I had all of the items, my sword and shield were upgraded and I had all 8 instruments after completing Turtle Rock in Link’s Awakening last night. This morning, it was finally time to complete the game.Continue reading
Tag: The Legend of Zelda: Link’s Awakening
Link’s Awakening [12] – Turtle Rock
I actually played Link’s Awakening a lot longer after completing the Eagle’s Tower, but since that posting became a lengthy one, I decided to put Turtle Rock into a separate submission.Continue reading
Link’s Awakening [11] – Towards and Through the Eagle’s Tower
I knew where to go next, and I knew where the Eagle’s Tower dungeon was, but I also knew it needed a key and I didn’t have it. I decided to get Ulrira’s help. The first phone booth I got in told me about the legendary Flying Rooster of Mabe Village. How it used to fly the villagers everywhere. Now it’s dead and it’s resting under the windcock.Continue reading
Link’s Awakening [10] – The Face Shrine
Maybe it’s the game, but I prefer to think it’s me. By this point, I started to get the hang of Link’s Awakening. The game can be difficult, but as long as I’m focused and I avoid carelessness, I can easily get through most of the challenges it throws at me. It requires skill, but it’s fair and forgiving when it needs to be. At no point did I feel tricked out of a victory.Continue reading
Link’s Awakening [9] – Exploring With the Hook Shot
The hook shot is one of those items that usually open up quite a bit in the worlds of the Legend of Zelda games, especially in the shortcut department, so I was looking forward to exploring for a bit. I figured Link’s Awakening can’t be an exception to this.Continue reading
Link’s Awakening [8] – The Catfish’s Maw
Compared to the Angler’s Tunnel, the Catfish’s Maw was hell, in terms of difficulty. Objectively speaking, though, once you figure out the layout and the tricks, it wasn’t too hard. What it was, was again, very unique.Continue reading
Link’s Awakening [7] – Preparing for the Catfish’s Maw
Making the preparations to enter the next dungeon in Link’s Awakening, Catfish’s Maw was a bit of an “on rails” experience, with the game guiding me through most of it.Continue reading
Link’s Awakening [6] – The Angler’s Tunnel
I Entered the Angler’s Tunnel
It seems to me like the difficulty of Link’s Awakening isn’t on a constant increase like you would expect with your typical game. The Angler’s Tunnel, for instance, was an extremely easy dungeon. Don’t get me wrong, I did die once, but that was only because I entered it at low health and then got hit twice. Outside of that, there were no deaths.
This was a water dungeon, but it was no Water Temple, of which I heard the dreadful stories, but had no first-hand experience. Most of it just consisted of navigating through shallow water, avoiding enemies pushing you into deep water, going back and forth from one side of the dungeon to the other and getting keys.
The enemies were easy. I mostly had to fight Spiked Beetles and Red and Green Zols, with a bunch of Peahats, Sparks and Whisps to avoid for good measure. I also encountered a brand new enemy – the Iron Mask. This guy inspired the zombies in the Binding of Isaac. You have to hit it from behind in order to kill him, but he moves slowly, so it isn’t hard to actually get behind it.
I Fought the Cue Ball
This time, the mini-boss was appropriately placed almost exactly half-way through the dungeon. It was extremely easy to beat. The Cue Ball, as I found out it’s called, just kept charging at me around the central wall. The only thing I had to do was to keep charging away from it until I caught up a full circle and hit it from behind, by dashing into it. I think I was hit once, but that was only because I was being careless.
The Cue Ball guarded the item of the dungeon – the Flippers. The Flippers are a passive item and probably one of the most useful items in the game. I can now swim through water, which means no water surface will ever be a danger to me again. I can also press A to swim a bit faster or, even better, press B to dive, which avoids all attacks for a short time. The flippers made the extremely easy Angler’s Tunnel even easier.
How to get the Nightmare Key in the Angler’s Tunnel
After getting these, there was a slight challenge in finding the Nightmare Key. Technically, I knew exactly where it was, but I had trouble figuring out how to get to it. After a few minutes, it dawned to me. There were two rooms in the dungeon, each with five special tiles. In one of the rooms, a glow that shifted from tile to tile indicated on which tile I needed to step on. Stepping on all of them in the correct order opened a door.
In the other room with five tiles, there was no glow, but stepping on them in the same order as in the previous room had the same effect, except this time, it revealed a hidden stairway. Getting through the stairway got me to the platform with the Nightmare Key, just a few rooms away from the boss room.
Also, the room right before the boss room had a nifty shortcut. Instead of going the long way around, the Roc Feather allowed me to just jump over the chasm. It was a bit of a tricky move, but it was doable.
I Fought the Angler Fish
The boss was unique, compared to what I’ve seen up to now. It was easy, but it was unique. I had to fight the Angler Fish in a side-scrolling area below the actual boss room. I first tried being tactical and avoiding its attacks, but then I realized I could just stand in one spot and swing my sword until it was dead. I started out at full health and, even with some mistakes, I had more than half remaining when the Angler Fish died. I’m not sure if I should even count it as an actual boss.
In any case, I got the Surf Harp, which is the fourth instrument, and I got my heart container, so I guess the game did count it as a boss. Next up, I have to go to the bay. It looks like I’m half way through the game now, or if it’s like A Link to the Past, I might be only a quarter way through. We shall see.
Link’s Awakening [5] – Finding the Angler’s Key
Getting the Honey
I got out of the Key Cavern and then circled back around Richard’s house to explore for a bit. I took a wrong turn and stumbled into the area with the beehive, which turned out to be very lucky, because Tarin was there, and he asked for the stick I got from the monkey. He used the stick on the beehive, so the bees chased him away and I was able to get some honey. Here’s a note for a random googler:
- After the Key Cavern, go to the beehive and give Tarin the Monkey Stick for some Honey
The Color Dungeon
I then went back to the village to use dash on the unreachable book in the library. The book contained hints on how to enter the Color dungeon, which is a secret dungeon in the DX version of Link’s Awakening, I’m guessing. There were some numbers with some direction in the book, as well as a mention of the graveyard and finding the correct grave stone. In hindsight, I should have probably written all of this down, so I’ll have to come back later to do just that.
- Color dungeon hint: Use dash to knock down book in the village library
Papahl Lost in the Hills
I decided to go north, past the Mysterious Woods again. I took a look at the egg, to hopefully get a screenshot this time, but it looks like my emulator is somehow overwriting them, so I didn’t get one this time either.
I was able to get a bit further with dash this time, so I got to a screen where I could see Papahl. I guess he finally got lost in the hills as he said he would. I couldn’t reach him, though, or, in hindsight, maybe I could, but I just didn’t realize at the time.
The “Desert”
I went back to the Savannah and with dash, found a way into a desert area filled with (currently) unkillable dragon knights. I thought this was the desert the owl told me to go to after the Key Cavern, but it turned out I was wrong. I died, so I went in a different direction from the last check point and got to the Animal Village.
The Animal Village
At the Animal Village, I was immediately told that Yarna desert was to the south, so the part I died in was not the desert at all, since it was to the north. I started exploring the village, taking notes as I went along.
- The Animal Village and the Mabe Village are “Twin Cities”. Mabe Village is the starting village?
- A bunny loves hearing Marin sing
- There’s a Dream Shrine in Mabe Village. I don’t know what that means.
- There’s a painter who made the mermaid statue by the bay.
- There’s a writer, like the one in the north. She wants a Hibiscus flower before talking to me.
- There’s a cave in the back of the village, but I don’t have any bombs at the moment.
- I traded the Honey for a Pineapple with a bear chef in one of the houses.
- A walrus is blocking the way to the Yarna desert. Marin can wake him up.
It was obvious I need to go back to Mabe Village and get Marin, so that’s exactly what I decided to do. Before that, though, I wanted to figure out what that armor knight place was.
The Armor Knight Area
I went back north and carefully navigated through the maze, dodging enemies. I found a seashell in one of the nooks and finally reached a small dungeon. There was just a boss room in there and the boss was difficult, at least at first. The only thing I could hit him with was my dash, but dashing to hard or at the wrong moment meant getting hit myself.
After many attempts, I managed to get through all three phases of the fight and finally beat it. This got me the Face Key, which I have no use for right now, and it opened the way into the back room, where there was a mural.
The Mural said the whole island is just a dream, dreamt up by the Wind Fish. If I wake up the dreamer, the dream will go away. I will be able to go to, but the dream will be gone. I actually knew about this plot point from a video before, but now that I played through the game a bit and realized what a charming world it was, this made me kind of sad.
I got out of the dungeon and the owl was there, saying there’s no way to be sure if what I read was true. The only one who really knows is the Wind Fish and the only way to find out was to wake it up. In any case it was time to go get Marin.
Getting Marin
Marin was at the beach, south of Mabe Village. Finding her triggered another cut scene with more charming scenery, making what I just discovered that much stronger. After a talk, Marin joined Link and I took her to the Animal Village via a nearby shortcut. She woke up the walrus and I was able to get to the desert.
The Yarna Desert
The desert consisted of several screens and it wasn’t to hard too clear. The last screen contained a mini-boss who guarded the Angler’s Key. Even the boss was extremely easy, so I didn’t die at all here. All I had to do was to dodge its slow movement, hit it when I could and avoid falling through the quicksand. I can’t be completely sure, but I think I also got a seashell while I was there.
The Waterfall
The lock the Angler’s key was meant for was north of the Savannah, next to a huge waterfall. I already walked past the lock several times while exploring, so I knew exactly where to go. It was even near a warp point, so getting there was easy.
Using the key on the lock caused to waterfall to retreat, opening the way to the Angler’s Tunnel, the next dungeon. I could get there from the lock, though. I had to go several screens west, then north, through a cave and finally to the place where I’ve seen Papahl in the hills.
As I said before, I wasn’t sure if I could reach him, but now I definitely could. The water that blocked the way was actually shallow, so I could walk through it. It’s possible that using the key made the water shallow, but it’s also possible it was like that to begin with and I just didn’t notice.
Saving Papahl in the Hills
In any case, I got to Papahl and talked to him. He was hungry, so I gave him the Pineapple, getting a Hibiscus flower in return. I already know who to give that to, but right now, it was time to get into the dungeon. Here’s a note first:
- Give Pineapple to Papahl in the Hills, in exchange for the Hibiscus flower.
To get to the Angler’s Tunnel entrance, I had to go to the screen directly north of it and then jump down. This got me right in front of the dungeon. There were also stairs next to the entrance, which lead to a one-way cave back down to the main area, next to the Angler’s Key lock.
I got into the dungeon and did a “Save & Quit”. That was it for now.
Link’s Awakening [4] – The Key Cavern
Key Cavern, the third dungeon of Link’s Awakening, was definitely a big jump in difficulty compared to the first two. I started dying on a regular basis here, mostly because some of the enemies started doing larger amounts of damage, compared to the half hearts I was losing up to now.
Even so, I somehow managed to get both the map and the compass, though I only got the compass when I already explored most of the dungeon. The focus of the dungeon was getting four keys in order to gain access to the boss area. The boss area was a separate area of the dungeon, connected with the main area by a side scrolling part, hidden behind a total of four lock blocks. Basically, it was all about getting keys. I needed to get one key to enter a room with another key, etc., until I got into a series of rooms where I could get more than key at a time.
Mini-Boss: Dodongo Snakes
The mini-boss was a pair of worms that swallow bombs, so that was the only way to kill them. The difficulty there was that I could only carry ten bombs at a time, and I needed 8 in total to kill both of them. They love to change movement directions, so it was easy to waste a bomb. After several attempts, I managed to do it with one bomb left. This got me one more key and I was finally able to enter the room with the item of the dungeon – the Pegasus Boots.
Item: Pegasus Boots
The Pegasus Boots allow link to dash, which allows him to kill some enemies more easily, break through some objects, such as those green crystal pillars, and when combined with the Rock Feather, jump greater distances. The last ability was the crucial to get the Nightmare Key and eventually, get to the boss room.
Boss: Slime Eyes
The Key Cavern boss was a giant blob with an eye in the middle. It was actually easy, compared to the rest of the dungeon and the Bottle Grotto’s boss. In the first phase, I had to dash into it until I managed to split it in two. On each hit, Link gets knocked back, so the difficult part was staying on top of the boss and dashing into him before he recovered.
Once the first phase was over, I just had to kill each of the two halves. The key here was not to spam-attack both of them, because then both would jump into the air, jump back down, stun Link and then damage him. Focusing on one at a time on my second attempt made the second phase extremely easy and the fight was one.
I got another heart container and another instrument – a Bell. Now, it was time to explore the world with my new dashing ability. I already have a couple of locations in mind. The Key Cavern is done for.