The rest of the road was uneventful and I soon arrived at the hut of Abigail, the local witch. She seems to share the same issues that the non-human races have in the Northern Kingdoms. People are uneducated and, frankly, stupid. Uneducated and stupid people tend to fear things they don’t understand, so there’s racism aplenty. There’s also a significant surplus in fear against magic and magic users.

Abigail was not surprised the reverend was suspicious of her, but there was no reason for me to trust him over her. After all, she was the one to take in the orphaned boy, while the reverend was nowhere to be seen at the time.

The Witcher, Abigail

Abigail lacks the warts of a proper witch.

I decided to return to the inn to check up on the latest rumors. On my way there, I encountered a group of local idiots pestering Vesna, who works as a waitress at the inn. Thing’s would have gotten ugly for her extremely fast, had I not arrived when I did. As it was now, the thugs were easy to dispose of and I’m sure no one will miss them. Vesna was so grateful; she offered to “repay” me if I meet her at the local mill after dusk. I’m not sure I’ll take her up on that offer, but it’s always good to have options.Once I reassured her, she offered to help in my investigation. The beast is definitely supernatural in origin, so she got the idea to use Alvin, the boy, as a conduit to commune with whatever forces that caused the beast to appear. In order to do that, she needs to brew a potion and I am to acquire the ingredients. I agreed, but for now, there are other things I must do.

I returned at the inn and spoke to the dwarf Zoltan. I acquired a set of dwarven dice, so I asked him about it. He explained the game they are used for, which is basically poker with dice. I played a few games with him and even won some money, so he directed me towards a few active players in the area.

The Witcher, Dice Poker

The easiest way to make money in the game.

I was just about to leave, when a rich merchant walked in. He was looking for his friend and offered two hundred oren for any information about him. I was interested so I spoke to him in detail. His friend apparently used a cave beneath the city walls to smuggle goods, so that’s probably where I should go first.After the game, I’ve spent some time earning money at the local fight club. Most of the fighters were local drunkards, so I had no difficulty in beating them. I also spoke to Shani, but she didn’t have anything new to tell me. A merchant that was staying there sold me a few books about the local flora and fauna, but other than that, nothing of importance happened.

I left the inn and started looking for the plants Abigail needed. Thanks to one of the books I bought, they were easy to identify and I soon had more than enough for the potion. It took a while for the brewing process to complete, but she was done eventually and Alvin drank it.

It worked almost instantly. The spirit possessing Alvin was aggressive and angry, speaking of the beast as a punishment the village rightfully deserves for its wickedness. Things started to look ugly, so Abigail repelled the creature before Alvin got hurt. She sent the boy to bed and I decided to visit the reverend with the information I now had.

The time compression event was immediately followed by a series of battles against sorceresses. Luckily, I had death junctioned on my attack for all of my characters and they weren’t immune, so they were dying extremely fast.

Once all of that was over, the group appeared at Edea’s house. I got to the beach and that’s when all of the timelines merged, causing Ultimecia’s castle to appear in the sky above the sea. I started walking along one of the huge chains attached to it and soon got to the entrance, where I could save my game.

As soon as I entered the castle, it was obvious what I’m going to be doing here. The castle blocked all of my abilities apart from Attack, making me fight guardians to unlock them. The first boss was at the top of the stairs in the first room and it was easy to deal with, even if I only had the Attack command available. Once the Spinx was dealt with, I was able to pick which command to unlock next. I decided to go with Draw, thinking the bosses might have important spells on them.

Final Fantasy VIII, Spinx

Spinx was easy.

 The second boss was a bit further, past a falling chandelier and in the basement below the room it fell into. It was called Tri-Point and it sort of looked like a giant, flying robot. This one hit for a lot more, so I actually lost one of the characters there. Still, I managed to beat it and decided to unlock the item command next. What I didn’t realize was that Resurrection is a wholly separate ability, meaning I couldn’t revive anyone, even if I had access to the items. Luckily, the second mechanic of the castle came into play now, so I didn’t need to revive anyone yet.

At the start, I had to split my party into two groups. It seems the idea was to use one group to clear the way to the second group and vice-versa. Killing Tri-Point meant I needed to switch to the other group now and move past the chandelier which didn’t fall this time. Past it was a balcony where I fought the third boss – Krysta. This one was quite harder, causing me to actually use items for healing. Sadly, it was extremely resistant to physical attacks, so I’m thinking I should have probably unlocked Magic or GF to make this fight a lot easier.

Final Fantasy VIII, Krysta

Krysta was the first to offer any real challenge.

With this one, I decided to unlock GF, since I already had healing via items and was foolish with not realizing I also needed resurrection. Luckily, the next fight was again with me controlling the second group, so I didn’t need resurrection yet. The fight was against a robot named Trauma and in order to get to it, I had to solve a puzzle involving some paintings. Doomtrain’s Meltdown was key to make this fight extremely easy, so I ended it without losses and finally unlocked resurrection.

I switched back to the first group and got further through the door and past a courtyard, to a bridge where I saw an item drop from a bridge to the area bellow. I got back to the courtyard with a fountain and switched to the second group. With this one, I got through a prison area to my next boss, the Red Giant. This one was, again, extremely easy due to Doomtrain and the Blindness it inflicts with its attack. I unlocked magic and moved on, finding the Armory Key in the water nearby. I’m guessing the key is the one that fell from the bridge with the first group. I unlocked the armory and fought the next boss, Gargantua.

The battle started out like a random encounter against the Vissage enemy and its hands. Once I defeated those, the whole thing actually rose from the ground and turned into the boss. This one, again, wasn’t extremely difficult, so I had no trouble beating it. I finally unlocked the Save ability and switched back to the first group.

Final Fantasy VIII, Gargantua

Gargantua was, again, easy.

Past the bridge the key fell off from, there was a room with a save point, so I saved my game. I returned to the fountain and stumbled into another key, this one to the Treasure Room. I switched to my second party and went to the only area where I haven’t really been to yet – the room to the left of the stairs in the main room. It took me a while to figure it out, but the treasure room was on the left side of a hallway there. It involved a “turn off all the lights” style puzzle which, once I solved it, started the battle with the next boss.

Catoblepas was again, relatively easy due to Doomtrain. It used lightning attacks mostly, so they were mostly absorbed, thanks to Flare being bound to my defense. I unlocked limit breaks with the death of this one and moved on.

Past the room with Catoblepas, there was a green party switching circle on top of some sort of elevator. This took me ages to figure out, but I finally realized that the two parties need to meet up here, so that the heavier one can lift the lighter one to the room above, where I got the Flood Gate Key. I used this key at the prison, which allowed me to pull a lever there. The lever caused the water in the canal bellow to retreat, but I had no idea how to get to it. All I know is that it must be through the only door I didn’t get through yet.

There was a barred door to the left of the fountain courtyard. I decided to revisit it and noticed that some of the bars blocking the door were gone. After some messing around, I figured out the organ at the tower actually caused various bars to go away, so eventually, I realized I probably have to push all the keys on the organ to completely open the passage. The thing is, this isn’t easy to do on the PSP, so I wasn’t sure if I was doing the right thing. Eventually, after some walking back and forth, the passage did open and I found a Rosetta Stone there. This thing teaches any GF the Abilityx4 ability, so it was definitely worth it.

Final Fantasy VIII, Tiamat

I always get nostalgic when I fight a recurring enemy, such as Tiamat

I got back to the tower and started climbing it. Near the top, there was a swinging pendulum which I used to get to a door and fought the last guardian – Tiamat. This one, again, was pretty easy and didn’t even get the chance to properly attack. With him gone, I unlocked the final ability – Command.

I was ready to face Ultimecia.

I arrived at the outskirts of Vizima to find the place haunted by a demonic dog beast. No one knew where it came from, but it has been happening for weeks. The city of  Vizima itself is under quarantine due to a plague, so there was no help from there, leaving the farmers and villagers to fend for themselves.

I got to the local in just in time to see the beast attack a woman and a child. I managed to save the child, but it was too late for the woman, sadly. As the fight was over, some sort of spirit took over the child and started issuing warnings about a coming doom. It seems the child is a medium of some sort. This is probably why the local witch, Abigail, immediately offered to take him in.

At the inn, I was greeted by Shani, a young medic who seemed to know me, although I had no memory of her, due to the amnesia. We exchanged a few words before I moved on. I decided to leave the inn and patrol the outskirts during the night, to help fend off the beast’s attacks. To the east, there was a house belonging to Odo, one of the richer villagers. The man was obviously a drunkard, which in no way explained the fine set of armor he had on display in his home. I tried to get some information out of him, but he would not speak before I spoke to the local reverend.

The Witcher, Shani

Shani looks a bit out of place when the game introduces her.

I moved on, and soon arrived at the cluster of houses surrounding a chapel. The reverend’s house was next to the chapel so I immediately went to introduce myself. The reverend very obviously belonged to the worst type of religious folk – the overly zealous. I took a firm stance and eventually managed to get his cooperation. He asked me to light the shrines of the Eternal Fire scattered throughout the outskirts, hoping their flames would scare away the beast. I was skeptical, but I decided to listen, hoping it would get me a bit further with him.

The first shrine was at the village, so I lit that one immediately. I started following the main road and lighting one after the other. Eventually, this led me on a circular route through the outskirts and back to the chapel. The reverend was thankful and started to get more talkative. He revealed his suspicions that Abigail, the witch has something to do with the beast.

The Witcher, Zoltan

Zoltan is Geralt’s other friend.

Her house was at the other side of the outskirts, so I decided to take the northern route there, hoping to explore more of the area. At the riverbank, I’ve encountered a bunch of tugs threatening the dwarf. I do not share the racist tendencies most of the simple folk have, so I decided to help him out. It turned out; this was another person who knew me before I lost my memories. His name was Zoltan Chivay and he’s stuck in the outskirts, trying to enter the city.

I agreed to meet him later, at the inn, and continued towards the witch’s hut.

To enter Lunatic Pandora, I was “forced” to watch another awesome FMV sequence where Ragnarok blows a hole through its shields and outer shell and then pushes its way through. I feel I have to emphasize on this, but I really do think Ragnarok is the best looking airship of all the Final Fantasy games. I’m not sure about the second place, but Ragnarok definitely takes the first one in my opinion.

Final Fantasy VIII, Ragnarok Scene

The combination of CGI and real time graphics was already used in Final Fantasy VII, but it was greatly improved here.

Once that fight was done, I continued inwards and stumbled into Biggs and Wedge having a realization. They hate their job, so they decide to quit right there, removing one potential fight from my list. Further in, I finally got to the point where that robot threw me out in Esthar. This time, it was a boss battle. Since I knew it was going to be a robot, I junctioned Thundaga on my Elemental Attack, making this another easy fight. I was actually doing 9999 damage per hit without Meltdown or anything like that.As soon as I entered, the last battle against Raijin and Fujin started. It was extremely easy, due to me now being insanely overpowered, so it was done in about two minutes. There was also nothing to draw, and there won’t be anything to draw from now on, so I will be able to just focus on damage instead. I’m still going to keep my Draw command, though, since a lot of the enemies and bosses have spells I can use on them directly, by Draw Casting.

After that, I could continue further in, where I finally met up with Seifer. Raijin and Fuijin give him an ultimatum, asking for “the old Seifer” to come back, but he doesn’t listen, so I end up fighting and beating him. Since I had Odin, I was also treated with a nice sequence at this point. Odin charges at the start of the fight, but ends up being destroyed by Seifer. Odin’s sword flies to the skies and gets caught by someone’s or something’s hand. At the end of the battle, it’s revealed whose hand it was – Gilgamesh. Gilgamesh is another GF like Odin, and he will be helping me from now on. He started helping right there, by finishing off Seifer and thanking me for returning him the “fourth sword”.

Final Fantasy VIII, Seifer and Gilgamesh

Gilgamesh looks cooler, but Odin still feels cooler.

Laguna and Ellone got there; Rinoa accepted Adel’s powers and Ellone did her thing. Everything went wibbly-wobbly and the time compression started.Anyway, Seifer was defeated, but managed to grab Rinoa on his way out and take her to Adel, following the time compression plan perfectly. I followed immediately and another boss battle, this time against Adel, started. This one was a bit trickier, since Adel was “fused” with Rinoa and drained her health every now and then. Luckily, a single Regen cast on Rinoa was enough to offset the health drain and keep her alive. Soon enough, Adel was done and it was time to begin the time compression.

The final step of my preparation for the finale is completed!

Getting all the spells I needed was easier than I thought, for the most part. Due to my training at the Island Closest to Hell, I was already stocked with various extremely powerful items. I used the refining abilities I had to stock up on Meteor, Flare, as well as some other minor spells, such as Bio, Death, Pain, etc.

Next up was Meltdown, which I knew gives nice boosts. I won’t need it for battles directly, since I have Doomtrain to cover that status effect, but magic in Final Fantasy VIII really isn’t made for casting anyway. Mystery Fluid was the item of choice here, since it refines into 10 Meltdowns each. I found out it was dropped by the manta enemies on the snow fields around Trabia, so that’s where I went. In no time, my entire party was fully stocked on meltdowns. The thing that helped here the most was mugging by Squall and the fact that I junctioned Pain to everyone’s Status Attack.

Final Fantasy VIII, Elnoyle

I’ve been fighting this guy a lot.

The last spell I wanted to have was Ultima and for that one, I resorted to google. It turns out, there’s an enemy you can repeatedly fight inside Esthar, the Elnoyle. It drops up to four Energy Crystals per battle, though mostly only two. Each of those can then be refined into two Ultimas. It wasn’t extremely fast, but it was the fastest way to get this spell in the game. For this one, I decided to only get three full stocks, since I can easily switch them around when needed.Full-Life was extremely easy to get. The catlike enemies around Esthar can be mugged for around five Regen Rings. These can then be refined into 20 Full-Life each. Suffice to say, this was another spell that everyone had a full stock of in minutes. The same area contained a bunch of other enemies with useful items and spells, so my arsenal was getting richer and richer extremely fast.

The happy side effect of repeatedly fighting Elnoyle is that it can also be mugged for Moon Stones, which can be refined into 20 Holy each. Since this was a spell I didn’t get much of yet, it was very welcome here. Also, Elnoyle wasn’t immune to Death, so having it junctioned to my Status Attack meant the battles were easy to win in spite it having 140 000 HP and a lot of nasty attacks.

With my arsenal of spells fully stocked, I had to figure out how to optimally distribute them among the attributes. After some crunching, I opted for a single priority system. Full-Life went to HP. It provides by far the best bonus for it, other than Ultima, which I needed for Strength. Strength is my top priority attribute, which is why my strongest spell went here. Thanks to this, all of my characters had 255 strength without any extra abilities needed.

Final Fantasy VIII, Elnoyle

As I said, I fought Elnoyle A LOT!

Next up was Meltdown on Vitality. Out of my remaining spells, nothing else increased it as much. In my opinion, Vitality is more important than Spirit, since most magics can either be resisted with Elemental junction, can’t be resisted at all, or don’t do much damage to begin with.

To Magic, I junctioned Meteor. Again, out of my remaining spells, It provided the best overall bonus. I won’t be casting spells much, but on the occasions I will, It’s good to have them with a properly strong effect. To Spirit, I junctioned Curaga. With any luck, I won’t have to use it in battle and if it happens, I can easily replenish my stores with item refining.

Triple was junctioned to Speed. Speed is a good stat to have plenty of and Triple gives by far the biggest bonus to it. Evasion was junctioned with Tornado. It wasn’t very important, but neither was Tornado, and they work together well. Most of my characters didn’t need Hit, but I junctioned Double to it anyway.

For elemental defense, I used Protect, Shell and Life for some extremely nice overall reduction in all elements. For the last slot, I used Flare, so I could absorb the three basic elements. As for elemental attack, I left it empty. If I need an element for a boss, I can always junction it before the battle, but outside of that, I’d rather potentially do less damage overall, than no damage at all when I encounter an enemy that’s immune.

For status, again, I used Esuna and Reflect for some nice overall resistance and then some of the basic stat spells for defense against the most dangerous afflictions. For status attack, I used death to make random encounters quick and painless. Once I switch to Enc-None, I might replace Death with Pain, but it probably won’t matter, since I’ll only be fighting bosses.

In any case, my party was now ready. It was time to go to Lunatic Pandora and complete this game.

This is the third or fourth time I’m giving this game a shot and I have no idea why that is.

Don’t get me wrong. It looks and feels like an amazing game, so I definitely know why I keep going back to it. What I don’t understand is, why do I give up on it? For some reason, I get through the first few areas and then I just forget about it, usually around the time when I get to the swamp area. This time, I decided to go through it all the way, and I’ll use the blog as a tool to make myself do this.

THe Witcher, Amnesia

Amnesia is a trope, but tropes aren’t always bad.

After a while recovering, the castle gets attacked by some bandits led by a guy they call The Professor and a couple of sorcerers. The witchers soon realize the attackers are after their mutagens. The witcher mutagens are extremely powerful potions that allow witchers to do their work, which is mostly contract work involving disposal of various magic related issues.Again, I started out on the middle difficulty and started with the tutorial area. The basic story is that you’re the legendary witcher Geralt, the White Wolf. You were missing for a while and somehow stumbled back to the castle your fellow witchers control. However, you have amnesia, so you have no idea what happened or where you were.

The Witcher, Professor

The first two big baddies.

During the battle, one of the younger witchers gets killed, the attackers manage to get away and Triss Merirgold, a sorceress working with the witchers, gets hurt. After she recovers, the whole group decided to leave the castle in search for bandits, since there was nothing really keeping them there anymore. Each of them chooses a direction to go to and Geralt decided to go south.

Well, that’s the story so far. The gameplay, on the other hand, was mostly a tutorial. I was taught (for the fourth time now) how to use my sword, how to switch fighting styles, make potions, get stronger, etc. The game sort of plays like an action RPG, but it’s far more complex than that. During fights, you have to switch between three different fighting styles on the fly. One is suited for faster opponents, the other for strong, slow opponents, while the third is well suited for fighting larger groups.

Outside of that, alchemy is extremely important in this game. The potions you can make have effects that last for quite a long time and the game actually encourages you to use them often enough. Some parts are actually quite hard or even impossible to do without the potions.

Leveling works via skill points you distribute among various skills. Each skill adds different bonuses to both attack and defense, adds new moves and abilities, or just unlocks features in the game, such as better material gathering or foraging.

Your equipment is basic, but still quite complex. You get to carry several different weapons with you. First of all, there’s the steel and silver sword. These are your main weapons and the weapons your whole move set revolves around. Steel is used in fights against other humans, while silver works better on monsters. Other than these two, you can also carry a few other weapons, but they are mostly situational and aren’t really used that often.

Overall, it’s a nice, complex RPG with plenty of things you can do and deep gameplay. I hope to enjoy it fully this time and will do all I can to do so.

The next step of my preparation for the finale is completed.

Surprisingly, I already had most of the items needed for most of the weapon upgrades. As expected, the item that took the longest to get was the Adamantine. I believe I needed a total of three for it. One to upgrade Squall’s gunblade to Lionhearth, one for Selphie’s ultimate weapon and one for someone else, Irvine, I believe. Rinoa had her weapon upgraded for a long time now, Zell had all the items needed as soon as leveling was done and Quisits was only missing a common item I could get from the huge claw enemies at the Centra continent.

Final Fantasy VIII, Iron Giant

Sadly, a lot of the enemies I needed items from are rare encounters, meaning I had to fight others to.

What I needed to do now was to properly distribute my GFs so all of the characters would have the ability to junction most or even all of their attributes. After some playing around I wound up with Shiva, Diabolos, Pandemona, Bahamut and Doomtrain on Squall. He would be my mugger, while still having plenty of physical damage and speed.With all the stat level bonuses and the final weapon upgrades, all of my characters had their strength above 150 without any junctions, with some even far exceeding those values. As for the other stats, their HP was slightly above 6000 unjunctioned, and the rest of their primary stats were somewhere in the 100-150 range.

For my fighter, which can be Zell, Irvine or Quistis for now, I went with Quezacotl, Ifrit, Cerberus, Alexander and Cactuar. This gave him plenty of strength while still being able to junction everything on needed. The reason the three above characters are more suitable for physical damage is due to their limit breaks. Zell and Irvine use physical damage in their desperation moves, and I also believe Quistis has some blue magic based on physical strength.

As for my healer/mage, I went with the rest of the GFs – Siren, Brothers, Carbuncle, Leviathan, Tonberry and Eden. The spell casting character needs plenty of magic bonus abilities. Again, the junction abilities available to him or her still cover most of the attributes. Again, due to the limit breaks, I think Selphie and Rinoa are more suitable to be healers.

Of course, this role assignment only makes sense now, when I don’t have a full supply of high level spells yet.  Once I stock up on everything, the roles will become meaningless and everyone will excel at everything. This is my next goal.

It took some TV watching and mindless button pushing, but I finally got the last character, Selphie, to level 100. It took longer than necessary to. At one point, I became careless so I didn’t save for a while. A lucky Marlboro managed to kill my entire party, so I was set back about 20 levels.

Final Fantasy VIII, All Characters Level 100

No more leveling!

While we’re at it, I should also mention that all of my GFs other than Eden have reached level 100 as well. She’s only at 84 for some reason, but she has all the abilities I need, so I’m fine with that, since I’m not really using them to do damage anyway.In any case, the grinding was done, so the first thing I did was to use a tent and save my game. The second thing I did was to buy a whole bunch of amnesia greens and delete all the GF abilities I won’t need any more. The stat bonus abilities were the first to go, of course. After that, I went through each GF that was at 9999 health and saved my game before trying to delete the lowest GF HP bonus ability and check if the HP went bellow 9999. This cleared some more room in the GF ability department, allowing me to move on with my plan.

Final Fantasy VIII, Most GF Level 100

Some leveling, but nothing to focus on.

Finally, once all of that is done, I will be going to the Lunatic Pandora to complete the game for the first time ever!My next goal is to upgrade all of the party’s weapons to their maximum levels. To do that, I need to roam around the world for a bit, to gather up some items. Once that’s done, I will be stocking up on high level spells for junction and finally refine some ability items so all of my characters have good ability coverage with their GF.

A few days ago, a pack of games was for sale on GOG.com. The pack contained a game I used to play as a kid and remember greatly enjoying. The game was Conquest of the new World and, while it has aged well, I have to admit I let nostalgia get to me a bit, since it’s not as awesome as I remember it.

Had you asked me back then, I’d probably say this game was just as good as the first Civilization. Well, I installed it yesterday and got around to playing it today. It’s fun and interesting, but nowhere nearly as deep or as enjoyable as Civilization.

Considering the topic it deals with – exploration and colonisation of the New World, you might compare it to Colonization. But, even though the overall genre is the same – a turn-based strategy, i would not call this a 4x game, nor could I Compare the two directly.

You start a new campaign of Conquest of the New World with a ship anchored to the coast of an unexplored continent, and a few units on board.

Conquest of the New World, Game Start

Pictured: The start of a Conquest of the New World Campaign

From this point on, you continue to explore with your ships and your settlers, but also start building up your town and setting up your defenses.

Your final goal is to dominate in any way possible. You can use diplomacy, conquer the competing countries, even start an independence war if the taxes you’re paying to your homeland become too much of a nuisance.

The premise is similar to a 4x game, but it plays quite differently. Basically, you start out with a ship, a small army and an explorer on the coast of an unexplored land. Your opponents do the same. You set out exploring, hoping you’ll find a good spot for a future colony. Once you explore enough, your homeland sends you a settler and you get to build your first town.

Your town collects resources, based on the buildings you have and where you’ve built them. Large, open areas are good for farms, the regions near mountains should contain gold and metal mines, while the wooded areas are perfect for logging. Of course, you also need to build up your commerce to collect goods and most importantly, provide living room for your citizens.

Eventually, you get to build more towns, conquer the towns of your enemies, cooperate with or destroy the indigenous population, basically anything that comes to mind in a 4x game. As I said, though, it’s only similar to a 4x game.

Conquest of the New World, A Developed Town

Pictured: A typical Conquest of the New World town, a bit later in the game

First of all, your cities are built more like Anno. The tiles themselves provide yields, but only in the form of how effective certain buildings are on certain tiles. Your population is important, but not as city size. Instead, it represents labor force. The more labor force you have, the more production buildings you can support at full capacity.

More importantly, while the game is turn based, the movement of units is not tile based. Instead, each unit has a certain distance it can travel over the map during your turn, which is portrayed as a bar that is slowly emptied as your unit moves. Explores and ships expend their movement slower than military units, of course. There are probably small tiles that play a role underneath the visuals, but to the player, the movement seems real time, to a degree.

Last but not least, the combat takes place on a separate screen, where you place your units in a grid with your enemy and then take turns moving and attacking. Some units can move further, some can attack from a distance; each has their own strength and weakness.

Conquest of the New World, Partially Explored

Pictured: A fully zoomed out map view later in the game. Some exploring was done, but mostly using ships, along the coast.

 

As for myself and my attempt to play, I started a custom game on the easy difficulty, built up my town and am now trying to figure out how to build another. I can’t remember if there’s some way to recruit a settler or if I have to do something else. What I did remember is that my town needed to have mountains, forests and plains in order to get all the required resources for development.

Also, the taxes I have to pay are starting to get a bit high. I’m nowhere near strong enough to throw a tea party, though.

Over the last few days, I’ve just been spending a minor amount of time leveling my characters on the Island closest to Hell. It’s a tedious job, but I really want to get everyone too level 100 before moving on to the game’s finale. Sadly, the only way to do this effectively is to level one character at a time, with Bahamut and Cactuar junctioned to him or her, so I can also bind the four primary stat bonus abilities to them.

My plan is to first get everyone to 100, then stock up on spells and get everyone’s weapons upgraded and only then go to Lunatic Pandora and further. For now, I’m getting close to being done with leveling. Four of my six characters are at 100, one is at 50 and the last one, Selphie, hasn’t been touched.

FInal Fantasy VIII, GF Screen

The GF are getting there to.

I really can’t stress how important Quistis is for this strategy. Her Degenerator blue magic makes every fight a fast victory, apart from the few where a Marlboro attacks me from behind and I’m forced to run away. I’m also stocking up on some very nice and useful materials, which allow me to refine a nice supply of strong spells as well as medicinal items.

Leveling doesn’t take a lot of my attention, so I’m able to do it while watching TV, or doing something similar. I’ll probably be done some time tomorrow and move on to weapon upgrades.