Legacy of Kain: The Soul Reaver

Minor Exploration

In my previous posting, I said I was going back to the Silenced Cathedral because I remembered there being an obstacle I can get through with my new force projectile power, so that’s exactly what I did. I got all the way to the proper area, which I found at random, because I couldn’t exactly remember where it was.

NOTE: Silenced Cathedral – Secret Area

In case anyone needs this information later, you need to get to the first huge floor fan in the area and then, instead of floating upwards from it, go through the passage at the bottom.

Soul Reaver - RIng the Bell

I forgot to take a screenshot of the destroyable door, so here’s a screen of me hitting the bell.

In any case, I found the place, but whatever I did, I just couldn’t hit the target with my force projectile. You can’t jump and shoot and the auto targeting just wouldn’t lock on to it. I’ll admit, I got a bit desperate, but eventually, I figured it out.

You can manually target and look around in Soul Reaver

I know, it’s probably ridiculous that I haven’t figured it out, because it’s the one feature I really wanted, but yes, you can actually do it. If you hold down both of the camera rotate buttons, you can move the camera around with the arrow buttons. If you’re also charging the force projectile (or preparing to throw a weapon), then you’re also able to target your shot.

My main gripe with the game up until now was that I wasn’t able to look around to see where to go next. I guess that issue is gone now!

The Sound Glyph

The area behind the now destroyed gate was another puzzle with a glyph at the end of it. I had to take some sort of drumstick from a wall in one part of the huge room, jump across tall pillars to a bell with the drumstick. The issue was that I had to switch between the material and spectral realm in order to jump from one pillar to the other, so I also had to throw the drumstick towards the bell first, since I can’t carry anything in the spiritual realm.

Soul Reaver - Sound Glyph

Switching realms here causes the pillars to move, but you need to throw the drumstick across first.

From what I can tell, the sound glyph stuns nearby enemies. It’s about as useful as the other glyphs I collected up to this point – not very much. Still, I’m sure it can be convenient when I’m surrounded by a bunch of enemies.

The Drowned Abbey

Once a sanctuary against the vampire menace, this abbey has been drowned by the deluge spilling from this wounded land. Your brother Rahab and his brood, devastated even by the feeble rays of Nosgoth’s sun, overcame their vulnerability to water and retreated from the surface. Now they haunt these ruins, and glide in the darkness of its stagnant depths.

[soundcloud url=”http://api.soundcloud.com/tracks/82457430″ params=”” width=” 100%” height=”166″ iframe=”true” /]

It took me a while to figure out how to get to the Drowned Abbey. The answer was back in the Tomb of the Serafan, hidden behind a switch in the boss room. When I killed Morlock, I thought that switch was what opened the gate and the way back out of the Tomb. It turns out, the gate opened by itself and the switch wasn’t really a switch. It was a block which I had to hit it with the force projectile more than once in order to push it out of the way and open a new passage.

Soul Reaver - Ship

A hint: The Ship changes when switching realms.

The Drowned Abbey was, naturally, completely covered in water. For an ex-vampire who still has issues with liquids, this was a problem. It also meant that this would be probably the most annoying area of the game.

Soul Reaver - Platforming

First you need to jump across these…

Basically, getting through the abbey involved lots of platforming sections where a single mistake would cause you to “switch” to the spectral realm, go back and start over. The first thing I did wrong was that I went through a passage that lead me through some bars in the spectral realm. The problem was that the bars didn’t have flat ground on the other side, so I couldn’t get back through them, and it turned out, they led me right back to the start of the area, so I had to go through the entirety of it twice.

Soul Reaver - Platforming 2

… and then across these, all in one, flawless attempt.

The second problem was the second platforming area, where I had to get through the physical realm and feast leap over a set of beams positioned over water. After that set of beams, there was also a set of stone platforms positioned over a slippery roof which, again, would send me into water. Each of those one its own was hard enough, but I had to do it both without any mistakes, or I would have to go right back to the start. I’m not the person that usually swears, but at this point, I really, really wanted to. Soul Reaver is not a platforming game.

How to Kill Rahab

Eventually, I somehow got through it and finally reached Rahab. The challenge of the Drowned Abbey was definitely not the end boss. Compared to what I just went through, Rahab was easy, though still slightly annoying.

Soul Reaver - Rahab

Lights on! You don’t really fight Rahab. You just hit “switches”.

The area he was in was circular, with a bunch of platforms positioned evenly throughout it. I had to jump from platform to platform, avoiding Rahab’s shots and keep firing my force projectiles at windows along the walls. Once all the walls were destroyed, the light destroyed Rahab. The annoying part was that getting hit by Rahab would usually throw me into the water, which would mean more annoying platforming to get to the top and back into the material realm.

Killing Rahab got me another very useful ability. Water wouldn’t hurt me anymore and I could now swim in the physical realm.

More Exploration

Of course, this meant I was now able to explore even further and get more upgrades. The first thing I did was to go back to the entrance of the Silenced Cathedral, where I’ve already seen a health upgrade I couldn’t reach before. Now, I could do it by swimming on the left side of the Silenced Cathedral moat.

While I was there, I also explored the right side of the moat, now knowing where it would lead me.

The Sun Glyph

The right side of the moat took me to a huge area with a bunch of Morlock enemies and giant machinery. The whole region, which is probably a more fitting name than “area”, was one huge puzzle, which eventually led to a room with the Sun Glyph, the most powerful glyph of the game.

I had to solve some block puzzles involving pipes, hit a bunch of switches to activate a lighthouse and then enter the room with the glyph and finally switch to the spectral realm at the right moment to pick it up.

Soul Reaver - Sun Glyph Beacon

Once you activate the beacon, the Sun Glyph is almost yours.

I think it was worth it, though. First of all, this means I probably cleared the hardest puzzle in the game without knowing it. Secondly, the sun glyph is extremely strong. It outright destroys most enemies around me when I use it. It costs a good chunk of my mana, but by now, I have plenty to use it twice or possibly even trice.

In any case, this is where I ended my game. Next time, I’ll probably do some more exploring, since there’s bound to be items I missed. I know for sure there are two glyphs I can still find, as well as some health upgrades.

Legacy of Kain: The Soul Reaver

Where to Go After the Cathedral

This time in The Soul Reaver, I took the opportunity the save system gave me by always putting me back in the first area to look around and explore some more. It was worth it to. I ended up wandering into the human citadel again and found a brand new upgrade. This time, it was an artifact that outright doubled my spell points, allowing me to use my two glyphs much more frequently.

The Soul Reaver - Mana Upgrade

This magic upgrade was the first I found and it doubled my spell points.

I then went back to the outdoors area with the huge skull, hoping to finally find the way further, but after a good half an hour of aimlessly looking around, I found nothing. Eventually, I gave up, saved my game and ended my session.

It kept itching at me, though, so I started the game up again and deiced to listen for the Elder God’s advice by standing on the platform in the starting area. This time, I listened carefully and realized he was telling me to go “past the pillars”. Then it dawned on me. The pillars are where I fought Kain. The outdoors area was just the place where I got my stone glyph, nothing else.

The Soul Reaver - Faces

Sometimes the graphics really shine. Not this time.

With this knowledge, I went back to the Sanctuary, talked to the spirit at the Pillars of Nosgoth and immediately found a climbable wall which led me to my next destination.

Tomb of the Sarafan

The ancient tomb of the Sarafan, once impenetrably sealed… Now, ravaged by Nosgoth’s upheavals, its mysteries lay exposed. In the time of Vorador, centuries before Kain was made, the Sarafan warrior priests waged a merciless war against the vampire tribes of Nosgoth. Emboldened by righteousness, they committed unspeakable and indiscriminate acts of violence – massacring fledglings and ancients alike, they decimated entire bloodlines in mere decades. Now their husks lay here – murderers enshrined.

[soundcloud url=”http://api.soundcloud.com/tracks/81929345″ params=”” width=” 100%” height=”166″ iframe=”true” /]

The Tomb of the Sarafan was a short area, but it represented a huge part of the story. It was also filled with the first class of vampire enemies I encountered in the game. I got some practice with the Soul Reaver, though, so getting rid of them was much easier now. All it takes is some patience and a single proper hit with the Soul Reaver, followed by a stab, to completely obliterate them.

The Soul Reaver - Raziel's Tomb

I guess Kain loves irony.

I ran through the passages, found and activated the portal and then finally entered the tomb by passing through a gate in the spectral realm. Once I got in and shifted back to the material realm, the realization happened. The Serapan heroes enshrined in the tombs, the humans celebrated as saints were Raziel and his brothers. Kain has a weird sense of humor, I guess. He raised his mortal enemies as his first lieutenants.

I shifted back to the spiritual realm inside the tomb chamber and fell to the area bellow, where I was able to get back to the material plane and fight the next boss.

Morlock

I’m not sure if I missed it, but I didn’t catch the game telling me the name of this boss. Instead, I googled it afterwards and found out it was Morlock. In any case, I’m not sure if I should even consider Morlock a proper boss. I hit him a few times with the Soul Reaver and then impaled him like any regular enemy. I’m not even sure he has more health than some of the slightly stronger versions of regular enemies.

The Soul Reaver - Morlock

I can’t really call this guy a boss.

The ability he gave me, on the other hand, was well worth the boss status. I can now emit some sort of ranged force projectile which stuns weaker enemies and activates various switches, the few of which I’ve already seen in the previous areas.

As soon as I got hold of the ability, I got back to the portal and went to back to the outdoors area, where I remembered one of these switches was blocking the way to a health upgrade. I had to climb all the way to the Stone Glyph tomb to get to it, but it was well worth it, since it was my tenth upgrade, meaning my health has now increased for the second time.

I’m also pretty sure I saw one of these back in the Silenced Cathedral, so I’ll probably go there next. For now, it was time to take a break.

Soul Reaver- Title Screen

Zephon

As I thought, the area with the next boss, Zephon, was right after the teleporter room I unlocked in the Cathedral, just before I saved my game and ended my last session. Teleporter room, you ask?

Soul Reaver has a method of navigating through the world similar to the Castlevania and Metroid series. Come to think of it, the game basically is a metroidvania. When you load your game, you start at the very beginning, but you can get to your last location relatively quickly thanks to the fact that you unlocked shorter routes by pushing blocks and hitting switches, but more importantly, because you enabled portals which take you from the portal room near the beginning to a portal room in one of several game regions.

Soul Reaver - Zephon

I guess “spider” was an understatement. I don’t know what that thing is.

In any case, I fought Zephon. I’d say he was even slightly easier than Melchiar, since he didn’t push me into the spectral realm even once. All I had to do was dodge his claws and hit them when they get stuck in the ground. This would cause an egg or something like that fall out of his body. I had to set the egg on fire and throw it at him. After three of this, he was down and I got a new ability – I can now climb certain walls.

Exploration

With a new ability, it was time to get new stuff, so that’s what I did. Sadly, I couldn’t find anything decent in the Cathedral, but I distinctly remember there being some health upgrades in Melchiar’s area, so I went there. I also decided to go check out the entrance to the Cathedral but the one health upgrade on the tall cliff next to the shore was still unreachable.

Soul Reaver - Climbable Wall

The walls which can be climbed with the new ability are clearly marked.

I was going to get a few more upgrades I vaguely remembered previously seeing, but I ended up taking a route which I thought would take me to a secret area, but actually took me to the next region of the game. I’m not sure what this new region is called, but it contains a skull of some giant creature. I ended up climbing right to the very top of the area, where another block puzzle was waiting for me.

The Giant Skull Area

The objective was to first flip all of the blocks to their correct orientation and then push them into their respective slots on a large fresco (check me out, I’m using smart words!). The puzzle alone was not hard to figure out, but my problem was finding the last two blocks in the lower area of the room, where the statue was.  I found the first block in one of the corners of the room, but the second one was nowhere to be seen. After some walking about, I finally found it in the previous room, on top of a balcony.

The Stone Glyph

 

It turns out this wasn’t a new area, though. Solving the puzzle “just” gave me a brand new spell. Oh, and by the way, the spells in this game are actually called glyphs. This one was the stone glyph.

Soul Reaver - The Stone Glyph

I solved the puzzle, but I can’t yet say it was worth it.

What happened next was that I made a huge mistake. I went outside the stone glyph area and figured out I had to glide to my next destination, but I missed the jump and ended up all the way back at the bottom, next to the giant skull. It took me about fifteen minutes to get back up there, mostly due to the difficult jumps I needed to do half way through.

Eventually, I got back up there and this time used the camera and jumping in place to look around for a bit, before I made another attempt at jumping. I found the right spot and ended up right next to another portal room. This is where I saved the game.

Also, I didn’t get the chance to try out the stone glyph yet, so I have no idea what it does.

Soul Reaver - Main Menu

Exploration

After getting my now abilities to pass through barred gates, I spent about thirty minutes exploring every place I’ve already been to and I’d say it was worth it. I got a total of four health pieces, meaning I need only one before I get an actual health upgrade. I also got my first spell, which is something I completely forgot exists in this game. The spell basically knocks back everything around me, which doesn’t seem extremely useful at first, but if I’m next to a body of water and surrounded by enemies, it becomes extremely useful.

Soul Reaver - Health Upgrade

I got a few of these.

The Sanctuary

Eventually, I got tired of the exploration, so I went to the Sanctuary, which was the huge locked building half way between the huge whirlpool and the Elder God’s lair. To enter, I had to use my new ability, but other than that, the area was pretty straightforward. Soon enough, I got to the throne room surrounded by the corrupted Pillars of Nosgoth, where Kain was waiting. There was a short conversation where Kain basically hinted he knows something Raziel doesn’t and then the fight started.

Soul Reaver - Kain and Raziel

Again, I love the voice-overs in this game. They are of extremely high quality.

One hit from Kain was enough to push me into the spirit realm, so I had to be really quick on my feet. He did manage to “kill” me a few times before I landed my third hit on him, but once I did, the fight was over and, through a series of events, I got hold of the Soul Reaver, both in its material and spiritual form. It only appears in the material plane when my health is full, so thanks to my skillful play, this basically means I don’t have it most of the time, but it makes the spiritual realm extremely easy, so getting killed is now just a minor nuisance.

With Kain gone, for now, it was time to go to the next area of Soul Reaver – The Silenced Cathedral

The Silenced Cathedral

Once a testament to mankind’s defiance of Kain’s empire, this towering cathedral now stood derelict, the humans who worshiped here, dead for centuries. Its architects conceived this tower as a holy weapon against the vampire menace, a colossal instrument of brass and stone. The cathedral’s pipes, once tuned to blast a deadly hymn, now stood silent, and these vacant spaces whistled their impotence.

The Silenced Cathedral used to belong to humans, but is now under the occupation of the Zephonim – the clan following the vampire Zephon. I haven’t seen Zephon yet, but I’m guessing he’s some sort of a spider, since his vampires look and sound very much like spiders. They can climb walls, use webbing and have a tendency to respawn quite frequently, which I found extremely annoying.

Soul Reaver - Puzzles

Lot’s of puzzles like this one in the Cathedral.

The region consisted of several huge areas with puzzles mostly involving climbing and activating various machines to create air flows which allowed me to get to higher-up areas. Probably the hardest one was near the end, where I had to find, get to and activate three different valves and fix three pipes before I made the air flow strong enough to lift me up to the main area of the Cathedral.

Soul Reaver - Zephon Vampires

Also a lot of enemies like this one in the Cathedral

Once there, I had to break the shielding on four more switches, activate those and then do some other thing I can’t remember right now, because this is about where I stopped playing. What I do remember is that there were three block puzzles where I was constantly being interrupted by enemy respawns, as well as a couple of secret areas where I found more health pieces. Yes, this means I got my health upgrade.

I also had to fight some human enemies, which I’m guessing are vampire worshipers, since I can’t think of any other explanation on why they would be there. In any case, human enemies just mean free health, so I wasn’t bothered by that.

Soul Reaver- Title Screen

The Soul Reaver series was on sale recently on GOG.com. This series is one of those that takes me back to my childhood even though I never actually played most of them. In fact, I only ever read about Blood Omen, played the Soul Reaver demo once in my early PlayStation days and actually started my blog with Defiance, but ended up abandoning it due to a game breaking bug. I remember being sort of scared of the Soul Reaver demo and having  a hard time figuring it out, but I also remember how cool it was to throw a spear at an enemy or impale it with one.

Soul Reaver - Intro

I wish prerendered video cut scenes would make a comeback.

As I said, I abandoned playing Defiance, but I liked the style of the series, so I decided to give it a shot with the first game in the Soul Reaver series, after finding it on sale. I know Blood Omen is the actual first game and I know it’s supposed to be awesome, but it seems to be quite different in style to the other ones, so I decided to skip it for now.

Does Soul Reaver work on Windows 8?

Short answer? Yes, yes it does.

A slightly longer answer would be that it runs fine, but it has some issues. The GOG version runs in full 1920×1080 resolution and my generic DualShock rip-off controller works, but it has issues with analog controls, so I have to play with the d-pad.

The sound also sometimes has issues where it stops working or works on a delay, bit this only happens after lengthy playing sessions. Other than that, the game works nicely and the experience is very enjoyable, provided you don’t have an issue with graphics.

Soul Reaver - Graphics

It can look nasty up close, but most of the time, the game looks nice enough.

Actually, I’d even say the graphics are fine, even impressive, considering the era. The models are of low fidelity, of course, and there are no facial animations, but this is offset by extremely nice voice-overs.  The soundtrack is amazing and very atmospheric. It fits the game perfectly. Raziel’s wing animations and the shift between the material and the spectral realm are also very nicely animated. I wonder if the game looked as good on the PlayStation as it did on the PC, because I don’t remember it.

The Plot

The story of the game is that Kain doomed the world of Nosgoth by not sacrificing himself to restore it. Instead, he raised a bunch of vampire lieutenants and basically besieged the entire world. Now, vampires mutate over time, gaining new abilities, etc., so Raziel, the protagonist, somehow managed to develop actual wings.

Soul Reaver - Elder God

The Elder God is a “Cthulhuesque” creature.

In an act of jealousy, Kain tears of Raziel’s wings and throws him into the Lake of the Dead, a large, natural whirlpool. Since Raziel is a vampire, the water kills him, but some time later, he gets resurrected by an entity calling itself “The Elder God”, as a soul reaver – a creature that feeds on souls like a vampire would feed on blood. Apparently, the vampires threw the flow of souls out of balance, so it’s now Raziel’s job to kill his brothers and restore the balance.

Killing Melchiah

The first part of the game was sort of a tutorial. This game was quite complex for its time and it introduced a few very original elements, so the Crash Bandicoot style of introductions was pretty much out of the question. Still, the game doesn’t consider the player completely incompetent, so quite a lot was left for me to figure out on my own. This caused me to get stuck on some puzzles along the way, but also made it feel so much better when I finally did figure it out.

Soul Reaver - Puzzles

The puzzles up to now were mostly leaver and block based.

Eventually, after familiarization with the realm shifting feature, some relatively easy block pushing puzzles and a lot of fighting with zombie vampires, I got to the area belonging to Raziel’s former clan. I got all the way through it, circled back and unlocked a shortcut to the back area by pushing a block on top of another one and creating a new route, I got really stuck.

I couldn’t find any way to continue. Every single new route I found and tried ended up needing another ability to get further and the Melchahim clan lands seemed to be fully explored. I actually ended up wandering into the human city and took note of a lot of items I’ll be able to pick up later, but I wasn’t able to advance the story any further.

Eventually, though, I did figure it out. The shortcut in the Melchahim area wasn’t a shortcut. I was supposed to move the two blocks to the side a bit to unlock a whole new route, which lead me to a larger block puzzle. After using some braziers to collapse a whole floor, I finally opened the gate to Melchiah, Raziel’s brother and the first boss.

Soul Reaver - Melchiah

Melchiah is not a pretty guy!

Defeating Melchiah was another puzzle. I had to lure him under a bared gate and drop it on him. After that, I needed to do it with a second gate and finally lure him into the cage in the center and drop a huge grinder on top of him.

Defeating Melchiah gave me my first ability. I could now pass through bared gates in the spectral realm. Nearby in the area, there was a gate like that which lead to a room with an item that increases my health, so I collected that soon enough. I need to collect five of those to actually get an increase, though, so there wasn’t any change in my stats yet.

The Elder God let me know where to go next, but for now, I think I’ll do some exploring of the areas I was already in, to see if there’s anything else I can collect.

By the way, did I mention the music in this game is awesome?

[youtube url=”http://www.youtube.com/watch?v=nDIuxzYjmjM” width=”400″ height=”255″]

 

The Positive

Over the last few days, I’ve invested several hours into Path of Exile. Biljeznica, my Witch, got close to level 20 and finished Act I as well as several quests in Act II. For now, the game is still quite fun and I’m greatly enjoying it.  I got a few more respec points, so I completely shifted focus from minions towards fire spells. Once I get more, I intend to also drop focus from mana regeneration, since I’m really not lacking mana at all, thanks to my Clarity aura.

Path of Exile - UI

This “sword” basically doubled my DPS. It dropped from one of the unique bosses.

The Fireball seems to be getting less useful, with Firestorm doing more damage even against single enemies.  As for the Fire Run, thanks to a +Dexterity amulet, I’m still using and leveling it, but it’s becoming more and more obvious it’s really meant to be  Dexterity skill.

I also found a couple of gems belonging to a new type – the support gem. Instead of giving you a new skill, support gems add special bonuses to the skills they are connected to via a socket. For instance, there’s a support gem that increases the life of minions summoned by the summon gem it’s connected to. It’s a bit limiting and I actually think I’d prefer if they didn’t have to be connected to another gem via socket connections, but it’s still an interesting feature to mess around with.

 The Negative

The more I play, the more obvious it becomes that the complexity and the amount of choices are all just an illusion. There’s a couple of paths I can pick from on the skill grid, but once I pick one, that’s it – 90% of the skill  grid becomes off-limits.

Path of Exile - Story

The story is told in the style of Diablo 2, but it doesn’t really capture me.

The same goes for active skills and equipment. The game is old school both in a good and a bad way. Right now, I’m still looking forward to the next level, but I can see myself not seeing the point of it as soon as I realize my improvised build is not good enough, which will probably happen eventually, since I’m not a theorycrafter and I haven’t done any research in advance.

Diablo 3 and it’s “change builds as you please” approach isn’t the perfect solution, but neither is this. I’m not even sure that there is a perfect solution at this point, but the way it is now, I probably won’t play for a lot longer.

Path of Exile - Title Screen

The acclaimed Diablo-killer, Path of Exile, finally got into open beta a few days ago, so I decided to succumb to the hype and install it. Almost everyone praises the game and the annoying part of the fans also keeps comparing it to Diablo 3 and saying how much better than Diablo 3 it is, so guess what? I’m going to do the same,  kind off.

Is it a Diablo killer? That’s really a question not very bright people usually ask so I’m going to skip answering it, because my audience isn’t dumb. Is it a good game? Well, the first couple of hours are good, which says a lot.

Path of Exile - Start

I started out with the Witch. She seems fun.

I like the skill system, and I like the passive system. I also like the weirdly skewed isometric camera perspective and graphics which use modern effects but somehow, in a way I can’t exactly explain, they feel old school, more akin to the late 90’s ARPGs like Diablo 2.

There’s no money in the game, which I also kind of like, but I’m not sure how it will work later in the game. For now, you basically trade items for materials, which you can then trade for different items, skill gems or different materials.

Skill Gems?

Yup, skill gems. The classes are exclusively defined by the passive skills they have available, of which you can learn one per level by activating them on a huge skill grid, similar to the sphere grid of Final Fantasy X.  As for the active skills, you use them by equipping skill gems which drop randomly from monsters. You place these skill gems into slots on your equipment, but you can easily remove them and put them into another item, so you aren’t limiting your gear in any way.

Path of Exile - Town

The voice acting is actually pretty good, especially if you consider it’s a relatively low-budget game.

The more you use a skill, the more experience it gains and the faster it gains levels. An increase in the level of the skill means more damage, more life for summons or some other increase in power which fits the skill. I might be lying here, but I don’t think the skills get bound to your character, so it’s possible you can trade these highly leveled skill gems between your characters as well as with other players. Overall, it seems like a very fun system with a lot of things to explore. For now, it’s extremely fun, but as I said, I have no way of knowing how much fun it will be later.

As for the passive skill grid, there’s no option to respec directly, but you do get a couple of respec points from quests throughout the game, which allow you to reallocate a few skill points you’ve previously spent. You can also earn these respec points from Orbs of Regret, but I’m not sure how you get those. They probably become available later in the game or something. In any case, this to feels like it’ll be a lot of fun to experiment with.

Path of Exile is a Great Game

There! I’ve said it. Heck, I’ll even compare it. At this point, I’d rather play Path of Exile than Diablo 3. That might be because I played Diablo 3 for a long time, or it might be that it actually is a better game overall. I don’t know and I don’t care. What I do know is that I’m having fun with Path of Exile right now.

But What About the Game

I actually didn’t say anything about what I did. I picked the witch as my starting character. I went for extra mana and mana regeneration with the passives first, then switched to summoning bonuses, and recently decided to drop those via the two respec points I got from an early quest and switch to damage and cast speed. As for my spells, I’m mostly fire focused. I use Fireball as my left mouse button attack, Fire Trap on my right mouse and Firestorm as my first extra skill. On my middle mouse button, I use Summon Zombie, purely to have some meat between myself and the enemies.

Path of Exile - Cave

The caves are nice and dark, though it’s a bit hard to target the enemies.

I’m having a lot of fun, but it’s getting sort of obvious you can’t just invest points at random, since respecing isn’t as easy as with Diablo 3. It means I get to experiment less, but it also means I need to think more every time I gain a level. Fun, but different fun!

That’s right. After all these years, I’ve finally managed to complete this amazing classic god game. Populous: The Beginning has always been one of my favorites, but it has also been a thorn in my side, since I never even finished half of it as a kid. Thanks to the magic of Good Old Games, I could finally do it and it was worth every single one of the many hours I’ve spent doing it.

Journey’s End

Journey’s End was technically the last level I needed to complete before my shaman could finally realize her plan and become a god. It was definitely not an easy one.

I started out on a small piece of land on a peninsula surrounded by the three enemy tribes. While I only had a few huts, all of them already had pretty much fully built settlements. Even worse, those that didn’t have a nice route towards me were just a Land Bridge away, which the Matak nicely demonstrated just a minute or two into the level.

I started immediately charging my own Land Bridge so I could create some extra room for my buildings. At first, I used my shaman and her spells to repel the early attacks, but I rushed to get a fire warriors training hut as well as a balloon hut as soon as I could. This was a huge gamble since I was low on room already, but it paid of. Once I had a few airborne fire warriors, I could repel the enemy attacks more easily and now actually had time to charge up the crucial spells I needed, such as Swamp.

Populous - Journey's End

The starting location was NOT a good place to be in.

Pretty soon, the Chumara started attacking with balloons of their own, but lucky for me, I already had a small force of fire warriors and, since they used a mixed force of attackers, I could easily take care of their shaman and then pick off the ground forces without any difficulty.

This got me a huge fleet of stolen balloons, so I trained up even more fire warriors and decided to go after the Matak, since they seemed the weakest and their lands seemed to have plenty of trees which I lacked. This turned out to be the correct strategy, so the Matak were destroyed pretty soon.

Now I could finally build up my village properly on the Matak terrain, so that was exactly what I did, using my shaman in the meantime to do some harassment. Once I had an even bigger flying army I could use, I started focusing on the Dakini and the Chumara in order. They managed to repel a couple of attacks and even started a few counter attacks, but eventually, I worn both of the tribes down and managed to defeat them. The Chumara were definitely the hardest, since they had access to balloons of their own and also loved creating fire warriors.

 

Populous - The Beginning

Time to get my godhood…

In any case, the level and technically the game, were both won. I wasn’t done yet, though.

The Beginning

I got myself a bonus level to play with. The beginning is a level where every tribe, including my own, has a fully built up village. The catch was, I was in the middle of all of them. The fun part of it was that my shaman was now a god.  What this meant was that I could cast any of my spells on any point of the map, as long as I had the mana for it. Fun times!

To be completely honest, I wasn’t ready for this kind of power. My first two tries failed miserably, because I though I could just focus on my spells and ignore my village. I guess I wouldn’t be a very good god, because I missed the part where I needed villagers to get mana for my spells.

Eventually, I figured this out, so I started focusing on building up my population and defending until I could increase my mana income enough to go on the offensive. I focused on sinking the routes towards my village, being careful to keep the trees growing on those routes on my side of the sea. Once I got rid of one tribe’s route of attack, I could more easily defend against the other two. Once all of them were gone, I was finally able to go on the offensive.

And what a glorious offensive it was!

No sinking this time. I cast a charge of swamp on the three places where the enemy shamans loved to hang out and then used the huge amount of mana I was getting to obliterate everything. Volcano, Angel of Death, Firestorm, Tornado, Earthquake… Everything was used and no one was spared.

The Dakini went down first, followed by the Matak, keeping the Chumara for last. They were a bit stubborn, hiding the last few of their villagers on various parts of the map, but eventually, I exterminated every single last one of them. The universe was mine.

 

I’ve slacked off for almost a week now, but I finally made myself do a write-up about the next two Populous: The Beginning levels I’ve managed to complete.

Solo

Solo was one of my favorite levels. All I had at my disposal here was my shaman and I needed to use her to destroy all three of the enemy tribes. Luckily, I had some spells ready right at the start, and I could also  pray at various obelisks to recharge my spells or gain other important bonuses.

I started out right next to the Dakini, so I used a Tornado, some Lightning and then mostly Blast to completely destroy the small village they had. Once they were out of the way, I could focus on the Matak and the Chumara.

I used a boat left behind by the Dakini to get to the Chumara island and then created a path to one of their balloons with the Land Bridge. Once I was in the baloon, I was ready to do my thing. Some Erodes, Earthquakes, a Volcano and a Tornado were enough to get rid of the Chumara, but I also cast an Angel of Death for good measure.

Populous - Solo

Thanks to my balloon, I didn’t even need this last obelisk.

Luckily, the Matak were relatively near, so my dragon just moved on to kill them once the Chumara were gone. I joined him, but only after I prayed at one of the obelisks for some extra mana. Pretty soon, the Matak were destroyed to and I didn’t even have to pray at the last obelisk to destroy them.

An awesome level, but it didn’t take long to beat. Funny thing, though. I had a few Chumara warriors hypnotized when I destroyed them, which made the warriors completely fall under my command. If I had a brave among them, I could’ve probably built up my base just like in any other level. As it was, I just used them to get an extra charge or two of Blast.

Inferno

Inferno was a level with an extremely dark and creepy atmosphere. The planet had oceans of blood and you could actually hear screams when the camera was above the ocean.

I started out on a massive continent shared between the Dakini, the Matak and myself, with the Chumara on a smaller continent of their own. The Dakini and the Matak mostly ignored me and instead fought themselves, though I did have to fend off a couple of air assaults from the Dakini. The most annoying part were definitely the Chumara, though, with their constant wave of spies being sent to destroy my buildings.

I manage do defend well enough for my village to grow and eventually created a huge wall of balloons and towers to defend against my two neighbors. A bunch of well placed airborne fire warriors also started clearing Chumara spies before they could reach my shore.

Populous - Inferno

I actually used a small force of fire warriors to clear the level a bit faster. They work, as long as the enemy shaman doesn’t get to close.

Once my shaman was airborne and I had enough mana, I started sinking the Dakini first, so their shaman’s reincarnation site was soon separated from the rest of their village. I placed a couple of fire warriors above the site, so the shaman was reduced to a mana battery.

Then I cast some destruction spells on the Matak, before I moved on to completely clear the Chumara. This took a while, but wasn’t very hard. After about half an hour, I returned to the Matak and destroyed them next, saving the Dakini and their mana battery for last.

Again, I have to say this, Populous is an awesome game!

I’m getting close to the end here! Another two levels of Populous: The Beginning, I finally managed to write about.

Archipelago

Archipelago is the perfect name for this level. The Dakinia were the only tribe I had to face here, but they had a huge advantage compared to how and where I started. I had a tiny island, surrounded by other tiny islands, while they had a fully built up village on a large continent.

After converting the few wildmen on my own island, I managed to get another few on a nearby island, so I started building up two smaller villages at the same time. I also immediately began charging Land Bridge, so I can connect a few of the islands together.

Populous - Archipelago

I’m getting close to that awesome final level!

Pretty soon, the Dakini started attacking via boats, so I had to repel the first couple attacks with the blast spell alone. As soon as I had the room, I built a Fire Warriors training hut and trained a couple of fire warriors to place on the hill next to my reincarnation site. This made the attacks easier to handle, but I wasn’t completely safe until I built six guard towers and placed the fire warriors inside.

By that point, my plateau was starting to get formed and I finally had a good enough mana income to keep growing my land mass at a decent rate. Once I was ready, I couldn’t do my usual thing, sadly, since I didn’t have access to the balloon hut on this level. Instead, I first sneaked my shaman into the knowledge vault to learn the Angel of Death spell and then started sneakily flattening and lowering the closest part of the enemy island. Once I got rid of all the high grounds I could, I started expanding my plateau towards the enemy and placed a large amount of fire warriors on this strip of high ground.

From this location, I could easily target most of the village with my spells, so after another ten minutes, the level was won.

Fractured Earth

Fractured Earth was a fun, but somewhat difficult level, which I had to repeat several times, mostly due to not completely realizing what was going on and what I needed to do on my first couple of tries. The level was volcanic, with oceans replaced with lava. It was also covered in fissures which periodically erupted, basically causing Volcanoes and Earthquakes to be cast on the location of the eruption. The only way to stop this from happening was to cast Flatten on the spot and seal the fissure.

Populous - Fractured Earth

The amount of red makes the level seem really dark and scary.

This was also the level where I was finally able to learn the Volcano spell, which is awesome, but doesn’t really agree with my usual strategy of sinking the enemy, since it leaves behind a huge land mass after the volcano is done. It also casts a lot of mana, so I only used it once on the level, as close to the middle of the enemy village as I could.

I got the Volcano early and after that, I started focusing on defense, until I was finally able to start wrecking havoc with my shaman. As usual, I had my defense of fire warriors at my village and a trigger happy shaman with a charged Erode spell do their thing and in about 30 minutes, the level was cleared.

Did I mention Populous: The Beginning is a great game? Because it is!