I got this game ages ago, in one of the first bundles out there, I believe. Games have been coming and going, but this one never got its turn, even though I assumed I’d like it, from what I heard of it. Today, I finally installed and played it.
I like it. It’s obviously a Megaman clone, but it plays a bit differently. First of all, you can buy upgrades for your weapons, making it more like one of the GameBoy Advance Megaman Zero games. Secondly, while it still very much relies on learning enemy and boss patterns to get ahead; it also relies on fast reflexes and a large amount of rapid shooting, reminding me somewhat of games like Contra.
All in all, it’s a decent game I intend to complete soon. The controls take a bit of getting used to, because they feel very stiff and precise, with very little slack. Once you do get used to it, though, you can do wonders.The looks are nice to, mostly hand drawn with some tiled level elements. The characters seem to be animated puppet style, with static parts moving on a simple skeleton. It’s easier to make than full animation, but it looks very effective and the drawings are very sharp.
I played through the first two missions and then returned to the first one in order to unlock a couple of bonuses. You get a grade after completing a mission and if you get good enough grades overall, you actually get stat bonuses. I’ve collected a couple of upgrades and bough the final level of the Laser SMG weapon, which made the third level much easier, allowing me to complete it.
From what I can tell, there’s only five levels in the game total, but you are encouraged to go back to previous and use acquired abilities to find new items, upgrades and secrets. I’m not sure how long it will take me to complete it, but it looks like a game that might make me aim for 100% completion. We’ll see.