Pokemon Yellow - Ninja Gym

In this session, I didn’t clear a lot of gyms, but I did manage to catch two legendary Pokemon.

After beating Sabrina, I went south to Fuchsia City and got the Super Rod along the way. Fuchsia City is the city containing the Safari Zone in the first generation games. Now, if you remember correctly Ash caught a total of 30 Tauros at the Safari Zone, but I only caught one for now. I might get more later, but Ash never used more than one in the anime as far as I remember, so I don’t see the point in catching more now. I’ll probably end up doing it in later games, when I meet them in the wild.

Pokemon Yellow - Ninja Gym

The Fuchsia Gym was relatively easy.

After getting some guy’s fake teeth and the HM03 – Surf at the Zone, I got out and went to clear the gym. The gym had a ninja theme and mostly contained bug and poison Pokemon. The gym gave me some trouble, but not too much. The guy who lost his teeth also gave me HM04 – Strength for my trouble.

Before leaving for the next gym, I went back north, but this time via the cycling road, to get some experience and probably the most important item in the game –  HM02 Fly. To those who aren’t familiar with the game, Fly allows you to go ti any city in the game instantly, as long as it was already visited in the past. Of course, to use it, you need to have a Pokemon who’s able to learn the move. Pidgeotto was extremely useful from now on.

Pokemon Yellow - Zapdos

Zapdos can be found at the Electrical Plant

With all of that out of the way, I went northeast, to the Electrical Plant, which is an optional dungeon reachable from Route 9 via Surf. The place mostly contained electrical Pokemon, the most important one being Zapdos, the legendary electrical bird of the first generation. Ash never caught one, but I decided to do it anyway. Thanks to Pikachu and some luck, I managed to do it with my fourth Ultra Ball.  I won’t be using it, though.

Pokemon Yellow - Krabby

I finally caught Krabby at the Seafoam Islands.

After the Electrical Plant, I went south of Fuchsia city to another optional dungeon – Seafoam Islands. This is where I finally caught my Krabby which I should’ve gotten way earlier in the game if the anime has anything to say about it.  The other Pokemon I caught here was Articuno, the legendary ice bird of the first generation. Again, Ash never caught one, but I wanted to have it in my collection. It took around ten Ultra Balls, but I got it, mostly thanks to the fact that Pikachu got it down to almost zero health with one hit.

 

Pokemon Yellow - Articuno

Articuno was another legendary I caught.

With all of this done, it was time to get to the next gym, at Cinnabar Island.

In this session, I got through a really big chunk of Pokemon Yellow, clearing out three gyms and getting most of the mid-game stuff.

After going back to Pewter City to get the Old Amber, I passed through Lavender town on my way to Celadon City. There, I’ve spent a huge amount of money at the department store and an even larger amount of time at the game corner, with nothing to show for it. Seriously, I got lost in the gambling, spending far too much time to earn coins, before realizing I can’t get anything I’m actually interested in.

Pokemon Yellow - Game Corner

Even with the fast-forward feature, the Game Corner is a boring place.

Eventually, I got through the secret passage and cleared the Team Rocket area, fighting Jesse and James again. I also fought Gary somewhere along the way and cleared the local gym while I was there.

Pokemon Yellow - Gary

He does love to fight the player at inconvenient times.

I finally got back to Lavender Town, where I could finally get to the top of the tower and save Mr. Fuji, thanks to the Sylph Scope I got in the Team Rocket base. That’s where I got the Pokemon Flute, so I was finally able to wake up Snorlax (or Relaxo in German). Sadly, I forgot that Ash actually caught one, so I skipped on that part. Hopefully, I’ll be able to get one later.

Pokemon Yellow - Snorlax

Snorlax was called Relaxo in the German dub.

Finally, I went to Saffron City where I could now clear the Team Rocket HQ and finally beat Giovanni. I’m actually almost sure this is where I fought Gary. I know it was some time during this session and a douche like that would almost certainly attack me close to the boss room,when I’m at my weakest.

In any case, I beat Gary and I beat Giovanni.  The Sylph Company president gave me my Master Ball and  I was able to move on to clearing Erika’s Gym. That was pretty much the last thing I did in this session.

Pokemon Yellow - Erika

As usual, Pikachu was my life saver.

Oh, and Charmeleon evolved to Charizard. He still obeys me, though.

I’d say it was time for some more Pokemon Yellow today, but in  truth, I actually completed several sessions over the last few days, so I’m just writing about it when I get the chance (and the willpower).

In this one, I got from Cerulean city all the way to and through the Diglett’s Cave. The first thing I did after beating Misty was to go north and get a Charmander from some random guy there. In the anime, Ash finds an abandoned Charmander (or Glumanda, as I remember it) and takes it in, but in the game, the trainer just gives it away instead of abandoning it.

Pokemon Yellow - Getting Charmander

Charmander isn’t outright abandoned in the game, but it might as well be.

I went to see Bill and got his ticket to the S.S. Anne, where I fought a bunch of trainers and mostly majorly leveled up my Pikachu. I didn’t completely neglect my other Pokemon, though, so my Charmander soon evolved to. As for Bulbasaur, I keep forgetting to cancel his evolution, but luckily, I have the rewind feature of the emulator for that. I swear I’m not using it for anything else, though.

Pokemon Yellow - Charmeleon

I didn’t get it in an actual trade, so I won’t be getting the whole “it’s not listening” issue.

I actually had to clear most of the S.S. Anne, before I finally got the HM01 – Cut from the captain. Well, technically, I only had to beat the captain, but it’s free XP and money so I cleared it anyway. Thanks to Cut, I could finally enter the gym and beat it, which was relatively simple, mostly thanks to Bulbasaur and Picachu, who I’ve thought some normal and fighting moves. That is, at least I think they’re normal and fighting moves. I can’t really be sure without googleing.

Pokemon Yellow - S.S. Anne

Time for some money and XP.

After clearing the gym, I also got Squirtle from a local officer Jenny (Schiggy from the German dub). In the anime, Ash befriends a leader of a local Squirtle gang instead.  Now I have another Pokemon  whose evolution I keep cancelling.

Pokemon Yellow - Squirtle

A water type, just in time for a cave full of ground types. How did they know!?

Finally, I got to the Diglett’s Cave and went through it, mostly with the help of my new Squirtle. Next up, I’ll go back to Pewter city to get the old amber from the back of the museum. Again, it’s not something Ash did, but I want it for my collection anyway.

I’ve added a new challenge to my list which again involved playing through a series of games. I know I still have the Zelda challenge to beat, but I think this one might be a bit more interesting.

 

 

I want to play through the generations in order, so I picked Yellow as my first game, since it follows the anime most faithfully of the three.  At first I thought I might have an issue with the graphics, since the old GameBoy really hasn’t aged well on that department, but I quickly got used to it. What I can’t get used to is that the sound on the emulator get’s truly horrible now and then. Lucky for me, I’m mostly playing through the game on fast-forward, so I don’t get the chance to notice it to often.

Pokemon Yellow - Name

I decided to name myself Nikola, because I’m an idiot and I forgot I’m playing as Ash

Pokemon Yellow starts a bit differently than usual. The professor isn’t at the lab. Instead, he stops me from going into the tall grass and catches a Pikachu there. Once my rival, Gary, takes the Pokemon Oak meant to give me, I get Pikachu instead and he gets to walk around behind me through the entire game.

Catching a Pidgey and leveling it was faster than waiting for a Pidgeotto.

Catching a Pidgey and leveling it was faster than waiting for a Pidgeotto. This one was Taubsy in the German dub of the anime.

I went through the usual notions of going to the next town, going back to deliver something and then finally moving on from town to town, learning the game. Since Ash sucks as a trainer, I didn’t even try to catch anything until Viridian forest, where I caught a Caterpie and a Pidgey. I know I was supposed to get a Pidgeotto, but I didn’t feel like waiting around until I encounter one, so I did the next best thing – I grind-leveled Pidgey until it evolved. I also evolved Caterpie into Metapod, but decided to wait for a bit before I leveled him into a Butterfree.

Pokemon Yellow - Brock

Brock might be a bit dumb, but Ash is pure stupidity.

After a lot of walking (on fast-forward) I finally got to the Pewter Gym, where I decided Ash was a cheater. There was no way he beat Brock with a Pikachu with so little grinding. I actually had to level Pikachu all the way to 17 at which point I still won due to pure luck of a critical hit. I have no idea how that kid got any badges, but it sure wasn’t skill or strategy. Still, he did it with a Pikachu, so I had to do it to.

Pokemon Yellow - Team Rocket

I don’t know about Red and Blue, but in Yellow, you actually keep encountering the terrible duo.

I got the badge and I moved on through Mt. Moon, where I got the Dome fossil. I intend to use it and put the Pokemon in the PC as soon as I get it, simply so I can transfer these rare Pokemon between games later. It’s not following the story, but since I’m playing through all the games, I might as well create a collection. I also fought Team Rocket along the way.

Pokemon Yellow - Bulbasaur

I remember this one as Bisasam from the German anime dub. I don’t really like grass types.

Next up, I got to Cerulean city, where I beat Misty easily, mostly because I couldn’t remember which Pokemon Ash used against her. Based on his track record, he probably decided Pikachu wasn’t the best choice. It was for me, though, so I had no trouble whatsoever. I also got Bulbasaur from a person in the city. Ash catches it in a hidden village in the anime, but there’s no hidden village in the game. Sadly, since there’s no Everstone in Pokemon Yellow, I have to keep remembering to cancel his evolution at each level up.

At this point, I was playing for well over an hour, or about 15 hours if you could believe the game save. Gotta love that fast-forward feature. This was the end of the session.

 

 

That’s right. After all these years, I’ve finally managed to complete this amazing classic god game. Populous: The Beginning has always been one of my favorites, but it has also been a thorn in my side, since I never even finished half of it as a kid. Thanks to the magic of Good Old Games, I could finally do it and it was worth every single one of the many hours I’ve spent doing it.

Journey’s End

Journey’s End was technically the last level I needed to complete before my shaman could finally realize her plan and become a god. It was definitely not an easy one.

I started out on a small piece of land on a peninsula surrounded by the three enemy tribes. While I only had a few huts, all of them already had pretty much fully built settlements. Even worse, those that didn’t have a nice route towards me were just a Land Bridge away, which the Matak nicely demonstrated just a minute or two into the level.

I started immediately charging my own Land Bridge so I could create some extra room for my buildings. At first, I used my shaman and her spells to repel the early attacks, but I rushed to get a fire warriors training hut as well as a balloon hut as soon as I could. This was a huge gamble since I was low on room already, but it paid of. Once I had a few airborne fire warriors, I could repel the enemy attacks more easily and now actually had time to charge up the crucial spells I needed, such as Swamp.

Populous - Journey's End

The starting location was NOT a good place to be in.

Pretty soon, the Chumara started attacking with balloons of their own, but lucky for me, I already had a small force of fire warriors and, since they used a mixed force of attackers, I could easily take care of their shaman and then pick off the ground forces without any difficulty.

This got me a huge fleet of stolen balloons, so I trained up even more fire warriors and decided to go after the Matak, since they seemed the weakest and their lands seemed to have plenty of trees which I lacked. This turned out to be the correct strategy, so the Matak were destroyed pretty soon.

Now I could finally build up my village properly on the Matak terrain, so that was exactly what I did, using my shaman in the meantime to do some harassment. Once I had an even bigger flying army I could use, I started focusing on the Dakini and the Chumara in order. They managed to repel a couple of attacks and even started a few counter attacks, but eventually, I worn both of the tribes down and managed to defeat them. The Chumara were definitely the hardest, since they had access to balloons of their own and also loved creating fire warriors.

 

Populous - The Beginning

Time to get my godhood…

In any case, the level and technically the game, were both won. I wasn’t done yet, though.

The Beginning

I got myself a bonus level to play with. The beginning is a level where every tribe, including my own, has a fully built up village. The catch was, I was in the middle of all of them. The fun part of it was that my shaman was now a god.  What this meant was that I could cast any of my spells on any point of the map, as long as I had the mana for it. Fun times!

To be completely honest, I wasn’t ready for this kind of power. My first two tries failed miserably, because I though I could just focus on my spells and ignore my village. I guess I wouldn’t be a very good god, because I missed the part where I needed villagers to get mana for my spells.

Eventually, I figured this out, so I started focusing on building up my population and defending until I could increase my mana income enough to go on the offensive. I focused on sinking the routes towards my village, being careful to keep the trees growing on those routes on my side of the sea. Once I got rid of one tribe’s route of attack, I could more easily defend against the other two. Once all of them were gone, I was finally able to go on the offensive.

And what a glorious offensive it was!

No sinking this time. I cast a charge of swamp on the three places where the enemy shamans loved to hang out and then used the huge amount of mana I was getting to obliterate everything. Volcano, Angel of Death, Firestorm, Tornado, Earthquake… Everything was used and no one was spared.

The Dakini went down first, followed by the Matak, keeping the Chumara for last. They were a bit stubborn, hiding the last few of their villagers on various parts of the map, but eventually, I exterminated every single last one of them. The universe was mine.

 

I’ve slacked off for almost a week now, but I finally made myself do a write-up about the next two Populous: The Beginning levels I’ve managed to complete.

Solo

Solo was one of my favorite levels. All I had at my disposal here was my shaman and I needed to use her to destroy all three of the enemy tribes. Luckily, I had some spells ready right at the start, and I could also  pray at various obelisks to recharge my spells or gain other important bonuses.

I started out right next to the Dakini, so I used a Tornado, some Lightning and then mostly Blast to completely destroy the small village they had. Once they were out of the way, I could focus on the Matak and the Chumara.

I used a boat left behind by the Dakini to get to the Chumara island and then created a path to one of their balloons with the Land Bridge. Once I was in the baloon, I was ready to do my thing. Some Erodes, Earthquakes, a Volcano and a Tornado were enough to get rid of the Chumara, but I also cast an Angel of Death for good measure.

Populous - Solo

Thanks to my balloon, I didn’t even need this last obelisk.

Luckily, the Matak were relatively near, so my dragon just moved on to kill them once the Chumara were gone. I joined him, but only after I prayed at one of the obelisks for some extra mana. Pretty soon, the Matak were destroyed to and I didn’t even have to pray at the last obelisk to destroy them.

An awesome level, but it didn’t take long to beat. Funny thing, though. I had a few Chumara warriors hypnotized when I destroyed them, which made the warriors completely fall under my command. If I had a brave among them, I could’ve probably built up my base just like in any other level. As it was, I just used them to get an extra charge or two of Blast.

Inferno

Inferno was a level with an extremely dark and creepy atmosphere. The planet had oceans of blood and you could actually hear screams when the camera was above the ocean.

I started out on a massive continent shared between the Dakini, the Matak and myself, with the Chumara on a smaller continent of their own. The Dakini and the Matak mostly ignored me and instead fought themselves, though I did have to fend off a couple of air assaults from the Dakini. The most annoying part were definitely the Chumara, though, with their constant wave of spies being sent to destroy my buildings.

I manage do defend well enough for my village to grow and eventually created a huge wall of balloons and towers to defend against my two neighbors. A bunch of well placed airborne fire warriors also started clearing Chumara spies before they could reach my shore.

Populous - Inferno

I actually used a small force of fire warriors to clear the level a bit faster. They work, as long as the enemy shaman doesn’t get to close.

Once my shaman was airborne and I had enough mana, I started sinking the Dakini first, so their shaman’s reincarnation site was soon separated from the rest of their village. I placed a couple of fire warriors above the site, so the shaman was reduced to a mana battery.

Then I cast some destruction spells on the Matak, before I moved on to completely clear the Chumara. This took a while, but wasn’t very hard. After about half an hour, I returned to the Matak and destroyed them next, saving the Dakini and their mana battery for last.

Again, I have to say this, Populous is an awesome game!

I’m getting close to the end here! Another two levels of Populous: The Beginning, I finally managed to write about.

Archipelago

Archipelago is the perfect name for this level. The Dakinia were the only tribe I had to face here, but they had a huge advantage compared to how and where I started. I had a tiny island, surrounded by other tiny islands, while they had a fully built up village on a large continent.

After converting the few wildmen on my own island, I managed to get another few on a nearby island, so I started building up two smaller villages at the same time. I also immediately began charging Land Bridge, so I can connect a few of the islands together.

Populous - Archipelago

I’m getting close to that awesome final level!

Pretty soon, the Dakini started attacking via boats, so I had to repel the first couple attacks with the blast spell alone. As soon as I had the room, I built a Fire Warriors training hut and trained a couple of fire warriors to place on the hill next to my reincarnation site. This made the attacks easier to handle, but I wasn’t completely safe until I built six guard towers and placed the fire warriors inside.

By that point, my plateau was starting to get formed and I finally had a good enough mana income to keep growing my land mass at a decent rate. Once I was ready, I couldn’t do my usual thing, sadly, since I didn’t have access to the balloon hut on this level. Instead, I first sneaked my shaman into the knowledge vault to learn the Angel of Death spell and then started sneakily flattening and lowering the closest part of the enemy island. Once I got rid of all the high grounds I could, I started expanding my plateau towards the enemy and placed a large amount of fire warriors on this strip of high ground.

From this location, I could easily target most of the village with my spells, so after another ten minutes, the level was won.

Fractured Earth

Fractured Earth was a fun, but somewhat difficult level, which I had to repeat several times, mostly due to not completely realizing what was going on and what I needed to do on my first couple of tries. The level was volcanic, with oceans replaced with lava. It was also covered in fissures which periodically erupted, basically causing Volcanoes and Earthquakes to be cast on the location of the eruption. The only way to stop this from happening was to cast Flatten on the spot and seal the fissure.

Populous - Fractured Earth

The amount of red makes the level seem really dark and scary.

This was also the level where I was finally able to learn the Volcano spell, which is awesome, but doesn’t really agree with my usual strategy of sinking the enemy, since it leaves behind a huge land mass after the volcano is done. It also casts a lot of mana, so I only used it once on the level, as close to the middle of the enemy village as I could.

I got the Volcano early and after that, I started focusing on defense, until I was finally able to start wrecking havoc with my shaman. As usual, I had my defense of fire warriors at my village and a trigger happy shaman with a charged Erode spell do their thing and in about 30 minutes, the level was cleared.

Did I mention Populous: The Beginning is a great game? Because it is!

Another few days and another couple of levels I got the time to write about, even though I completed these levels of Populous: The Beginning a few days ago. I’m not sure if it’s laziness or just lack of time, but it’s probably laziness.

Head Hunter

Head Hunter was another level with the Armageddon spell available, though this time, it wasn’t as obvious as with Middle Ground. It wasn’t a very difficult level and the approach to it was mostly classic. The difference was that I had very little room next to my reincarnation site, so I had to build a guard tower to be able to build huts faster. Eventually, I crossed the narrow bay nearby to a higher area with more trees and this is where I built up the largest part of my village. That is, I did this after I got rid of a group of Chumara fire warriors who managed to dig in at the top of the hill.

Populous - Head Hunters

Starting at this spot meant I had to waste a lot of wood to build a guard tower.

I rushed to get some fire warriors ready and started building up my village as much as I could. About fifteen minutes later, I had a decent village and my shaman was in his balloon, starting to wreak havoc on the enemy villages. I’m probably boring you here, so I’ll keep it short. I did what I always do. I used my shaman to sink the enemy villages into the see, while producing more and more balloons and filling them with fire warriors for defense.

The Chumara kept trying to pray at the Armageddon stone head and their shaman was part of the prayer group, so that was a nice, constant source of extra mana. I didn’t even need to place Swamp at the head, since the praying always took long enough for me to get there myself and clear the area with Lightning.

Once I was fine with how week the tribes became, I prayed at the heady myself and cast Armageddon.

Unlikely Allies

Unlikely Allies was the first and only level where I had an ally in the form of an extremely weak Chumara tribe. Lucky for me, this meant I wasn’t attacked at all in the early game. Unlucky for me, the Chumara really was weak and useless, so I was forced to defend them.

 

Populous - Unlikely Allies

Once my ally was safe, I began creating my plateau.

After barely repelling some attacks with my shaman, mostly thanks to the three charges of Teleport I got by praying at a stone head, I managed to scrape enough mana together to place some swamps on the narrow path between the Dakini and the Chumara. This gave me enough time to form a balloon squad of fire warriors and place them at the edge of the plateau leading up to the Chumara village. This force was enough to repel most of the attacks from then on, so I was able to finally focus on my village.

At this point, the Dakini started using boats to attack me, so I had to build up defenses at home as well. After about an hour of light play, I transformed my entire continent into a single, large plateau and then started focusing on completely sinking the Dakini. In another fifteen minutes, the level was won.

I’m not sure if I said this, but Populous: The Beginning is an awesome game.

Quite a lot has happened since the last time I wrote about my play through, but honestly, I’m getting kind of tired of just retelling the story of the game in these articles. I’ve done this with all three of the Final Fantasy games as well as the Witcher, but I’d like to write more about the mechanics and other gameplay elements instead. This is why I’ll try to only shortly focus on the story in Grandia from now on.

 

The Story from New Parm to the village of Luc

So since last time, Justin got on the ship to the new continent. On the ship, he found out Sue followed him and snuck on board, so they were forced to work as sailors for the duration of the trip. Soon, they met Feena, a third playable character, who was already an adventurer. The three of them went on board of a ghost ship and defeated the boss there before finally reaching New Parm.

Grandia - Squid Boss

The boss of the ghost ship was actually a giant squid.

In New Parm, Justin got extremely disappointed with the local Adventurer’s Guild, which turned out to be just a glorified tourist agency. The president of the guild also kidnapped Feena and tried to force her into marrying him, so there was that to. Sue and Justin rescued Feena and the three of them went to explore the nearby ruins where they talked to Liete again.

Grandia - World Map

Before Dom Ruins, you need to get through Rangle Mountains. You can find two mana eggs here, so between area’s go back to New Parm.

Returning from the ruins, they found a wounded kid with ah horns and a tail. The Garyle military, including Mullen, Leen and the three teenage girl generals were after the kid, so they imprisoned everyone. Thanks to some help from Leen, the group and the kid, named Ren, managed to escape and went to Ren’s home at Luc Village.

Grandia - Meeting Ren

Geez, Sue! Is it all about the looks for you?

The Garyle army followed and tried to steal a sacred statue, which turned out to be a huge spirit stone. It broke, but the army took half of it. Also, Leen turned out to be Feena’s sister! Right now, I’m heading for the End of the World, a huge wall which no one managed to climb yet. I guess I’ll be the first to do it.

Grandia - Leen and Feena

The game actually was hinting Leen is Feena’s sister. I noticed it this time, on my second play through.

The Game

Initially, I tried to train my skills intelligently, so I could get new, useful moves as soon as possible. Eventually, I realized there isn’t much point to this, because the game modifies the various formulas for experience gain so you can’t get to far ahead in any one skill or spell, and it’s extremely easy to catch up with skills you neglected for a while.

Grandia - Dom Ruins Save Point

Further down the path from here, there’s a line of stone head traps where you can boost your water magic easily.

This didn’t stop me from overtraining completely, though. At Don ruins, there is an area with traps that do damage to everyone in the party right next to a save point. Basically, I was able to use my healing spells in the field until I ran out of mana and then just go back to the save point to recover. I did this until everyone’s water magic was at level 5 or higher. By that point, the process became so slow I just didn’t feel like grinding anymore. Still, this gave me access to Slumber, All Heal and provided some very welcome stat boosts. The extra mana points will especially be useful.

Mana Eggs

Speaking of magic, I haven’t really said anything about how it works. Justin and Sue don’t start with any magic before they meet Feena, who starts with a the fire skill available. From then on, I can find items called mana eggs in various places of the world, as long as I explore everything thoroughly. Each mana egg can then be used at a shop to teach one skill to a character. There’s a limited amount of eggs, so I’m not sure if there’s enough for everyone to learn all four magic skills, so I decided to use the eggs on the characters who will stick with me until the end of the game first.

Grandia - Liete

Liete moves the story forward in the early game.

I guess I forgot about that. Grandia is a game with a relatively large number of characters, but you never really assemble your party in any way. Instead, old characters leave and new join at various points in the story. As I said, I’m not sure if I can get enough eggs to teach all the skills to all of them, so for now, I’ll be teaching the two who will be staying with me until the end – Justin and Feena.  Right now, Justin has already learned all four and Feena only lacks the Earth skill. I think I managed to get all the eggs I could to this point. I got:

  • One from the ghost ship boss
  • One in the sewers beneath New Parm
  • One on Merril Road
  • Two in Rangle Mountains (one in each sub-area)
  • One in Dom Ruins

I’m a bit worried I missed an egg in the Misty Forest, but I tried to explore everything, so I’m hoping I didn’t. In any case, that means I got a total of six eggs up to and including the village of Luc. Since the party can hold four characters, and I know Feena started with the Fire skill already available, this means I need at most fifteen total. I’m also 90% sure one of the final characters starts with plenty of skills learned, so the total number is probably even smaller.

When I played the game as a kid, I’ve definitely missed a bunch of eggs so I was also missing a lot of skills at the end, so I’ll do what I can to stop this from happening again.

The Skills and Spells

I like how the various moves you can do in battle don’t follow the usual mold as much as most other games do.  There’s no “Fire 1/2/3” in this one. There are stronger and weaker fire spells, but they differ in name, look, mechanics, basically everything other than the element. There are also combination such as fire + wind (thunder), water + wind (ice), etc.

Each character gets several weapon skills and four possible magical skills. Using any of the moves related to the skill provides some experience in that skill. Once 100 experience is collected, the character gains a skill level. To unlock moves you need a amount of levels in a certain combination of skills.

Grandia - Tremor

Tremor is the earliest earth spell that allows you to do damage while improving your skill.

In addition to this, each skill gain provides different stat bonuses, so you can actually specialize your characters to a degree. For instance, if I focus on axes and earth magic with Justin, he’ll do a lot more damage with the extra strength he gains. On the other hand, fire and sword skills will increase his wit. It’s quite a fun system, but for now, I’ve been using the “gotta catch ’em all” approach of using all the skills equally so I could get more moves sooner.

The Difficulty

Honestly, the game is really easy now. Part of it is probably due to abusing the trap mechanic at Dom ruins and part due to exploring everything, which made me get a lot of experience and money, which I then used to buy fresh equipment at every shop. Part of it also because I’m really still at the start of the game. The overall story isn’t really known yet and for now, the goals the game provides are very immediate – “go to the next area to learn more”.

Grandia - The Locker Room

The greatest moment of the three commanders.

Mostly, it’s because I have a better grasp of the mechanics now than what I had as a kid. Back then,  I was running away from monsters, getting ambushed, wasting mana eggs and focusing on the wrong skills. Now, I understand how to slow down enemies, cancel their attacks, move away from potential damage and just use all the skills at my disposal far more effectively. Thanks to this, several bosses I fought up to this point didn’t get a chance to hurt me even once.

As usual, here’s a write-up on two more levels I managed to complete in Populous: The Beginning. I’m actually a few levels ahead from my blog, but I haven’t completed the game yet. I  hope I’ll get there soon, though.

Bloodlust

Bloodlust is by far the hardest level I had to play through. Even now that I’m 4-5 levels ahead, I still consider it the hardest yet. From this point on, the enemy tribes started attacking with large armies instead of small raid groups. Even worse, I was basically surrounded. I actually had to restart the level several times before I finally managed to beat it.

After a few tries, thanks to a few well placed Swamps, I managed to build up a defensive force of fire warriors, so I could build in piece from then on. After that, I tried to do the usual by building up my village, strengthening the defenses and harassing with my shaman and her spells. It wasn’t working out as well as it used to, though, since I was getting attacked from all sides. Because of this, it basically turned into a war of attrition.

Populous - Bloodlust Level

No amount of fire warriors was able to stop the attacks from all sides.

Eventually, I weakened the enemy villages enough to cut the amount of attacks, so I was able to sink most of the Matak into the sea. With them out of the way, I focused on the other two villages in order, and the level was beaten.

My reward? The Bloodlust spell. I honestly haven’t used it once. I’m sure it’s good enough, but since I don’t fight any battles, I didn’t need it.

Middle Ground

Compared to Bloodlust, Middle Ground was a cakewalk. It was also a very, very awesome level. Each tribe started on one peninsula of a large island, with the four peninsulas joining in the middle, around a stone head.

Most of the time, the three tribes were fighting against each other, so I could build in peace and manage most of my defenses with the swamp spell. Eventually, I even managed to create a small plateau where I built a few towers and places some balloons.

I knew what the stone head in the middle contained – Armageddon. Armageddon is a very special spell. It creates a huge crater and teleports every living thing (other than the wildmen) into it to fight to the death. Whichever tribe survives, wins the level.

Populous - Armageddon

Armageddon is the best thing in this awesome game.

I didn’t want to risk it, though, so before I used the spell, I decided to weaken the other tribes a bit. I cast a few Earthquakes and Erodes, which was enough to severely reduce the enemy populations. I cast the spell in the middle of the island and a couple of minutes later, victory was mine.