Last time in Gothic, I learned a lot of new skills, got a hunting teacher, practiced sword fighting and then finally visited the Sect camp at the Swamp or, how they call themselves, the Brotherhood.
Thorus and Diego
Now I was back in the Old Camp and I finally had a conversation with, I guess, the highest ranking guard in the outer ring – Thorus. He made the requirements for joining the new camp official. I need to impress several people buy doing favors, getting strong, learning skills, etc. I already impressed a few, but I still have more than enough to do.
Thorus sent me back to Diego, who asked me to go fetch something from the mine, which will give me his recommendation. He was also now willing to increase my Strength and Dexterity, provided I have the skill points. I used the opportunity to increase my Strength by eleven points, all the way up to 21, because this directly increases my damage.
I got some extra are and decided to invest it in my first armor – a pair of digger’s trousers. This increases defense from weapons by 10 (or 15?) and defense from fire by 5, so I can now survive better to.
With these two things, I am now able to dispatch scavengers and mole rats without any issues. I can also kill a wolf if I’m careful and I can get rid of blood flies easily, though they can still kill me if I get swarmed.
Modrag and the New Camp
Thorus also had a favor for me. He wanted me to somehow get rid of Mordrag, who is a member of the new camp. Apparently, he steals their stuff and then sells it back to them, so they can’t have any of that. I went to talk to Mordrag and told him what’s up. He gave me an option. I can try killing him, which won’t end well for me, or I can follow him to the New Camp, to keep my options open.
Either choice accomplishes my goal, so I chose the latter. The way to the New Camp was much easier than the road to the Brotherhood, with mostly scavengers and goblins along the way. I took note of some landmarks I’ll pay a visit to later, but I didn’t go far from the main road for the most part, because I didn’t have a lot of play time left and I wanted to get there before I’m done.
The New Camp is sitting on top of a dam, next to a lake. They have a mine of their own and a group of mages of their own – the Water Mages. I actually told one of the Water Mages about the letter I have for the leader of the Fire Mages, interested to see if there’s some rivalry, but he simply told me I have the option of joining the New Camp and then getting in contact with the Fire Mages via a regular communication route they have. I guess mages don’t plot against each other in Gothic.
I explored most of the camp, got some quests, gained a level and learned acrobatics. I even went to their mine to check it out and gave water to the rice farmers. I learned two things. Firstly, their plan is to gather as much ore as they can and then detonate it to destroy the barrier. Secondly, other than the mages, almost everyone else in the new camp is an asshole, especially if they’re in a position of power.
I decided to join the Old Camp
It was night time again, so naturally, I decided now would be a good time to try and find my way back to the Old Camp. This time, I strayed away from the path quite a lot, which got me some experience and loot, but also got me some reloads. The first one happened soon after I left the New Camp. To the left of the primary entrance to the New Camp, there’s a cave with a laboratory and a bunch of people in there. As soon as I got in, I was attacked by one of them. I’m guessing I stumbled into someone’s meth lab or something.
I moved on along the road to the Old Camp, getting lost several times and even stumbling into the forest I was told not to get in because it was too dangerous. Eventually, I saw the outlines of the Old Camp, albeit from a whole different direction than the one I was supposed to come back from. The net result is the same, so it doesn’t matter. I’m back at the Old Camp, I have a bunch of quests and now I’m free to roam and kill monsters.