As a lot of gamers are probably aware, Patch 1.0.4 for Diablo III was released this past week. The two of you that are actually reading this blog might also be aware that I kind of got bored of the game a few weeks ago, and possibly even wrote about it.
Suffice to say, I was hopeful with the game, and it is a good game, but it doesn’t have that magical something that Diablo II had. I’m not sure what it is, but it doesn’t have it. The game felt more like a grind than an addiction. It might be even possible we, as gamers, outgrew the formula, but I doubt it. It was probably just the combination of a bunch of minor things being not quite there at the same time.
In any case, patch 1.0.4 tried to add some of that magic back in. I gotta say, it may be a successful attempt, to a degree. I tried playing my wizard again, and I actually enjoyed myself. The fights aren’t as annoying, or as hard, those unbeatable enemy combinations don’t seem to happen anymore, there’s more drops, everything is just less annoying. Now, It might be that this is because I haven’t played in a while, but I truly think the patch had something to do with it. There’s hope for this game yet, I guess.
Anyway, I played my wizard, and I managed to beat Hell. I also managed to get to level 60, so it’s time to do some grinding (hopefully the fun kind) in Inferno. Thanks to some of the gear I bought (for gold, not real money), Diablo wasn’t that hard. I had to be alert, but I managed to kill him on my first attempt, almost dying only twice.