The remake of the original Crash Bandicoot Trilogy – Crash Bandicoot N. Sane Trilogy has been out for a bit now and I finally got it. Here’s a review – it’s amazing! Problem is, I don’t have an X360 gamepad. All I have is an ancient PS2 knockoff gamepad made by König, of all companies, which uses the old DirectInput standard, instead of XInput. Lucky for me, there’s the x360ce tool which masks your gamepad as an XInput gamepad. The setup has some complications, but it’s possible to configure it for Crash Bandicoot. Here’s a guide how to do just that.
Category: Platformer
Castlevania – Circle of the Moon [2] – Afterthoughts
After about eleven of twelve hours of game play in total, and exactly 10 hours and 35 minutes being shown on my save file, Castlevania: Circle of the Moon is now completed. There are extra modes to play through, but I probably wont invest a lot of time into that. Now that the game is over, I’ll try and give a second overview – one that will hopefully be more accurate.Continue reading
Castlevania – Circle of the Moon [1] – Overview
Castlevania: Circle of the Moon is the first Castlevania game on the GameBoy Advance. I’ve never beaten it before, so I decided to give it a try. In this first posting, I’ll give you an overview of the game mechanics and features, since these vary a lot from game to game.Continue reading
Spyro the Dragon [3] – Completed All The Way
Yup! It took me a couple of hours-long sessions to do it, but Spyro the Dragon is now 100%, or more precisely, 120% completed. Here’s what happened…Continue reading
Spyro the Dragon [2] – The Magic Crafters
I got to the third world of Spyro the Dragon, and things are getting a bit more dangerous. I’m beginning to like collecting more and more. It’s just so nicely done!Continue reading
Spyro the Dragon [1] – Nostalgia again
Too much of a good thing is still too much most of the time, so I decided to take a short break from RPGs. I already had Spyro the Dragon on my PSP, so I simply started a new game of that.Continue reading
Offspring Fling [1] – How to be a Great Mom
After Might and Magic Book One, I wanted something light. Offspring Fling fit the bill nicely. It’s cheerful and colorful, short and not too hard on the noggin, though it is a puzzle game at heart. In fact, it was so fun for me that I managed to beat all 100 levels in one day (or about 4 hours).
How did I do?
Let’s get that out of the way. As I said, I beat all 100 levels. Out of those 100, I got gold or better in 75 levels, and four of those actually got the rainbow flower. As soon as I was done, I also beat a few of the early levels again to earn the gold flower, which got me to 80 gold flowers total.
So, I have 80/100 gold flowers and obtaining all of them seems pretty reachable. I also have 4/100 rainbow flowers and at this point, I’m not at all hopeful about getting all of those. All of that got me 51,5% completion of the game.
Of course, in my blog, this sort of completion counts as 100% Completed, which is a whole separate category to just Completed. For now, Offspring Fling is Completed. Will it ever be 100% Completed? Probably not. I do, however, intend to aim for the gold.
Now for the game.
What is Offspring Fling
Offspring Fling is a platforming puzzle game with the aim to aesthetically emulate old SNES games, all the way to the fake box art the game is marketing with.
The plot is that you’re a mom with a lot of babies and some weird monster things scares off your babies while knocking you out. You wake up and now you have to find your babies.
Most levels are single screen, though some stretch a bit further. Your goal on each level is to find your babies and carry them into the exit. The thing is, they usually aren’t in very convenient spots. You can carry up to four of them at a time, but with each additional offspring, it gets harder to move and jump around, so your goal is to figure out how to fling, drop and move your babies to get all of them to the exit, all the while avoiding natural obstacles and monsters.
Each level also has a gold time, which gets you the Gold Flower, as well as an even more difficult developer time, which gets you the Rainbow Flower.
On Steam, the game supports badges and cards and boasts a total of 10 achievements. I only unlocked three of those after completing the game, so if that’s how you want to get to 100% Completion, it won’t be easy.
As I said, Offspring Fling is relatively short, but the point is to repeat the levels in order to master them and finish them as fast as possible. Basically, the game is a puzzle at first, but once you figure out the solution, it’s mostly about executing it perfectly. There are exceptions, though. Some levels require you to find an alternate, not as obvious solution in order to break record time.
Offspring Fling is annoying and not very good.
This was my thought for the first fifteen or so levels. The controls felt stiff, the solutions were too simple and there was almost no danger to the level. Basically, I didn’t find the game very fun, but I decided to stick with it, because I thought it must be extremely short, based on the level list I had.
After a while, I figured out I can pick up multiple babies. In hindsight, the level design did try to show me this, but I wasn’t interested, so I wasn’t paying enough attention. This realization made the game slightly less annoying.
Then I started getting used to the controls…
Hey! I guess Offspring Fling isn’t that bad!
This thought slowly started to set in around level 15, but gained a lot more ground around level 30 or so. I got used to the controls and I realized that, while they aren’t very precise, they do work well with muscle memory.
I started repeating levels at this point, because I realized the Gold Flower wasn’t as unobtainable as I though and I actually do want to collect them.
Basically, I started to get hooked, and it was only getting worse.
At this point, I was about 2 hours in, but my nephew got interested to, so I let him play for a while from level one. He actually managed to get a few gold flowers I skipped on my first run because, well, he apparently has an easier time figuring it out, even though he’s six and I’m 26.
After about an hour, he had enough and I had to satisfy my itch for more. Yup, I was now hooked.
Actually, Offspring Fling is an excellent game.
Thinking about it, it has the looks, the music and the humor, so aesthetically, it’s close to perfect.
The puzzles make you think, but it’s not slow and methodical. You need reflexes as much, if not more than you need your brain. This, for me, is absolutely great, because It wasn’t mentally as demanding as I thought it would be, but it was demanding enough not to feel like a waste of time for me.
Once muscle memory started to set in, I was doing insanely impressive moves, flinging my offspring left, right and center, using them to push switches, knock out enemies, catching them in mid-air just to throw them again…
Basically, I did everything any good mother would do to save her babies after putting them in harm’s way.
It’s not perfect, though.
As much as I would like to excuse it, I can’t. The controls aren’t responsive enough and it gets frustrating sometimes. Muscle memory simply cannot compensate for it completely, especially when you need precision, such as when you have to jump onto a narrow ledge, or through a narrow crack in the ceiling. You end up moving left and right to hit the correct spot, which wastes your time, which frustrates you because it really wasn’t you who messed up – it was the game.
Still, those moments aren’t too common and they can definitely be forgiven. Overall, Offspring Fling is a fun and mostly fair game.
There’s one more thing, though. Some of those developer times are simply too perfect. There have been several levels where I did everything perfectly and I’m still 2 milliseconds short. I can even repeat my perfect result as many times as I want, to the millisecond, but I simply have no idea how to do better.
The game gives you a ghost replay of the developer run when you get close enough, so I know he isn’t doing anything special. He’s just a millisecond or two faster than me. Maybe this is also an issue with the controls. Maybe the game would work better on a gamepad, which I admittedly haven’t tried yet, because I don’t have a decent one available at the moment.
To Recap
Offspring Fling is a great puzzle platformer, not to heavy on the puzzle, but definitely heavy on the technical skills. It also has charm and atmosphere which not many games have. I recommend it and I’ll be playing it until I at least reach the gold, which I don’t think will take too long.
And one more time, I can’t stress this enough – the game looks amazing. It has that washed out color palette and beautiful animations of some of the very best-looking SNES games, except the animations are ever so slightly more detailed, so it actually improves the retro look.
History repeats itself.
Now, the thing is, everything you read up to now was written on the day I played the game for the first time, so I was heavily under the impression.
A day later, it seem that the process of being annoyed and then gradually loving Offspring Fling repeats itself. I tried getting a Gold Flower on the level Tight Fit and I was extremely, extremely annoyed. After about 20 minutes of repeating this 16 second level, I got gradually better again and managed to get the Flower. After that, I was in the zone and easily got three more Gold Flowers, and now I love Offspring Fling again.
It’s weird how that works, isn’t it?
Tomba! [11] – The Real Evil Pig, The Flower Tower and the GoGoCar
As promised, I spent a lot of time racing with the GoGoCar since last time. It took me a while, but I managed to master the race and get the gold, so I have some tips compiled and ready.
Tomba! [10] – All Evil Pigs Defeated!
Progress was huge in Tomba this time. For a moment, I actually thought I would complete the game soon. Alas, it wasn’t as soon as I thought, but still, that’s a lot of progress! As I said it will, it all started with me searching for some more chests and then visiting the mole people.
Tomba! [9] – Two Evil Pigs Defeated
I haven’t played a lot of Tomba lately, so this time, my write up is limited to two train rides, one of them being of the shorter kind. Additionally, the first session had me stuck in a certain area for a long time, so I made even less progress.