I’ve fully explored the Western Reaches and then went to the Eastern Gallery. On the way through Almaria I solved a few side quests and met a trainer that trains Gymnastics, Melee weapons and some other useful stuff. I think I will use his services a lot.

When I got to the portal, I realized I was assigned to serve under my old commander from the Castle Food Depot. I was supposed to handle the flow of refugees through the portal. It didn’t go well. After letting two refuges through, one of the crystal pylons that held the portal together cracked and demons invaded through it. I was forced to escape and watch my commander die.

I went back to report to the caster and got reassigned to my previous commander who sent me on three different missions in the Eastern Gallery and the Great Cave. I was to solve a hostage crisis in Almaria, help with a situation at the Tower Colony and help with an ogre problem in a new fort inside the Western Reaches. After doing all of these, I got myself promoted and was to serve under a higher ranking officer. He sent me to meet with an envoy of a dragon in the Abyss.

Before doing all of this, I decided to explore the Eastern Gallery some more. I did some quests in Mertis, at the Undead Spiral and explore most of the Honeycomb. Then I went back to the Great Cave and did some of the quests I was too weak for before, including one of the quests for Gladwell and the quest with the Blessed Athame. Gladwell sent me to do another quest, but I don’t think I will. He wants me to break one of the seals that keep the Undead Spiral in check.

Right now, I’m in Fort Safron, getting ready to go to the Abyss. Hopefully, it won’t be too hard.

After doing some minor side quests with what little time I had yesterday, I decided to progress the main quest a bit today. I went to Patrick’s tower, where the archmage Soldberg is trying to develop a strain of mushrooms that would be immune to the plague. After exploring the tower as much as I could, I went to the levels bellow, where the new mushroom strains are being bred. I had to kill a strange fungal creature and release the blight in the area to see if the mushrooms are resistant. This failed, so the solution of the problem will have to be found elsewhere. When I reported this to Soldberg, he mysteriously said that “it’s time”. Time for what, I do not know.
After returning to the castle, the commander had a new mission for me. I was to go past the blockades in Almaria and solve a problem with the Great Portal. I decided not to do this yet, as I still have to help Gnass. Before doing that though, I decided to explore the rest of the Great Cave. I managed to stumble into a lair of giant rats near Patrick’s tower. The magic from the tower caused the rats to mutate so I had to kill their hive queen and stop her from hatching more rats. Yes, hatching. I said the magic caused them to mutate.
Anyways, now I’m off to explore a mine that I bought from a guy near Darnham.
EDIT: The mine will have to wait. There is a ghost in there that, when killed, splits into three vengeful shades and another ghost. I managed to kill him 3 times and he split every time. In addition to that, the shades hit like a train.
After escaping the mine of doom, I decided to go save the son of Gnass’ chieftain. It wasn’t that hard because my party was way overleveled for that area anways. Also, I did a few side quests and explored pretty much the entire area of the Great Cave. All that’s left is the area west of Fort Remote. Anything other than that is still too hard for my party, so after checking the place out, I will go to the Eastern Gallery where the next part of the main quest is.

This is another music based shooter, this time in the style of Geometry Wars. It’s quite fun and has some nice mechanics. Also, Steamworks achievements are a plus also. For now, I managed to get 12 out of the total of 25 achievements, but I don’t think I will be getting the rest of them soon as they are tied to playtime and survival mode.

The game does a good job at generating levels for fast, as well as slow music. When it’s fast, the enemies come from all sides, but your main weapon is powered up. When it gets slow, your weapon is pretty much useless, so you are forced to dodge the enemies until a faster part of the song arrives.

 

I’m a big fan of the series, but somehow I missed the release of what is supposed to be the last game. If you played any Avernum game, there is not much to say about it in here. There are no towns this time, and I can’t remember if there were in Avernum V.

Everything is one giant map, with a separate huge map of the various caves and lairs that you visit. This time, a savage tribe of Slithzerikai is threatening the Avernites, and some strange blight is destroying all of their food. People are leaving Avernum and fleeing to the surface. My party is just a group of soldiers whose job is to kill rats under the main food storage for all Avernites.

After investigating a storage breach by goblins and killing their leader, I find out that the Slithzerikai are somehow behind it. This sends me The Castle where I get my main mission. My job is to stabilize the situation in The Great Cave and try to find out as much about the Blight and the Slithzerikai as possible while doing this.

Long story short, I solved a few side quests, learned how to use the portals in various towns so I can travel faster, and resolved a food hoarding situation in one of the major towns. My characters got a few levels, and I already managed to acquire some nice gear, but the game is just starting. I just hope I will get the chance to play it some more before the exams start again.

I started this one during my exams and played it on the train rides mostly. I managed to get my first 3 badges and got in the fourth gym town. The gym leader isn’t home so I have to explore a ruined tower and find him there. I managed to get a Dratini while playing the coin game so I have a pretty nice team, including an evolved Togepi, Dratini and a Bayleaf. I’m not in a rush to get any more additions to my team, until I start encountering something more interesting than Rattata. Oh, by the way, grass type better be awesome in the next few gyms, because it was complete and absolute rubbish in the first three. Well, the third one wasn’t that bad, but it wasn’t that good either. 

After reading and watching some good reviews, I decided to try this game. Don’t get me wrong, I liked it allot and I think it’s really fun, but it’s also on hell of a crappy port. The controls are awful and the game is buggy as hell. It’s just not worth the annoyance.  This is another sandbox game that, in my eyes, failed on the PC. Oh well, they have to get it right eventually.

 

I don’t know what to say about this one. I played the game long ago and the nostalgia goggles made me install it again. It’s an overly simplified economic, buy and sell based game. I tried a few runs and I kind of like it, but it’s not like you can complete it or anything. Anyways, it’s just 30 megabytes so it can stay on my hard drive for a while. 

I decided to try my luck with some horror gardening. I managed to get to level 5-4 or 5-5, not sure exactly. I also completed a few of the puzzle levels (I, zombie and vase breaking) and managed to unlock the zen garden as well. This one is interesting. You basically water and tend to your plants, so they produce money. I’m not really sure how much I can get from it, but I’m hoping it will turn into a decent, steady income. Oh, not to forget, I hate the roof battles. It’s basically one big pool. You have to lay down plant pots, before you can position your plants and I hate it (in a good way).

I don’t like this one. It’s really simple. You have an objective to defend for a certain amount of time. If you manage to survive, you get some cash and experience, which allows you to buy new weapons and costumes in the main menu. This is all there is to the game. There is no campaign or story. You just repeat the same few levels to earn new upgrades. It looks nice, and it seemed like fun on paper, but after trying it out for a while, I just find it to repetitive. I’m not going back to this one.

This is as point-and-clicky for an adventure game as It can get. You control a cute little robot and help him escape from danger, deal with some criminals which used to be his high school bullies and maybe get the girl? I’m not sure yet. What I like most about this is that you have a combination of logic based puzzles that appear in other games and actions that actually seem realistic in the situation you find yourself in. At no point in the game did I have to just randomly click around and hope that I will stumble into a solution. The game is small, so I’m in no rush to complete it, but I definitely plan to enjoy it.