So, last time I wrote, I was about to start my mission at castle Vebeaux. The Duke asked me to escort a team of soldiers from both Holklandia and Kellemderiel while they destroy a source of monster infestation in the nearby Beraza Woods. He is hoping that this would bolster the relations between the two regions and ensure a peace agreement.

Avadon Pylon

I had to go here several times during my missions.

I explored the outer part of the woods and completed a few side missions, while at the same time clearing the woods of monsters. I also encountered the suspicious rogue who keeps following me and offering me shifty jobs. This time, he actually offered me something I was willing to do. It seems that the administrator ofcastle Vebeaux is not allowing a merchant safe passage, because he is being bribed by the competition. I talked to the administrator, put some fear into him and this was promptly resolved. The military unit I was supposed to escort was in the second region of the woods. As soon as I got there, I knew it wouldn’t go well. The soldiers simply did not get along and were letting their differences get between them. I tried to calm the situation, but it wasn’t working. When we got to caverns where the troubles were coming from, the commander from Holklandia decided to stay and guard it, while the rest of us got in and cleared it. He simply wasn’t willing to put his life in the hands of the enemy.

I descended with the Kellemderiel soldiers and we soon split up, according to their wishes. They took the direct route, while I was forced to take the longer way around. After some fighting and spelunking, I finally met them again, but it was too late. The source of the monsters was a dragon, this time a master of mind spells and he already got to them. He completely wiped their minds, turning them into slaves that attacked me. I managed to defeat them, but the dragon got away, so I returned to the surface. While he did get away, the source of the infestation was removed for now, so my mission was over. I got back to the castle to report in, and then returned to Avadon.

My next mission is taking me back to Khmeria. I am to find the person responsible for creating the shadow beast and kill him. I should probably also mention that one of the side missions in castle Vebeaux had me expose a spy for the Tavon empire. I’m not sure if this will be important later, but it seemed that it might. One other thing – the caverns and the laboratory where the dragon lived used to belong to a mage named Adranos. This also sounded like important information.

The next mission that Redbeard sent me on was supposed to take me to Kellemderiel, to castle Verbeaux. Gryfyn, the local duke is working hard and forging a peace agreement with the neighboring region of Holklanda, and in order to do this, he needs help with a task. However, before I did all that, I had to take care of Jennel’s problems. When we last went to Khemeria, we encountered a group of Wyldrylm warriors who escaped their lands because of a crime they committed. The crime was justified in a way, and not really a bad thing, but the Pact laws have been broken and they would have been hunted down if they didn’t escape. Jennel decided to go and try to warn them that Avadon now knows where they are and left me a note about it, so I went after her.

Map of the World of Avadon: The Black Fortress

The Five Nations of the Midlands Pact

A runner in Dhorl Stead told me where she was, but when I got there, I was attacked by Wyldrylm warriors several times before I could even tell them I come in peace. I finally found a small encampment in the woods, where another group of warriors, this time friendly and led by a guy named Vid was keeping Jennel safe. Jennel told me what happened. The group was led by a shaman named Theresia, who got quite arrogant and angry at Avadon. When Jennel came with the warning, Theresia tried to kill her, but Vid and his men managed to free her and hide in this part of the woods. The other people I killed where just about to assault their encampment.

With Jennel back in my group, I went after Theresia and soon found her encampment. I let her men go, but was forced to kill her. For a moment, it seemed like she would see reason, but in the end she attacked anyway so my hand was forced on the matter. After all of this, I went back to Avadon to take care of some other business and then continued to Kellemderiel for my mission. I met the duke and he explained my mission to me. I am to go with a group of Holklandan soldiers and locate and destroy a source of magically altered monsters who are infesting a local forested area.

As I said, I had to go to Kva again, because the dragon has new issues. Both his lair and the local town are being attacked, by ogres this time. In fact, I helped him fight off an attack while I was there. He said he did some aerial scouting and found the source of the ogres to be somewhere in Jhereth Deeps, an old mining abandoned mining complex. Coincidentally, the captain of the guard unit assigned to him has lost another scouting party in that area.

A Dragon on His Throne in Avadon

FIghting this dragon was a bad idea.

I went there, explored it fully, saved the scouting party and found the source of the ogres. A new dragon has moved into the area. this time one that has a frost alignment. From what I can tell, it’s a female, but I’m not certain. After I told it of the ogre issue, it got mad, claiming the ogres acted outside of her knowledge and pointed me in the direction of their lair. I went there, killed the titan that was leading them and met a person named Merula. She was a mage who was giving orders to the titan. She claimed her intentions are not all bad, and that the aim of the people she’s working for was to change things in the Pact and possibly overthrow Redbeard. She asked me to think about all of that and I promised I will. I also offered her a chance to flee, but she wouldn’t take it, so I was forced to kill her.

After all that, I cleared out some of the side quests in the area and returned to Avadon. Soon after I got there, I got a message from my shaman, saying she had to leave on a personal errand. I also got my next mission, this time from Redbeard personally.

As I said, my new mission took me to Khemeria, which is a Farland nation, not part of the Pact. Suffice to say, I was not well received. The surprising thing is, it wasn’t hostility that I encountered, but fear. It seems the Pact isn’t as nice as I’d like to think. I explored Dhorl Stead, which is a settlement built near the portal, and tried gathering some information, but no one would talk to me, saying to go and see their leader. The problem is, when I got to the keep of Oghrym’Tor, where the leader resides, I was not allowed entry.

Avadon, Game Over Screen

Spiderweb games usually have rich writing. The game over screen shows Avadon is no exception.

His wizard, whose name escapes me right now (as usual), but starts with M said that he was in charge of talking to me and that the leader couldn’t leave the keep due to some disease epidemic. Of course, this was all very suspicious, but I couldn’t do anything about it, so I went back to town. Luckily, I finally got some good info from a clanless runner that lives on the edge of the village. He told me the beast most often roams around Dorla Woods, so that was where I went next.

I met a shaman in the woods who left the city due to a disagreement with the wizard. She seemed to have shared my mistrust towards him. On a side note, her back room was trapped, so being the explorer that I am, I tried to trigger the trap to see what happens and saw my first game over screen. Other than the trap, the room also contains an Incubus (male version of the Succubus) and a bed, so I’m thinking the shaman has some dirty secrets.

I went deeper into the woods and finally found a ruined village. Everyone other than a single villager fled this village, chased away by the beast. The one remaining person told me there was another settlement over the river, which had it even worse. This led me to believe that the beast’s lair might be near that other settlement. On my way there, I encountered and fought the beast several times, but it would always run away once any real damage was dealt to it. I also encountered a woman called Liese, living in a lone hut. She claims to have trained a lot of soldiers, so I asked her to train me, but she said I have to prove myself somehow first.

I finally reached the other village and found the beast’s lair underneath. After a long battle, I finally defeated it,but then it started acting strangely, like it was trying to talk to me. I only understood a few words – “no hurt”, so I decided to spare it and take it to Avadon for examination. Since the lair was an old wizards laboratory, I had good reasons to believe the beast was artificially made. Before I could do this, though, the wizard from Oghrym’Tor arrived and finished it. He gave me some half-assed explanation as to why he did it and left. In any case, my mission was over and I returned to Avadon.

I reported my success to the Heart and also mentioned all the suspicious behavior I experienced. She said she would look into it and assigned me to my next mission. The dragon in Kva has issues again, this time with ogres, who are also attacking the village. This is where I will be going next.

Well, some stuff definitely happened since yesterday. I met the dragon, but I had to clear his lair from an invasion of wretches first.It took a while to find and kill all of them, but it was in no way hard. That reminds me, I increased the difficulty level from normal to the next one up (can’t remember what it’s called), but the game is still pretty easy. Only boss battles seem to provide a challenge.

I talked to the dragon and found out that the wretches were a bigger issue than I realized. A large group of them, led by an ogre commander has moved in to some caves to the south and they keep raiding his lair. The soldiers Avadon has assigned for protection simply can’t handle it. I decided to help him with his problem and also promised the local guard captain to look for a lost patrol.

Avadon: Portal/Pylon

Portals are usually in secluded areas such as this one.

I went south and met the patrol almost instantly, but they were a man short. One of the soldiers got captured by the wretches and is held in the dungeons now. The front gate to their caves was to well guarded so I had to find a back entrance which led to the lower levels. It’s there that I met the ogre leader, but it didn’t go as expected. The leader tried to avoid conflict, saying he was promised by someone who’s giving him orders that there will be no danger from Avadon. Now that he learned this isn’t true, he wishes to gather the wretches loyal to him and leave. Since my mission was only to deal with the problem, and the details of how to do it were up to me, I decided to let him go. Still, there was plenty of other wretches not under his control, so I still had some killing to do.

Pretty soon, I’ve found the captured scout and took him with me. He could hold his own, so we traveled in a group of four now. After fighting my way through a pit of wolves and killing a sonic bat, I finally found a way up from the lower levels. I killed a few commanders on the way, opened the front gate and killed the guards, and then found the throne room with the ogre in it. I just stumbled into him talking with a shadowy figure, which wasn’t to happy with the ogre’s attempt to flee. Under a threat of death, the ogre was forced to fight me while the mysterious figure fled. I promptly killed him, returned the scout to his unit and went back to see the dragon. He was fine now, so my main mission for Avadon was done and I was ready to return.

I got my next mission now. I have to go to another province, this time one that isn’t part of the Pact and is located in the Farlands and deal with a monster killing the local populace. I rechecked my gear, bought some new stuff and got rid of my junk, and then I stepped through another portal, which took me to a new land. This is where I stopped. One other thing I should mention is that I can take the other two companions with me now, but I decided to stick to the sorceress and warrior.

I played some more last night and will be off to play right now, so here’s just a quick update.

First of all, the alliance of nations is actually called “The Midlands Pact” or just “The Pact” for short. What I forgot to mention yesterday was that you also get companions in the game, four total, of which you can take two with you on missions at a time. On the first mission, I could only take one of two, but I’ve already met the other two in the fortress, though I have yet to recruit them.

Avadon: Area Transitions

Area transitions occur on visible zones.

My second mission took me to the land of Kva, which is one of the nations in the pack. I was to go to the town of Goldcrag, where I had to do a task for Zhethron, one of the dragons that still live in the world. I went there, explored the town and gathered plenty of information. Then I went to explore the general area and solve a few side quests on the way. Everything optional is explored and cleared now, so I will be going to meet the dragon next. Actually, there is one other optional quest I haven’t solved, but based on the description; it’s in an area I’m not supposed to visit yet, so I will deal with that later. My party is about level 4 now. I decided to build my main character as an offensive mage, and leave the healing and support to my companion sorceress, Nathalie. Note that the names might be slightly wrong, since I suck at remembering them.

Cardinal Quest For Free

Today, you can get a fun little roguelike game called Cardinal Quest for free, if you use the coupon code one of the developers tweeted. You go to the purchase site, type in the code, put in your info and get the download links. The download is a 15MB .zip file with the game in it. It’s a fun deal, right? I mean, every logical atom in my brain says it’s a deal. I got a game for free which I would have to pay a few bucks for otherwise.

Pirate PC

Pictured: Piracy was a cultural thing in Croatia.

Piracy Broke My Brain

My pirate brain disagrees, though. Yeah, it’s free. But it would have been just as free had I pirated it. I wouldn’t officially own it, but what do I really own now? All I got was the executable and the receipt, nothing else. On the other hand, when I bought Avadon the other day, I got the game and the receipt to, but I also got some other stuff. I got the achievements on steam. I got it added to my Steam account so all my friends can see I own and play it. Some of you might find this funny, but as someone who has pirated for most of his life, just owning something on paper doesn’t mean anything. This is why it was easy for me to pirate. I get the same experience as everyone else, with no investment needed.

A pirate needs a reason to pay for a game, and added bonus on top of the stuff he can get for free. This is why even hardcore pirates sometimes buy a game or two. Maybe it has really good multiplayer, or it’s online only, or maybe it has fun account bound achievements which increase the gameplay value. Heck, even a nice box with a detailed manual full of game lore can be motivation enough. Any of those things increase the joy of buying a new game. This “discount”, on the other hand, brought no joy to my pirate brain. I will probably have some fun with the game, and I am very grateful to the developers, but my base “urges” aren’t something I control here. It’s just how it is, because I’m still a pirate at heart.

It’s Hard to Wrap Your Head Around That

So what am I trying to say? I don’t know, really, probably nothing. I’m just trying to explain how an (ex-)pirate like me thinks. Maybe a developer/publisher somewhere will read this and devise a new strategy of influencing people to buy the game. This probably won’t happen, but I can dream, right? Steam is doing a pretty good job, though.

The sense of community and the achievements it brings to games is actually pushing people in my area of the world to pay for something they never even considered paying for before. Notch did a good job with Minecraft to. Yeah, 99% of the game can be experienced without a legit copy, but an online account with instant updates and a promise of extra features in the future has convinced me and plenty of my friends to pay.

So, once again, thanks, Ido Yehieli, for making your game free for today. I will greatly enjoy it. Sorry my pirate brain isn’t grateful, but be assured that my reasonable side is.

Links

I started this one recently, but then I reached my decision.Since it was a pirated copy, it had to go and I was sad. Luckily, it was on a discount at Steam yesterday (might still be, haven’t checked) and I bought it for 3.50€. It was a good investment and it will keep me entertained for a long time. How do I know this? Because it’s made by Spiderweb, and their Exile/Avernum and Nethergate games rock. Their Geneforge series is OK to, but not my cup of tea.

Redbeard of Avadon: The Black Fortress

This is Redbeard

Anyway, I didn’t go too far last time, so I decided to restart the game. It’s a completely new world, but somewhat similar in style to Avernum. I took my time to read all the dialogs, and learn some lore about the world. Apparently, Avadon is this big important fortress that watches over all of the kingdoms in an alliance. This alliance of kingdoms is surrounded from all sides by the nations of the Farlands, if I recall correctly. A guy named Redbeard runs this fortress and commands the Eyes, the Hearts and the Hands. The Eyes are guards and watchmen, the Hearts are commanders and advisors to Redbeard and the Hands are his agents, which he sends on various important missions. The player is one of these Hands and he has just started serving.

Also, from what I understood from a conversation, the position of the fortress “controller” gives Redbeard power and anyone who kills him replaces him on this position. Plenty of people have tried, but no one succeeded.

I decided to play with a Sorceress, the default one, though I can’t remember her name right now. I introduced myself to the staff, learned a bit about the lore and got my first mission – enter the dungeons below the fortress and stop a prisoner escape in progress. I also got a choice of one of two companions – a warrior and another sorceress. I’m playing on normal, so I decided to go crazy and run with to spellcasters. It worked out fine – it was quite easy actually, so I’m considering raising the difficulty level.

I’ve cleared the dungeon, disposed of a few prisoners and returned to the ground level. One of the Hearts sent me to meet Redbeard, which I did (and got a medal for it) and then I was assigned to my second mission – go to another town and do some stuff there. Honestly, I can’t remember right now what my second mission is and that was where I stopped playing, so I will give a better description in my next post.

In any case, Avadon is a nice, fun, old school game, which I think I will greatly enjoy.

The Review: Did Terraria Hold Up Well With the Times?

Terraria hit it really big on release, with people often even calling it a 2D Minecraft, but better and, to be honest, I was one of those people. The game was new, it was fresh, and Minecraft updates were getting sporadic. Of course, it has been getting great reviews because of it, and had I written one, it would have been great to.

Now, a few months later, my perspective is a bit different. Don’t get me wrong. I still think the game is great. It’s fun to play, there are plenty of things to do in it, plenty of room for creativity. The fact that it’s 2D makes it easier for the developers to add a heap of stuff in every update, to change and improve on the mechanics, to increase the complexity and freedom of controls, without actually making them to complex.

What it doesn’t have, though, is that special something which compels you to keep playing. I went through the notions. I dug deeper and deeper, gathered stronger weapons and armor, killed the bosses and once all that was done, the game went on a figurative shelf. A patch would get some more stuff and I would start it up again to try it out, but that’s about it.

Minecraft, on the other hand, I still play regularly. Even when there’s months between patches, I still visit my base, build a new tower or explore another cave. I still get ideas on what to do next and what projects to start. With Terraria, this simply does not happen. I don’t know why this is.

At a glance, the games are nearly identical, especially now with the 1.8 update of Minecraft. Maybe it’s the lack of a dimension. Maybe because it’s 2D, the game doesn’t instill that “create & explore” desire that Minecraft lives on. In any case, both games are worth the money, only Minecraft is worth a bit more.

The Verdict

Score: 8/10

The Review: A Bastion of Gaming

OK, Skyrim will have to try extremely hard to take the “personal game of the year” title from this game. There, no surprises left in this review. I loved every little thing about this game and it’s really hard for me to find a real flaw. Let’s try, though.

The graphics in Bastion look beautiful. Everything is hand drawn, colorful, sharp and shiny. The levels are detailed, the characters even more so, and the enemies look unique and interesting. Everything is also very well animated, with plenty of frames for each movement. Nothing looks choppy or half-made. There’s also plenty of variation in the art for each level, so it doesn’t get boring, even for a second.

Bastion Wallpaper

Courtesy of Supergiant Games – a Wallpaper.

The music is where the game really shines, though. The soundtrack has that Firefly/Western/Country atmosphere, with a bit of an eastern touch in some of the songs. Honestly, this is the first game where I’m actually considering getting the soundtrack. The sound effects are not that notable, but with the amazing soundtrack, they don’t need to be.

The story is the unique thing that Bastion brings to the table. Every minute of gameplay is narrated by an old man with a great voice. I’m not talking just about cut scenes here. Every notable thing you do is described by the narrator. This improves on the atmosphere even more than the music. It makes you connect to the protagonist and really think hard about his your actions, while also keeping you interested in how it will all fold out. There’s also an ending changing choice you make right before the end of the game which adds to the replay value a bit, unless you are like me and go to YouTube to see the alternative ending.

The gameplay is not perfect, but I find it pretty close. The only real critique I could find is that maybe the controls could be a bit better. You see, the camera perspective is isometric and most of the movement is diagonal. This would be fine if the game assigned diagonal directions to the keyboard, but up remains up, causing you to awkwardly hold up and left to move north, for instance. It’s not that bad, and it personally didn’t cause me any trouble, but I see people complaining and this is a valid reason. Still, If I’m not mistaken, a patch was released which addresses this, but I haven’t tried it because I completed the game well before that.

The game is basically an RPG, but a pretty simple one. More levels simply equate to more health and more spirit slots. Spirits are various alcoholic beverages which give you special bonuses if you equip them. Other than that, you have two weapon slots and a special attack slot. There are several weapons in the game and each plays differently. Each can also be upgraded five times, choosing between two different upgrades every time. Once you buy an upgrade level, though, you get to choose between the two options as many times as you want. The special attacks are very varied, but they don’t get upgraded or anything of the sort.

The Verdict

Well, that’s it. Once again, this is a great game that I recommend anyone to buy. If your computer isn’t top notch, you have one more reason to do it, since it’s not that demanding, being 2D. Highly, highly recommended!

Meaningless Score: 9.5/10