I started my own game in XNA!

Over the last few days, I finally forced myself to start “properly” working on a game of my own. ¬†I say “properly” because I have no idea what that actually means in this context.

In any case, I’m making a game and I’ll try to finish it. It’s not going to be amazing and it certainly isn’t going to be very complex, but it will be mine and I’ll learn a lot by doing it.

Anyway, if you’d like to follow the progress (which will be very slow) and learn as I’m learning, or you just like to point out people’s mistakes, which for me is also learning, feel free to follow my bitbucket repository. There’s almost nothing there now, but things will get better, I promise. I’m writing it in MonoGame, which is the new and amazing open version of the now abandoned XNA framework.

Just in case it isn’t clear, I’m writing this article to give myself the illusion of¬†accountability.

Oh, by the way, here’s what it looks like right now:

Tanked Snapshot 7.2.2013.

Impressive!

Amazing, right!?

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