The Sleeper Temple, which I think is the final dungeon is a big place. I wasn’t able to complete it in one sitting. It was a relatively short sitting, true, but still.Continue reading
Category: RPG
Link’s Awakening [12] – Turtle Rock
I actually played Link’s Awakening a lot longer after completing the Eagle’s Tower, but since that posting became a lengthy one, I decided to put Turtle Rock into a separate submission.Continue reading
Link’s Awakening [11] – Towards and Through the Eagle’s Tower
I knew where to go next, and I knew where the Eagle’s Tower dungeon was, but I also knew it needed a key and I didn’t have it. I decided to get Ulrira’s help. The first phone booth I got in told me about the legendary Flying Rooster of Mabe Village. How it used to fly the villagers everywhere. Now it’s dead and it’s resting under the windcock.Continue reading
Gothic [14] – The Plot Resolves?
Last time in Gothic, which was a while ago, I was given the task to kill four monsters, take parts of their remains and bring them to the orc slave in the Free Mine, so he could craft me an item. I fully expected this to take several sessions, since the monsters I needed to kill were kind of rare, but I ended up finding them extremely fast.Continue reading
Link’s Awakening [10] – The Face Shrine
Maybe it’s the game, but I prefer to think it’s me. By this point, I started to get the hang of Link’s Awakening. The game can be difficult, but as long as I’m focused and I avoid carelessness, I can easily get through most of the challenges it throws at me. It requires skill, but it’s fair and forgiving when it needs to be. At no point did I feel tricked out of a victory.Continue reading
Link’s Awakening [9] – Exploring With the Hook Shot
The hook shot is one of those items that usually open up quite a bit in the worlds of the Legend of Zelda games, especially in the shortcut department, so I was looking forward to exploring for a bit. I figured Link’s Awakening can’t be an exception to this.Continue reading
Link’s Awakening [8] – The Catfish’s Maw
Compared to the Angler’s Tunnel, the Catfish’s Maw was hell, in terms of difficulty. Objectively speaking, though, once you figure out the layout and the tricks, it wasn’t too hard. What it was, was again, very unique.Continue reading
Late Review: Grandia, Years Later
While the Final Fantasy series holds a special place in my heart, there’s room in there reserved for Grandia as well. It was the first JRPG I played that wasn’t Final Fantasy. I played it in German, didn’t understand a big part of it, but loved it anyway. Why?Continue reading
Link’s Awakening [7] – Preparing for the Catfish’s Maw
Making the preparations to enter the next dungeon in Link’s Awakening, Catfish’s Maw was a bit of an “on rails” experience, with the game guiding me through most of it.Continue reading
Grandia [15] – Gaia [COMPLETED]
Today, I’ve completed Grandia. It required computer skills, the usage of a guide I wrote and quite a lot of time, but I did it. From now on, though, instead of converting my PlayStation games to EBOOT, I’m getting them from other sources.Continue reading