump over a knife blade on Teppanyaki Go-Go. Without the Boing Wheels, you have a chance of going through, but more often, you’ll end up smashing in the blade and wasting time. Turbo Boost sometimes helps to get through, but it’s still very unreliable. With the wheels, it’s as simple as jumping over the blade.

Is the earning rate realistic, or is it IAP oriented?

I won’t go with any absolute claims here. Instead, I’ll give you this…

I haven’t beaten anything on the Expert difficulty yet. What I’m absolutely sure of is that with a fully upgraded Treemaster CO2, which I bought for 30,000 coins, I’m able to consistently beat the Amateur difficulty.  Pro, I also beat for the most part, but I lose sometimes.

Since it’s a straight increase in both the reward and number of laps from Amateur to Pro, there is no point in moving up to the higher difficulty. Maybe Expert would provide a significantly better earning rate of coins, but for a big part of the game, it looks like by far the fastest way to earn coins is to Quick Race on Teppanyaki Go-Go Reverse on Amateur difficulty. Why reverse? Because you avoid some tricky obstacles that way and improve your odds of not completely messing up.

Table Top Racing - Race

Pictured: The start of the race on Teppanyaki Go-Go, the track I’ve been seeing most often.

In theory, racing on this track earns you slightly above 1120 coins in under a minute. In practice, there are loading times that need to be taken into account and there are bonus coins for hitting enemies with weapons.

I timed myself and raced as fast as I could for ten minutes. I just barely managed to squeeze in one last race by the time the time ran out and I earned 9,355 coins. Let’s be generous and boost the earning rate at 10,000 coins in 10 minutes, to make it a nice, round 60,000 coins in an hour.

At the point I am in the game, it can get extremely annoying and difficult to win the cup races or special events I have left without any additional upgrades. It seems doable, but the other cars are very clearly faster, so the only way to do it is to get lucky with pickups and make almost no mistakes on any of the turns, even the ones that are the trickiest.

But let’s forget about that. Considering the above earning rate, let’s see how long it takes to unlock and upgrade the drift car

It will take one hour and 40 minutes of racing Teppanyaki Go-Go in order to earn the 100,000. Since Tokyo Zero starts with 12 stat points, the first upgrade will cost 13 times 400 coins, which is 5200. There will be 8 upgrades in total so we add up 5200, 5600, 6000, 6400, 6800, 7200, 7600 and 8000. That’s another 52,600 points to upgrade it completely, or an extra 52 minutes. So it will take 2 and a half hours to buy and fully upgrade the Tokyo Zero.

Now let’s look at the situation with the strongest normal racing car in the game – Bagetti Carb Injection (I’m loving the names!). It costs 150,000, so 2 hours and 30 minutes just to unlock it. It starts with the same amount of stats, but has one extra maximum stat, so we add another 8400 points to the cost of upgrading the Tokyo Zero, coming up with 61,000 or 61 minutes to upgrade it. Just to keep it rounded, we end up with 3 and a half hours to buy and upgrade the strongest car in the game.

Just for the sake of argument, I went out and took a look at how long it would take for a completionist to be done with this game. Keep in mind, this is the fastest and probably the most tedious method – playing the same shortest track over and over again.

Time it takes to buy all the cars

Car Cost Minutes to buy
Whippy Kai Yay! Free N/A
Hippy Bathday Free N/A
NamGang 4×4 Unlockable N/A
The Cluster Truck Unlockable N/A
Rally’s Cool ’71 Unlockable N/A
Vendetta RS Unlockable N/A
The BugRat 15000 15
Treemaster CO2 30000 30
Pantera GT 50000 50
Veloceratti P1 70000 70
Tokyo Zero 100000 100
Bunnymobile 100000 100
Boo-Ya! MuthaTrucka 50000 50
Hot-Diggity-Dog 50000 50
Venom 100000 100
Nifty ’50 20000 20
Bagetti Carb Injection 150000 150

Total time needed to buy all the cars (not including time needed to unlocking the unlockable ones amounts to 735 minutes or about 12 and a half hours.

Car Starting stats Max stats Cost to upgrade Time to upgrade
Whippy Kai Yay! 4 15 44000 44
Hippy Bathday 4 16 50400 50,4
NamGang 4×4 8 17 46800 46,8
The Cluster Truck 11 19 49600 49,6
Rally’s Cool ’71 13 20 47600 47,6
Vendetta RS 13 20 47600 47,6
The BugRat 10 20 62000 62
Treemaster CO2 12 21 61200 61,2
Pantera GT 12 21 61200 61,2
Veloceratti P1 12 21 61200 61,2
Tokyo Zero 12 20 52800 52,8
Bunnymobile 12 20 52800 52,8
Boo-Ya! MuthaTrucka 13 22 64800 64,8
Hot-Diggity-Dog 11 18 42000 42
Venom 14 23 68400 68,4
Nifty ’50 10 20 62000 62
Bagetti Carb Injection 12 21 61200 61,2

The total time needed to upgrade all the cars is about 936 minutes, or about 15 and a half hours. The reality is, the actual time will be much higher than that. Keep in mind that I’ve already upgraded the NamGang 4×4 and The Cluster Truck, so I don’t really know what the starting stats were and how much the actual cost of upgrading them is. Thanks to 성우 홍, I now know the starting stats for NamGang 4×4 and The Cluster Truck, so the pricing list is as accurate as I can make it.

In total, this means 28 and a half hours required to buy and upgrade all the cars at the current rate of earning coins. But that’s not all. We also have wheel upgrades, which you buy once and are then able to apply to all the cars.

Wheels Cost Time to earn
Big Wheels 25000 25
Peacebomb Wheels 30000 30
Shield Wheels 35000 35
Centurion Wheels 40000 40
Boing wheels 45000 45
Drift Wheels 50000 50

For the wheels, we total at 225 minutes or 3.75 hours.

Finally, there are purchasable paints for each car. They vary in cost and don’t really do anything, so I’m not taking them into account. You can safely add about 20 extra minutes per car for that, which is then, shall we say, six extra hours, I think.

The grand total without the paints is about 32 hours. With the paints, it’s 38 hours. That’s 38 hours of driving the exact same race over and over again in order to buy everything. To be able to buy everything, you need about 2.5 million coins. The values for in-app purchases are $9,74 for one million, or $20,91 for 5 million, so this is where you get shafted a bit if you’re considering paying actual money. I’m not considering it for a moment, but I guess that information should be out there.

Table Top Racing - In-App Purchases

Pictured: Available In-App purchases. You’ll probably never need more than 3 million coins, so keep than in mind when thinking about good deals.

Just for the sake of entertaining the thought, to earn 5 million coins in-game, you’d have to play the same track for over 80 hours. At the cost of those coins, you’d basically be working for 25 cents an hour. Unless you think it would be fun to play the same race basically 5000 times for 4 laps each.

So what’s the conclusion?

Is it fun for you? That’s all that matters. Table Top racing was fun for me early on. The upgrades were getting to me quickly, I was winning often enough and there was very little frustration.

With the fourth cup, everyone has wheel upgrades now. The track quickly becomes crowded and the only way to reliably win is to take the first place as early as possible and then pick up every item on the path the AI usually takes along the track. If you do that, the odds are good they won’t be able to overtake you. They’ll be able to catch up, mind you, because I’m almost positive the AI uses that they’re always breathing down your neck trick a lot of racers use to keep things interesting (relatively speaking).

What all of this means is that the average race quickly becomes frustrating for me. As I’m writing down all this date, it’s also becoming apparent that it might not get much less frustrating one and if I buy and upgrade a stronger car. If maximum stats are any indicators, the more expensive cars are only marginally stronger.

Basically, the game is slowly getting more frustrating for me, but I still get an itch sometimes. I might push through to at least finish top 3 on the last cup, but I won’t be going much further than that. I’ll probably keep in installed on my Archos, though. It’s a great game to show off to your less gamey friends and it can be fun to complete a race or two every now and then. I just dislike having too much grinding.

Your mileage may vary, of course. I stopped having as much fun as I did early on with Table Top Racing, but someone else might keep at it for longer than me. As I said, it takes about 30-34 hours to collect it all. If the game is fun for those 30-34 hours to someone else, that’s great for them. I just don’t think it will be for me. It was for about 10 or so hours, though, and it might for a few more. For a game that was free, that’s a pretty awesome deal.

Table Top Racing - Achievements

Pictured: There are achievements and leaderboards via Google Play Services, but the leaderboards are cheater-infested, sadly.

Honestly, to me it feels like Table Top Racing is slightly leaning towards IAP. Again, your mileage may vary, but I find it difficult to argue against that claim. Then again, maybe it’s just the fact that there’s a value indirectly assigned to my time spent playing with IAP-enabled games that makes me feel this way. Thinking back, I don’t remember Gran Turismo being orders of magnitude better with car and upgrade prices. It just felt better and less Skinner-boxy for some reason.

I keep feeling like I’m being too negative here. Table Top racing is a proper game. It has plenty of content, it takes some skill, it has difficulty and it has mostly proper rewards. It’s just that in some areas, it feels like it isn’t all there. The rewards are very so slightly too stingy, pushing you ever so slightly towards paying.

The races are ever so slightly too crowded and too random. They feel unfair at times, but the feeling of satisfaction of beating a race is there and that itch to try just one more time is definitely there. It’s a good game, just not an amazing one. I’m feeling it right now. I’ve been trying to get the gold in a time attack race in the third cup and I’ve been leaving the keyboard several times as I was typing this out until I’ve finally beaten it with a clever use of shortcuts and it feels great.

I’d even consider a single IAP purchase (the cheapest one), since it removes the advertisement popups you get on screen transitions every now and then. That being said, it’s really non-obtrusive advertisement. You can quickly dismiss it and move on. Still, it’s a nice gesture to remove the adds as soon as you give the devs any amount of money, no matter how small (within the realm of IAPs offered, of course). Something to add for those without a mobile contract on their phone or tablet – if you aren’t online, the adds don’t bother you at all.

Performance on my Archos Gamepad

It runs smoothly, but there are some issues. After longer periods of play, every 30-40 minutes or so, it starts to stutter for some reason. At that point, the controller emulation usually locks up, so I end up crashing a wall or something, which can add to the frustration further. Overall, though, it’s easy to set up and with basically four different buttons (left, right, activate item, activate wheel), it’s quick and easy to set-up.

Updates

성우 홍 has a few things to say

Be sure to check out the featured comment(s). 성우 홍  is the first person to add some in-depth knowledge I don’t have, but if anyone else decided to share, I’ll be sure to feature their comment.

성우 홍 in particular has some alternate strategies for earning coins.

성우 홍 has a few more things to say

성우 홍’s knowledge about the game is much deeper than my own, so make sure you read his comments. Here are a few things he added:

There’s a save-deleting glitch in Table Top Racing

If you pick a paint on the painting screen and then jump to the IAP menu, the game might glitch out and delete your save. Best not to access the IAP screen from the painting menu at all.

Advanced grinding

Bling Wheels or Jump Wheels are recommended for some advanced grinding. Having one of these equipped can shave off some time off of some of the tracks.

  • Midnight Junk Heap-15s(Venom)
  • Midnight Junk Heap Reversed- 30s(Venom)
  • Teppanyakki Go-Go-12s(Venom)
  • Teppanyakki Go-Go Reversed- Same as forward
  • Firefly BBQ- 29s(Rally’s Cool)
  • Firefly BBQ Reversed- Same as forward
  • Toys’ R Asleep- 12s(Venom w/t Jump wheels)
  • Toys’ R Asleep Reversed- 24s(Venom)
  • Beach Buggies- 17s(Tokyo Zero)
  • Beach Buggies Reversed- 15s(Tokyo Zero)
  • Rusty Nuts Workshop- 20s(Venom)
  • Rusty Nuts Workshop Reversed- 13(Whippy Kai Yay!)”Disclaimer- No upgrades, jump wheels rarely used. Tested on Time Trials.”
  • Night Time Noodles-20s(Venom)
  • Night Time Noodles Reversed- Same as forward
  • Toys ‘R You- 25s(Tokyo Zero)
  • Toys’ R You Reversed- Same as forward

Some of his favorites

  1. Venom with Toys’ R Asleep forward- This is my main money source after I bought jump wheels. I usually grind at Expert levels despite the low increment of coins. In some occasions I even overtake 2nd place racer to a lap!
  2. Tokyo Zero with Beach Buggies reversed- This is my second money source. But as the first option is OP, I hardly use this option now.
  3. Hippy Bathday with Rusty Nuts Workshop Reversed- My third, last but not least choice. This is purely driven for fun and style. Still, Expert difficulty.
    I am in need of a new weapon wheel as I am lazy and hardly grind coins on Table Top Racing now. I did not completed the game as I did not unlock some special missions that require the Treemaster CO2(I do not have that at all), Veloceratti P1, Pantera GT, and many others beyond Whippy Kai Yay!, Hippy Bathday, cars that requires cups to be unlocked, Tokyo Zero and Venom. Currently at Level 69.

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  • Raifield

    I loathe the very concept of IAP, but that seems to be the trend ALL mobile games are gradually working towards. I can’t wait to be able to explain to my children that there was a time when purchasing a game meant a one-time fee instead of recurring costs just to play the game. IAP is like a subscription that is, wink wink, voluntary, but if you don’t WANT to then feel free to play the same race over and over again as you pointed out.

    Ugh.

    • I don’t like it either and I never made use of it. IAP shortcuts, like buying in-game currency make even less sense for me. If it isn’t fun enough to earn by itself, then it’s neither worth my time nor money.

      Because of that, I’ll keep the game around while the races are still somewhat fun and interesting, and they still are at this point. However, it won’t stay on my tablet forever.

  • deKay01
    • Yeah, that’s an extremely weird thing going on. I’ve switched to a new address (so a new RSS feed) ages ago. Recently, it seems someone else opened a blog on the old address, so the RSS went bonkers, even for many of those who switched to the new address. I don’t think there’s anything I can do about it, though.

      When it happened, for a moment, I thought I got hacked or something 😀

  • Wow. This is one in depth report – you know more than we do 🙂 LOL. Thanks for playing our game and actually helping us with some metrics. We may well be able to refine this a bit and stop it feeling too grindy. We appreciate your time in playing it. I’ll just add that whilst there are adverts in the game – its free afterall – these ad’s vanish completely if you buy an IAP. To help with the coin/grind issue we will put in a way of earning free coins in the game – you know by watching video adverts and the likes – completely optional, but it help people – especially younger folk – if they want more coins to get through the upgrade path quicker.

    • Wow! I did not expect the devs to be here!

      I kind of missed adding that part about any IAP removing the adds. They aren’t intrusive anyway, but I wanted to mention it, since it’s a nice gesture.

      In any case, I’m still enjoying my time, so I’ll keep playing. If it gets even better and a bit less grindy, I’ll enjoy it even more. I hope you guys don’t think I was too harsh.

      • One of the things we didn’t account for is the fact that in Multiplayer (iOS only at the moment) the prizes are bigger cutting down the grind. But of course at launch multiplayer on android it wasn’t ready but we will be bringing it in an update 🙂

        • I was not aware of multiplayer at all! I guess I have something extra to look forward to now.

          • Yeah don’t delete it just yet. We’ve got an update coming this week to help with some bugs and to support MOGA controllers, but after that’s stable, we’ll be starting work on Multiplayer support.

          • Oh, I’m definitely not deleting it. As I said, it’s overall a fun game and it’s great for short bursts. It’s just not for hadrcore completionists (or it is, depending on how you look at it).

          • Yeah after looking at the data coming back showing how many people get three stars on each of the events…..it’s pretty hardcore for most mobile gamers. 🙂 oops. I have a knack of making my games too hard. Need to learn to go easier on customers – certainly in the mobile space. We are going to be doing a version that is premium too. No adverts and no IAP. Just thought I’d let you know

  • 성우 홍

    Tokyo Zero and Bling Wheels combined is very good in terms of income. I chose Beach Buggies Reversed, Expert difficulty(I win them 90% of the time), and 2 upgrades. If you win, you can earn nearly 3350 coins for a run, which is significantly better in terms of income.
    Other things I found-Jumping on Sandwiches(Beach Buggies, Forward or Reversed)or on melon chunks(Reversed only), Ramming on walls on Midnight Junk Heap(Reversed only, you will end up as 1st place by the time you revive), Jumping on ramps on Rusty Nuts Workshop(Reversed only, fully upgraded Hippy Bathday or Whippy Kai Yay! recommended, you may fall off if you upgrade other cars too much), getting inside the picture in Toys’R you(Forward or Reversed, Reversed work better).
    You said Bagetti Carb Injection is the best, but in fact is not. Bagetti can only perform like that of Veloceratti P1 with doubled cost. You should buy Venom if you want ultimate performance.

    • That’s some pretty cool info. I’ll add a note to the article so people can read your comment. You seem to know about the game more than I do.

      • 성우 홍

        I have completed all the cups in 1st place and earned the achievement “Stellar Performance” yesterday with the help of the fully upgraded Venom. I have unlocked 9 cars and is currently struggling to buy a weapon wheel.
        I have a lap time of 00:12:83 in Rusty Nuts Workshop Reversed. Can you beat my record?
        P.S- The lap time in Rusty Nuts Workshop is achieved with Rally’s Cool, and I did not use Boing Wheels(aka Jump wheels)

  • 성우 홍

    I am testing Expert coin increments with farming on Expert. Meaning that the coin increment of Expert is also found- 3rd=260 coins/2nd=780 coins,1st=1800 coins. I earn 3005 coins (almost) every run with approximately a minute and a half with Tokyo Zero with Bling wheels, Expert difficulty and Beach Buggies Reversed. I have another choice. I use a fully upgraded Venom, standard wheels, Expert difficulty, and Teppanyaki Go-Go Forward. Expert is also a bad choice for farming coins because it takes 6 laps but the increment of Pro and Expert isn’t that big.

  • 성우 홍

    I did not upgrade NamGang 4×4 and the Cluster Truck. NamGang 4×4 has 8 basic stat and the Cluster Truck has 11 base stats.

  • 성우 홍

    I think Bling Wheels or Jump Wheels are needed for advanced grinding. This is the minimum time for each race-
    Midnight Junk Heap-15s(Venom)
    Midnight Junk Heap Reversed- 30s(Venom)
    Teppanyakki Go-Go-12s(Venom)
    Teppanyakki Go-Go Reversed- Same as forward
    Firefly BBQ- 29s(Rally’s Cool)
    Firefly BBQ Reversed- Same as forward
    Toys’ R Asleep- 12s(Venom w/t Jump wheels)
    Toys’ R Asleep Reversed- 24s(Venom)
    Beach Buggies- 17s(Tokyo Zero)
    Beach Buggies Reversed- 15s(Tokyo Zero)
    Rusty Nuts Workshop- 20s(Venom)
    Rusty Nuts Workshop Reversed- 13(Whippy Kai Yay!)”Disclaimer- No upgrades, jump wheels rarely used. Tested on Time Trials.”
    Night Time Noodles-20s(Venom)
    Night Time Noodles Reversed- Same as forward
    Toys ‘R You- 25s(Tokyo Zero)
    Toys’ R You Reversed- Same as forward
    “Tokyo Zero w/t Bling Wheels, All tracks that use Venom without Toys’ R Asleep forward does not use weapon Wheels, Whippy Kai Yay! may need jump wheels if not upgraded”
    Personal favorites-
    1- Venom with Toys’ R Asleep forward- This is my main money source after I bought jump wheels. I usually grind at Expert levels despite the low increment of coins. In some occasions I even overtake 2nd place racer to a lap!
    2- Tokyo Zero with Beach Buggies reversed- This is my second money source. But as the first option is OP, I hardly use this option now.
    3- Hippy Bathday with Rusty Nuts Workshop Reversed- My third, last but not least choice. This is purely driven for fun and style. Still, Expert difficulty.
    I am in need of a new weapon wheel as I am lazy and hardly grind coins on Table Top Racing now. I did not completed the game as I did not unlock some special missions that require the Treemaster CO2(I do not have that at all), Veloceratti P1, Pantera GT, and many others beyond Whippy Kai Yay!, Hippy Bathday, cars that requires cups to be unlocked, Tokyo Zero and Venom. Currently at Level 69.

  • 성우 홍

    Damn… I’ve found a glitch in the game which enables you to paint for free but wipe out the entire game. In this situation, go to the paint shop and pick a paint. then you go to the IAP coin section and your paint is finished. I experienced full glitch in the game and thus, have to start again… Not bad… I just have to grind coins just as you do…. I will now start as Whippy Kai Yay!(Previously I used Hippy Bathday)

  • 성우 홍

    Sorry but I left TTR a few months ago when I found the glitch. Please fix the glitch of free painting. Anyway, when you reinstall the game with that but then Bagetti Carb Injection comes with a shield, no matter what wheel you have.

    • 성우 홍

      P.S. Please add the Table Top Racing, with highly certified information. TTR is nearing a millionth download. I think I can do the work when I become a 2nd grade at middle school.

      • 성우 홍

        In case somebody accidentally entered the game after activating the glitch, pretty much like the Gameloft system does to real hackers, the game completely modifies itself and you should reinstall most, if not all, parts of the system through rooting.