This one is long overdue here.

Towns is a city building game with a large degree of freedom. You start with a group of people, or goblins, to be more precise, in the middle of the wilderness. Your job is to use these people to create a town and to make it as big, as specialized, as complex, as imaginative as you want it to be. Basically, there is no goal, just your imagination and wishes.

You need to take care of the food supply, gather resources, equip your villagers with armour and weapons, build them homes and workshops, organize defences against sieges, basically handle anything a flourishing little town in a fantasy world needs handled.

Towns - Early Game Screenshot

Your creativity is the only thing needed for beautifully looking towns.

It also just so happens that the place you’re building your town at is located above an extremely deep and extremely dangerous dungeon, so there’s that to. Of course, there are awesome rewards in that dungeon, so you need to also attract heroes to your town, so that they may explore it and fight it’s denizens.

Why do you do all of this? Because you like it, and for no other reason. This is a game for a very specific audience with very specific desires and on that note, it completely delivers. Once you also realize that it’s still very much in alpha and find out the ambitious plans of the developers, you will love it even more.

If you played Dwarf Fortress, you will probably like this game. If you wanted to play Dwarf Fortress, but couldn’t push through the learning curve, or didn’t feel like it, you will LOVE this game. Go get it, now! While you’re at it, be sure to stop by Sipsville on your way there. It’s a great little town with an extremely funny mayor. He’s also planning on building a fortress in the northern region, so if you’re ever near those parts, be sure to visit.

Related Links

There was an insane sale offering many, many popular titles at extremely low prices on Amazon recently. They called it the “May Mayhem” and if you missed it, it sucks to be you.

Since I already mentioned I’m quite a broke person living in Croatia, I couldn’t really buy any of the games there.  I could, however, “buy” them. You see, there’s this thing called Amazon MechanicalTurk, which allows you to do simple micro jobs and get paid in Amazon Payments credit. The catch is, it only works with special MTurk Amazon Payments accounts which can’t be used to pay on line, only to add to your Amazon.com gift certificate balance.

This is what I did. I didn’t extensively work on MTurk because, basically, it would suck as a job and pay extremely little. What I did do is that every time I was waiting to do something else on line, I jumped to the site quickly and did a single well paid micro job like a 5 minute survey or something. In any case, I acquired some credit and used part of that to get Civilization V when it was on sale for $7.50. I played the game for 10 or so hours up to now, so I think I’m qualified to talk about it for a bit.

Is Civlization V better or worse than Civilization IV?

It’s… different. I feel they have improved on some aspects, but failed at other aspects. I love the new hex grid. It allows for more detail and more realistic presentation. I love the fact that there’s one unit per hex now. It allows for more tactics during war as well as peace, since positioning your civilizations defences properly helps you prepare better for surprise attacks by your enemies. I love the fact that you aren’t encouraged to place a road/railroad on each and every tile within your borders.

Civilization V - Map With Armies

The feature I absolutely love is the “one unit per tile” rule Civilization V introduced.

I don’t like how little “luxury” is in the game. You complete your spaceship? Oh, here’s a short in-game animation above your capital of your ship launching and that’s it. No CGI, no video, nothing. Built another wonder? Oh well, a picture will fade in the screen with the info text overlay above it. You won the game and would like to see the replay? Nope, here’s just a text log of what happened in the game.

Now, I haven’t gotten any DLC for it yet, so I don’t know if any of my issues were fixed, but even if they were, that only brings me to the last point. What’s up with this huge amount of DLC content? Why? Why does it have to be this way? Why can’t we get a game, and then expansions? I mean, I know why. The answer is simple. It brings in money. People buy it, and it’s good business. I just hate that it’s good business. I wish it weren’t.

So is it better than Civilization IV? No, definitely not. Is it worse? I’m not sure. It’s good enough and that’s all it is. I’m still going to play it every now and then, just not as often as I did with Civilization IV. Who knows, maybe Gods and Kings will make it all better again.

This one deserves a separate post.

Ladies and gentlemen, a few days ago, the expansion for Binding of Isaac was released!

Binding of Isaac - The Widow Screen

The Widow is one of the new bosses. She’s fast, but low on health.

I bought it the instant the steam add popped up on my screen and I have yet to regret it. The expansion adds so much new content to the game, it completely refreshes the experience. I’ve been playing a couple of rounds per day since release and I enjoyed every single one of them. There’s heaps of new items, a new, alternative final zone, several new room types, new enemies, which behave in a vastly different way compared to the old ones and a whole new item type – the trinkets.

The trinkets are passive items which can drop from enemies, chests and various other places. They give various passive bonuses, some similar and some different to the already existing items. You can only carry a single trinket with you, unless you find a special item which grants you an extra slot. The bonuses they give vary to a great extent. You can get poison tears (or any other projectiles), a magnet-like effect, a change to get unlimited keys for a level, etc.

Other than that, the whole game layout has changed. Instead of a linear path, you can now get alternative versions of each zone, depending on your performance and luck. These alternative versions are harder, but offer better rewards than the regular ones. Also, instead of two levels per zone, you can get lucky, or unlucky, depending on how you look at it, and get a single, extra large zone level instead. This single level has double the special rooms as well as two bosses at the end of it.

Another addition is the challenge mode, which lets you play the game under certain special conditions. This means you usually start the game with some pretty sweet item, like flight or the super meat boy, but at the cost of not having access to treasure rooms.

Overall, Wrath of the Lamb is an awesome expansion worth it’s price dozens of times over. The only downside to it were some of the starting bugs, which got fixed after a couple of days and shouldn’t be a problem now.

Over the past few weeks, I’ve been doing several things.

First of all, I’ve finished my master’s degree paper, which means I’m so close to my master’s degree in computer science, I can almost taste it. Right now, my mentor is reading it and soon he’ll tell me which parts I need to polish a bet. Once that is done, I will be sending it to print and will soon hold a presentation of the subject. Once that is out of the way, I will have earned my master’s degree. It took me seven years, but I’m finally there.

Another thing I did was getting ready for Diablo 3. Sadly, the store at which I preordered had some shipment issues with Blizzard, which means both me and a friend of mine are now forced to wait another two weeks before we can get the game. Luckily, I managed to get a guest pass for both me and him. Unluckily, the guest pass is for the Americas region only.

DOTA2

Thirdly, I’ve mostly been playing DOTA2. I got an invite for both myself and the above friend so we play a game or two every evening. He’s stuck in Germany right now and he barely speaks the language, so this game is his main source of entertainment. We both still pretty much suck at it, but the game is fun anyway. The community is very slightly better than League of Legends, but at least you can do more about it, via the report/commend system.

Valve has recently released the in-game store which offers mostly cosmetic bonuses and items. The fun part is, you can also get items by leveling up, which means there could be something great in store for you after every game. As of right now, all I have is a single treasure chest and a piece of gear for my Dragon Knight.

Diablo 3

As for Diablo 3, there has been controversy, but none of that bothers me really. Sure, there are some valid complaints about the game (and a whole heap of invalid ones), but those really don’t affect me, so I think I’ll greatly enjoy the full game once I finally get it. I already enjoyed the beta, as well as the Standard Edition to great extent.

There was an extremely apparent lack of posting (again) recently, but I won’t apologize for that anymore, nor will I make any promises of it not happening again. It is what it is. Sometimes I feel like writing something, sometimes I don’t. Anyway, what is Legend of Grimrock?

Legend of Grimrock - Cover Art

Any CRPG fan needs to play Legend of Grimrock

It’s an awesome game! This really needs to be said. If you knew about this game before release; if you knew what it was, you will not be disappointed one bit. The game supplies exactly what it promised – an old school first person dungeon crawler in the style of the Eye of the Beholder series.

You start the game as you would expect. You can use a premade party, or you can, as an experienced dungeon crawler, make your own. You have a pick of 4 races (human, minotaur, lizardman and insectoid) and 3 classes (fighter, mage, rogue). Each race provides different starting attributes and a few unique feats, while the choice of class gives you access to different set of skills you can train in. Once you distribute extra attribute and skill points, select your feats and name your characters, the game begins. You start in a dark room, with a torch in front of you and with no possessions whatsoever. There’s a short slideshow “tutorial” in the game menu, but that’s it. There’s no one there to hold your hand, no one there to tell you “push up to move” or anything of the sort.

This isn’t bad game design, though. This is proper game design (and I’m not hearing anything else, la la la la). You aren’t left completely clueless. You move around the room, trying out keys and examining your surroundings. If you look close enough, you might even spot a hidden switch, giving you access to some extra items. What you definitely will spot are iron bars stopping you from moving on, a torch on the wall next to them and some runes on the opposite wall. You step there, look at the runes, try to use your mouse buttons and suddenly you are told that the torch is important. Alternatively, you click on the torch first and you don’t have to read the runes anymore. You take the torch, it’s suddenly dark and the gate opens. What now? Sure, you can go on, but now things are dark. If you don’t have a serious mental defect (apologies to those that do, it’s not your fault), you pretty soon realize you can put the torch back in the wall, or, if you’re especially smart, that you can even put it into one of character’s hands. Let there be light!

This is how the design works pretty much throughout the game. When you encounter a new concept, the game slows down for a bit, provides you with some hints and gives you the chance to discover the concept for yourself. It doesn’t tell you “use this to do this”. It gives you the tools and lets you figure it out. That’s how a game should be designed.

There’s combat in Legend of Grimrock to, of course. If you’re familiar with Eye of the Beholder, it will feel natural, but if you are more of a Wizardry type of player, you might get badly hurt. You see, while it appears completely tactical and turn based at first, it really isn’t. You are supposed to use your skills, as a player, as well as tactics, to avoid getting hurt. You hit your opponent, and then it takes a while before you are able to attack again. While this is happening, the opponent is free to hit you. That is, he is free to do it if you let him. If you move away from him, he has to go after you, but while he’s doing that, he isn’t hitting you. So you attack and move back for a bit, until you get him into an open room, and then he’s yours. Attack, step to the side, turn around, attack, step to the side, turn around, etc. If you’re good enough, he will never touch you. Of course, this is a bit harder if you fight more than one enemy at a time, so you also need to be strategic and try to split the group up. You can also use your environment to your advantage. You can close a gate to split up a group of enemies, or lure one onto a collapsing floor tile, to take him out of battle completely. Of course, if you do that, he will be waiting for you on the level below, so be sure you aren’t actually making it harder for yourself. Some people might say this dancing around the enemy is actually an exploit, but this people haven’t tried to do it differently. If you stand still and just fight it out, you simply won’t survive for long. Even a single stronger enemy will destroy your party on any difficulty.

Let’s discuss equipment to. There is no money in the game, no vendors. You use what you find and nothing else. What you do find can be just regular leather and steel, or it could be a bit more powerful. There is nothing overpowered, though. The game won’t at any point feel like a breeze. Of course, the more powerful items will only be rewarded to those who explore and take time to solve the more difficult puzzles. There’s also a time constraint. While you could play in the dark, it would not be as easy or as enjoyable, so you need to conserve that limited number of torches. This means you can’t just wait around for too long and must keep pushing forward to new areas. Also, your characters need to eat, and not all enemies drop food. There are a couple of points in the game where food dropping enemies respawn, though, so this isn’t as big of an issue. You just can’t overstock on it, since the total weight of the items you can carry is limited.

Magic is another thing that’s handled a bit differently in the game. You cast magic by activating one several runes on a 3×3 board. A certain combination casts a certain spell. You learn new combinations by finding scrolls, but nothing is stopping you from experimenting by yourself and finding new spells that way. As long as your skills are high enough, you can cast any spell you can remember, regardless of finding the correct scroll or not. This makes concurrent games a bit easier, but not by much, since none of the spells are too overpowered and you can’t really use the stronger ones until you level your mage anyway.

The music in the game is limited to a single theme composition. It a nice, memorable, orchestral theme , but there’s nothing else (or there is, but I just can’t remember it). The sounds are atmospheric and fit the theme nicely. The various clicks and clunks of buttons, switches and levers sound great and immerse you in the game. The graphics really make the game shine, with hard shadows and great lighting effects. The dungeon can appear a bit monotone in some places, since you are looking at rock most of the time, but every few levels, the theme shifts, giving you a nice change of pace. The monsters look detailed and imposing, so I can’t complain about anything there.

The replayability could also be pretty big. You most likely won’t find all the secrets on your first playthrough, and if you’re anything like me, you will jump for a second run as soon as you see the first “You win!” screen. Additionally, you can try your luck with a different party flavor, if that’s something you might like. We also can0t forget that the development team intends to add future expansions as well as mod tools so users can create their own dungeons. Once that happens, there will really be no limit to the amount of gameplay this game will provide, as long as the fan base stays big enough.

All in all, Legend of Grimrock is an awesome game and any fan of older dungeon crawlers will absolutely love it. As for the new players – give it a chance. Games like this are rare these days and they deserve our attention. Also, if you get stuck on a puzzle, don’t run for a walkthrough. It will feel so much better if you figure it out yourself.

Links

 A Touch of Personal

Since I wrote about how great Sonic Generations is, I should also probably write about how it relates to me. It might even explain why I find it so great.

I already said something about gaming in the Balkans. You see, out here, actual original consoles like the SNES or the Genesis were rare, extremely so. Most people could not afford one, so instead, we were buying last generation clones like the SuperCOM, which looked like an SNES, but actually was an NES clone that used weird, but cheap, yellow cartridges. There was also a version that used the original NES cartridges, but those were 2-3 times more expensive than the yellow ones.

SuperCOM Pirate Console

The console of my childhood. Cheap, sturdy and unknown. It’s an NES, don’t let it fool you.

Anyway, I got lucky and got my hands on an actual Sega Mega Drive II, or Genesis for you US folks. It was way out of my price range, but I wasn’t the one paying for it so I didn’t mind. Compared to a clone of the NES, and let me remind you – an actual SNES was extremely rare, this was future technology. Advanced graphics, advanced gameplay, advanced sound. Suffice to say, even though I only ever had one 6 in 1 cartridge, I was the friend of everyone.

Sega Mega Drive, Genesis - 6 in 1 Cartridge

The only Genesis cartridge I ever owned. Columns, Super Monaco GP, Streets of Rage, Revenge of Shinobi, Sega Soccer and Sonic.

The 6 in 1 cartridge contained Columns, Sega Soccer, Super Monaco GP, Revenge of Shinobi, Streets of Rage and last but not least, Sonic the Hedgehog. So while everyone around me was getting familiar with the first Super Mario game, I was enjoying the company of an extremely fast blue hedgehog. I played this game daily, never got too far with it, but loved every moment.

My experience with Sega was short-lived, though. Pretty soon, the antenna cable broke and I couldn’t get a replacement anywhere. Soldering was out of the question to, because the material was extremely brittle. All in all, I owned the console a bit over a year, but it was one of the most memorable experiences I had. Soon after that, I got my own NES clone, which was great to, and a couple of years later, I god a PlayStation and a PC soon after. I never forgot my SEGA, though. I actually still have it stored somewhere.

Yellow Pirate Cart

These yellow NES pirate carts used to cost me about 5 bucks. I never got any mainstream game such as this one.

Since then, I discovered emulation, so I could return to my childhood through that. I also discovered the sequels to Sonic, which, although most of them were solid, got more and more different to the original. But Sonic Generations changed that. It took the old model, almost unchanged, and gave it a fresh new look. This is why I love the game so much – it gives me my childhood experience, but with modern graphics. The atmosphere is there, and the feel is there, and that’s all that matters.

Where I am in Sonic Generations?

Up to now, I finished all the levels, finished all the challenges and got all the red star rings on the first few levels. I also managed to snag a lot of the achievements, though some of the hard ones are still locked. Sadly, though, it’s time for a forced break from it. My gamepad, which served me well for 6 years, started acting up. It locks up and causes the game to crash often, and when it doesn’t, it makes Sonic strafe to the left almost constantly. Basically, the game is unplayable for me now. I hope to get a replacement soon, but I’m thinking about getting the official X360 gamepad, so I need to save up some money first.

For now, on to other games.

 

…or Sonic Generations, if you prefer to call it by its regular name.

First of all, I have to write some words on the side. There’s this great place on reddit called Pay It Forward. It’s full of a great bunch of people that give games to other great bunch of people and all they ask is that you give a game to someone else for every game you received. It’s there, that I got this awesome game. For now, I won’t name the generous person who gave it to me, because I’m not sure of his wishes, but suffice to say, I am extremely grateful to him/her.

Sonic Generations Logo

The official (I guess) logo of Sonic Generations

Anyway, Sonic Generations. Is it good? Short story – yes, it’s extremely good. It’s good enough to make me firmly believe Sega is making a comeback. It’s everything that a modern platformer should be.

Generations is split into a total of 9 different zones which have all (I believe) appeared in the previous games. Each zone is split into two acts, one of which you play with the classic Sonic, while the other is played with the modern Sonic. Classic Sonic plays like he used to on the early Sega consoles, or on the handhelds. It’s a 2D platformer, but with gorgeous 3D graphics and fun little parts where the perspective shifts a bit and you jump into another 2D plane, or the whole level rotates 90 degrees. The classic music is there, and the classic controls are there.

Modern Sonic is different, closer to the other newer games with the hedgehog. Most of the time, you are running forward, “into the screen”, using your boost to execute some insane moves and get to the goal as fast as possible. You also have moments of shifted perspective where you move classically sideways, but even there, you still have your boost and other modern moves. The controls can get a bit clunky in the modern acts, but this is offset by the ability to strafe, and more importantly, to home, mid jump, to enemies or gameplay elements such as platforms, sliders, springs, etc. It’s also offset by the absolutely amazing experience you get. You really do feel like Sonic while playing the modern acts. The experience of speed is absolutely incredible.

Nine levels may seem on the low side, but they are lengthy, contain alternative routes and you have to collect five hidden red star rings on each of them, as well as finish fast enough for an S rank in order to get all the unlockables. Additionally, there are 90 different challenges, which, while not as long as a level, mostly still take a couple of minutes to complete. The challenges also give you more unlockables, like music from the old games, character bio, artwork and the most important ones – skills.

Yes, you can unlock additional skills by collecting red star rings and finishing some of the challenges. The skills vary from passives ones like better acceleration or faster recovery from hits, to completely new ones like the water shield which lets you bounce or the fire shield which lets you air dash. You can even unlock the homing attack for the classical Sonic. You can then equip these unlocked skills at the skill shop or before entering a level, and use them to get the secrets, or to break speed records. Both the classic and modern Sonics get 100 points to fill up, with each skill costing between 10 and the full 100.

With all of this, you also get online mode, which allows you to compete with your friends and the rest of the world for speed and distance records on levels. Additionally, if you get the console version (though I’m not sure which consoles have this), you can unlock one of the classic Sonic the Hedgehog games for play. Again, I’m not really sure which one it is. As for steam achievements, there’s plenty of those and they basically cover what you need to do to unlock everything in the game. Nothing special, but it serves well as additional motivation.

In any case, if you’re a fan of Sonic, you finally, after to many years, have a great modern Sonic game to play. Go get it! Now!

My gaming experience over the last couple of months has been mostly limited to the PC. And why shouldn’t it. I know a lot of people love to scream how the PC is dead for gaming, how all we get are crappy ports and how piracy is killing the platform, but honestly, I cannot disagree more.

The complainers are making one common mistake – they are looking in the wrong direction. Sure, a lot of the big dinosaur publishers and developers seem to be having a hard time. That’s because they are short sighted and narrow-minded. On the other hand, If you look at the indie scene, it was never this big. We get small and innovative games, we get big quality games, we get a return to the old, forgotten genres as well as the creation of completely new genres. There is literally something for most people.

This should in no way be a surprise. It’s just how the market works. If it looks like things are bad, it’s only a matter of time before a revolution happens. If people want a product, there will eventually come someone who can supply that product. So, don’t worry about the future of gaming on PC or on any platform. People love games and they will get them, the good ones as well as the bad ones.

And now for some concrete info…

Skyrim

Thanks to an extremely generous person on /r/favors, I got a brand new copy of Skyrim. Bethesda did not disappoint with this game. Sure, it’s a bit simplified compared to Oblivion, but so was Oblivion compared to some of the elements in Morrowind. There are other areas, however, where the games have greatly improved over their predecessors. The graphics shouldn’t even be mentioned. The Elder Scrolls series was always at the peak when it comes to that. The music, oh the music… Nothing needs to be said about that. Again, we have an upgrade of the traditional Morrowind theme. I never thought they could make it better than Oblivion, but they sure did. The Norse theme really adds to it, in the same way it adds to the story. Norse culture always intrigued me and while this is in no way the real thing, the elements it shares with it are more than enough to keep me hooked.

Of course, the gameplay is the critical part and no amount of atmosphere can make up for that. Luckily, this, also, is an improvement over Oblivion. The controls are just as good, maybe slightly better, the combat is the same style, but slightly more complex, the magic is greatly improved and the stealth element actually added some nice moves like proper backstab attacks, rolls, etc. As for the story, it’s classic, but it fits nicely and takes from the lore of Elder Scrolls enough to be interesting. SIDENOTE: If you’re not familiar with the Elder Scrolls lore, but love to read about a fantasy universe, go read up on it now – it’s one of the best and most complex I know of.

Two More Games

One of the games I should also mention is Sonic Generations. It’s been a long time since I played a platformer as awesome as this, so I won’t write much about it here. It, like Skyrim, definitely deserves more than a few paragraphs. This one, I also still actively play, or I would, if my gamepad wasn’t acting up. As for the PSP, It wasn’t used a lot, but I did play some Final Fantasy VII on it, simply for the sake of nostalgia. In short, the game is still as good as it ever was.

In any case, there will be more to follow on all of this. For now, you got a short recap.

So, this place went dead for a while…

Well, I am still very much alive, so don’t worry about that. I also still love playing games. I just didn’t like writing for a while. I’m not sure why, but for some reason, I just didn’t feel like doing it anymore. It felt like it was working against me, like I was playing games so I could have something to write about. This is why my style, if there will be one in the future, will change a bit. There will still be some reviews and news, and you will also be able to read some game play logs here. There just won’t be as much of it, or, when it comes to the diary, it won’t be as detailed. In any case, you can expect a couple of posts a week and, if you liked my writing in the past, and I’m sure there’s at least a couple of people that actually did, be sure to resubscribe, or just plain old subscribe if you haven’t done so in the past. In the next day or two, you can expect a couple of recaps of the last several months.

Again, no time for anything substantial today, so I only squeezed in a single run of Isaac. Lucky for me, it was a nice run, so I managed to kill mom. I did it with Cain, so this probably explains some of the awesome items I got, like mom’s bra, or mom’s pad. Awesome run of an awesome game!

I also have a complaint, however. Around Caves 1, the background music went away and only the sounds remained. After that, I started getting low performance in rooms with lots of enemies. The game is nice and fun, but it does have it’s bugs. I guess the fact that it’s a flash game (i think) has a part in it, but still.