Legend of Zelda: Link's Awakening - Cover, Box Art

My plan was to take my Gothic save with me over the weekend, so I could play it on my laptop. I copied it to my flash drive, but I left my flash drive plugged into my primary PC in Varaždin, so that plan is out of the picture. I thought about my options and then realized I have a challenge that’s sort of in progress, but I haven’t touched it in months – my Legend of Zelda challenge. Because of this, I got a Link’s Awakening rom and loaded up VisualBoyAdvance. Before I get to that, though, let me tell you a story or two.

Challenge Part 3, Link’s Awakening

Link’s Awakening is a Legend of Zelda game I actually played as a kid. As I already wrote on this blog, early gaming in Croatia was nowhere near the level of the West. We were always a generation or more behind the modern world when it comes to consoles and games and even then, we mostly bought pirated software and hardware due to a multitude of reasons.

So with all that in mind, how did I get my hands on an actual GameBoy and an actual game? I didn’t. I had a cousin who did.

Cousin #1, Waterworld and Link’s Awakening

Somehow, my cousin got his hands on an actual GameBoy and owned two games with it – Waterworld and Link’s Awakening. Both were in German and both were a bit advanced for us. At that time, Tetris and simple LED games were about the only thing we experienced as gamers, so an actual adventure game with puzzles, dialogue, equipment and a save option. All of those things confused the hell out of us.

Zelda - Link's Awakening DX - Title

I decided to go with the DX Color version. It’s a straight graphical upgrade with nothing lost.

Because of that, I’m embarrassed to say, I considered Waterworld to be the better game. I considered it, but I still ended up itching to play Link’s Awakening more often. I guess good games are good no matter what you think. In hindsight, I probably annoyed the hell out of my cousin because I kept hanging out at his place. I was the annoying kid obsessed with games, and he was the cool kid who only plays to waste some time every now and then. I guess gaming was my hobby before I even owned a proper console of my own.

I remember an instance where we somehow managed to delete a saved game and then couldn’t understand why Link didn’t have a sword anymore. We actually looked at the manual, not understanding any of it and then tried to create two new save files, named Ganon and Zelda, because we thought that’s what we saw on the screenshots in the booklet, hoping that would somehow give as the sword. Yes, we actually though Zelda was the name of the character we controlled.

I remember how proud I was when I finally figured out where to get the sword on a fresh save. Even then, neither of us understood the concept of saving the game and continuing later. The game we played before that just didn’t have that feature.

Cousin #2 and just Link’s Awakening

I also remember my cousin’s GameBoy somehow just disappeared one day. I never found out where it went, but that was it for Link’s Awakening for a while. My cousin then got an actual Nintendo Entertainment System, with Super Mario, Wild Gunman, Duck Hunt and a few more games, but The Legend of Zelda was gone and we went back to regular, simple games, without dialogue or saved progress.

Zelda - Link's Awakening DX - Intro

The game actually looks really nice, even on the big screen, thanks to a great style and VBA’s smoothing.

About a year later, another cousin, this one some 20 years older than me, also got his hands on a GameBoy and a copy of Link’s Awakening. This time, I managed to figure out you can save your game and continue later and I figured out the concept of equipment. I remember getting to the point where I could jump, lift rocks and even swim, so from what I know now, it’s might be that I was about half done with the game, but I never managed to complete it. My cousin only lent me the GameBoy for a few days and once the third set of batteries was dry, so was my battery fund, so that was it.

In any case, Link’s Awakening was the only Zelda game that I played when it was current and probably the only video game before the PlayStation was out that I played when it was current. Sure, I talked about owning a Genesis, but even that, as ahead of this region as it was, was still nearly a generation behind. It’s a nice memory to have.

Gothic - Cover, Box Art

Surprise, surprise, GOG.com made me buy another game. This time, it was Gothic. Last time I played it, I just discovered the possibilities the internet offered me, and so I managed to download a RIP of this game on a 56k dial-up connection. It weighed about 100 MB, so it took me about two nights (and a big Internet bill) to download it. It hindsight, this probably wasn’t very smart, but that’s why we have hindsight.

Gothic - Windows 8 Full Screen Issue

This is what I got when I started the game. Unacceptable!

In any case, pretty much everything was ripped from the game, including voices, videos and higher level textures. Even with that in mind, I had a lot of fun with the game. I never completed it, though, so I decided to get it the proper way this time. The problem? Windows 8 has issues with Gothic.

Gothic Full Screen Problem on Windows 8 and How to Fix It

For some reason, on my Windows 8 machine (might also be on Windows 7), the game refuses to stay in full screen. Instead, it keeps resetting to a 640×480 windowed resolution. Even worse, the windowed mode doesn’t work properly so the game keeps crashing.


Thanks to pcgamingwiki.com (which is an amazing site), I managed to fix this issue. I actually had to download the Application Compatibility Toolkit and install a fix in order to get around this full screen/ window issue. These days, the fix has been updated, so all you need to do is to download and run the batch (.bat) file from the wiki.

Gothic should now work correctly in full screen. If you have Gothic 2, an added bonus is that the sequel should now be fixed as well.

Now for me, while the full screen mode was now working, the game still refused to remember the resolution settings, so I had to fix that to.

How to Force Any Resolution in Gothic on Startup

This part is simpler. What you need to do is to create a shortcut to Gothic.exe and put it in any place you like. Once you have it, right click it and go to Properties. You should have something like [code]X:\InstallPath\Gothic\system\Gothic.exe[/code] in the target field. Turn it into [code]X:\InstallPath\Gothic\system\Gothic.exe –zRes:1920,1080,32[/code] to make the game run in 1920×1080 resolution at 32-bit color. Of course, you can put any other resolution in there. Most of the standard resolutions should work.

Gothic - Shortcut Properties

You need to add something to the “Target” field, not “Start in”.

There’s also a possibility that your install path has spaces in it. In that case, your path will probably look something like

[code]”X:\Install Path\Gothic\system\Gothic.exe”[/code] What you do in this case is to add the extra stuff at the very end of the string, so it looks like [code]”X:\Install Path\Gothic\system\Gothic.exe” –zRes:1920,1080,32[/code] If you put it inside, it won’t work.

Links

Grandia - Cover, Box Art

I haven’t been riding the train for a while now and on those rare occasions where I do get some quiet time, I’m usually to sleepy to play. The train rides started making me extremely tired for some reason, so I keep nodding off while I’m on my PSP. Because of that, I usually just resort to listening to music instead of playing Grandia. That being said, I did manage to make some progress over the last two weeks.

Castle of Dreams

Firs up, the Zil Desert contained another optional dungeon – the Castle of Dreams. This one was, thankfully, much shorter than Soldier’s Graveyard, so I managed to complete it in one 40 minute train ride.

Grandia - Rapp Status

Rapp is definitely falling behind the most right now.

It was no less satisfying to get through, though, mostly thanks to some nice loot I got in there and a much more fun boss battle, compared to Soldier’s Graveyard. Among others, I got some really high-stat armor pieces, an even stronger sword for Justin than the one from Soldier’s Graveyard, a very nice dagger, a whip and most importantly, one more mana egg. Now I’m only missing one to teach Rapp his final element.

Grandia - The Lord's Ghost

Once I spread my party around, the Lord’s Ghost was no problem.

As for the boss, it was called the Lord’s Ghost and it was difficult at first, but then I used the “Defend > Evade” action to spread out my party. After that, the monster’s area attacks were easy to heal through and I didn’t have any trouble killing it, as long as I didn’t use any melee moves on more than one character.

Zil Padon

With Castle of Dreams done, I went through the rest of the Zil Desert and finally got to the city of Zil Padon. For now, there was nothing for me to do there. I spent the night at the inn, found out there’s a lot of tension in the city due to three different races living in tight quarters and that was about it.

Grandia -  Zil Padon

Everyone in Zil Padon is annoyed with each other, which I think will be important later.

I was tight with time, so I decided to just rush through the next two areas, which are Savanna Wilderness and Brinan Plateau. There’s something really important I’ve noticed, though – I started getting decent experience again.

Laine Village

The two areas finally led me to Laine Village, where Milda is from. Soon after I got in, I got the chance to meet the love of Milda’s life, Darlin. As it turns out, Darlin’s a giant, chubby, talking bull, and so are the other two wise men of Laine. I guess Grandia really doesn’t care about real world expectations, though Rapp and Justin seemed to be just as surprised as I was the first time I played through the game.

Grandia - Darlin and Milda

“Bulging muscles” would not be my first choice of words.

The three wise men told me a lot about Icarians, Alent and everything else I can expect. I was told I need to find out how to get to Alent, in order to fulfill some sort of prophecy. I was also told that Gaia, the petrifying monster I fought at the Tower of Doom, was somehow the ruin of the Icarian civilization, so it obviously need to be stopped.

Grandia - Dorlin

Dorlin lost his marbles. Well, he lost his horn, which is sort off the same thing.

I was actually told this by Darlin and Derling, but the third wise man, Dorlin, had the key information I needed. The problem was, Dorlin went a bit cuckoo some time ago, after leaving his horn at the abandoned Lower Laine Village.

I guess that’s where I’ll be going next.

RPG Stats!

I know, I know. The purists will say that stats and leveling isn’t what RPGs are supposed to be about, but that’s all they’re about for me, especially JRGs, so this gets an extra subtitle.

Grandia - Feena Status

Feena is probably the second strongest right now.

As I said, I started getting decent experience again, somewhere around Brinan Plateau. To be more precise, Justin started getting decent experience. The rest of my party doesn’t even get a chance to act, because Justin usually acts first and ends the battle with a single move. I decided to stop trying so hard to level everyone equally, mostly due to the way the game works.

Grandia - Milda Status

Milda is supposed to be the new Gadwin – extremely powerful. She’s not.

If anyone gets to far ahead in levels, the experience that character gets is severely reduced. If anyone get’s to far behind, they get a huge boost in experience. I figured the worst case scenario would be that Justin gets ahead and stops getting experience, but still acts first and kills everything before anyone else can act. In that case, I’m sure I’ll eventually reach a point where Justin can’t kill everything in one move and someone else is bound to get their chance. If that doesn’t happen before the game ends, then there aren’t any problems, since I’m obviously strong enough anyway.

Grandia - Justin Status

The consequence of that decision is that there’s quite a gap between Justin and everyone else in the party.

On a side note, there’s this site called the Let’s Play Archive, which does basically the same thing I’m doing here, except better, so I wholeheartedly recommend it. Here’s a link to a Grandia Let’s Play I started reading today:

  • Let’s Play Archive – Grandia by Azure_Horizon

Sadly, the link is gone now, but be sure to visit the site and look for other let’s plays. There’s some awesome reading material there.

Warlords Battlecry 3 - Cover

It didn’t take long for me to go back to Warlords Battlecry 3 after waking up this morning, especially considering how the Daylight Saving switch messed up my sleep pattern. The game dragged me in and doesn’t intend to let me go until one of us is done fur. Luckily, It turns out the game would fall sooner than I would.

Humans and Dwarves

Last night, I got to the human lands with not much to do. This morning, I ended up in the area of Enmouth, where I had to fight four battles on the same map, against Barbarians, the Undead, Wood Elves and Knights, all in defense of the Empire. The fifth battle was again on the same map but against all four enemies at once. The fights stopped being challenging by now, though, since my hero could easily clear the entire map on his own. I still stuck to my old strategy of using him almost exclusively, while building up to fire priests at my home base, but slowly, the Fire Priests were getting used less and less often.

Warlords Battlecry 3 - Enmouth

I’ve spent a lot of time here and I don’t think it was worth it.

Beating the five battles provided me with an alliance with the Empire, but that was about it, so it didn’t feel worth it. I moved on and got to the dwarven lands, where my intention was to somehow make them like me again. For some reason, I made them and the Dark Elves my enemy. I can understand the Dark Elves, but I don’t remember fighting Dwarves that often. The problem was, I couldn’t find any missions, regular or repeatable, which would help me with that goal.

The Heart of Zhur

I wandered onto an Undead island, where I got one more artifact during a chain of three missions. The Heart of Zhur now makes my hero completely immune to poison. After that, I moved on further south to the Orc lands, where I mostly fought goblins, but not before going through White Mountains, where I got one more artifact – The Gryphon Eggs. This give 30 Exp to every Gryphon I train, so they’re basically worthless.

Cureall Stone

I then finally got to the area with a mix of Plague, Orc and Dark Elf presence, where I got the Cureall Stone with my first Archmage hero. I did the same here and suddenly, I was only two actual artifacts (and two fortress keys) short of a full set of bonuses. One of the artifacts was found soon after, at Khaz-Barak. This place, according to the in-game description, used to belong to the Dwarves, so I was hoping the replayable missions here would help me get back on their good side, but even after several repetitions, it just wasn’t happening. I did get the Mythril Vein, though, which gives 10 extra armor to my hero.

Champion of Bartonia

I had one more look at my list of bonuses and realized the last one was called “Champion of Bartonia”. Bartonia was an in-game location, part of the human areas, but for some reason, I skipped it. I went back and realized that one of the replayable missions wasn’t actually replayable. I played through the chain of arena battles and soon, the final bonus and the champion title was mine. The final duel was a bit difficult, since like me, the enemy hero had an item that has a chance to heal the user, but eventually, my superior stats won. “Champion of Bartonia” also increases my attack speed by 50%, just like the Winds of the Desert do, so now I was attacking at an insane rate.

Warlords Battlecry 3 - Arena Duel Map

Arena duels take place on this map.

This thing basically made me invincible. I’m now attacking several times per second, with a chance to heal myself or do 500 extra damage to an enemy with every hit. Basically, almost nothing in the game can do enough damage to me fast enough to kill me.

The Second Fortress Key

I was close to the area of the Plague Horseman, so I took the chance to get one more fortress key. Just as it was with Bane, I had to fight with the Plague as my ally against Demons and a bunch of neutral floating skull enemies. This was easy to do, and again, just like with Bane, I got the key and a chance to ally myself with the Plague. I refused, because i would lose even more favor with the Dwarves. In hindsight, I should have accepted, since I didn’t get on the Dwarves’ good side before the game was over.

The Third Fortress Key

Now I was missing just one more key, so I took the long trip to the plains of Famine, where one more horseman was besieged by Gorgon’s forces. The game is certainly predictable, so again, I fought with an ally (the Swarm) against Demons and floating skulls and got the final key. I forgot to ask for the alliance this time, instead just rushing to the Wastes to get to the final two battles. By this point, other than my assassination chance and a high attack speed, I also had a high running speed, thanks to investing into the Running ability for the past few levels, so clearing missions was even faster.

Warlords Battlecry 3 - All Bonuses

I caught them all! Not all of them are extra useful, but some are quite nice.

The Final Two Missions

The first of the final two missions was basically a repetition of my first “Search the Wastes” mission. It took place on the same map, with the same enemies and again, when I got to the fortress gate, I nearly lost my hero. I finally realized why to. Apparently, there are two types of those floating skull enemies. The first use melee attacks, and they’re harmless. The second type uses ranged electrical attacks and hits for 50 points of damage. These are the guys that can easily kill me if I’m not careful.

Warlords Battlecry 3 - Gorgon's Fortress

You don’t really see Gorgon, just it’s fortress.

This brings us to the second of the two final levels. Again, it was the same map, but this time, I started out at the fortress and had to survive for 20 minutes against waves of those ranged skull enemies. Suffice to say, I would not have survived for long just defending. Instead, I rushed towards the two small tower bases on the map and destroyed both of them. This triggered the victory screen and that was it – game won!

The End

I got one of those “comic book” cut scenes, the game told me the main objective was completed and that was it. Admittedly  it’s a bit underwhelming, but I can now proudly claim I’ve completed one of the games I played far too much of as a kid, but for some reason, never completed it back then.

Warlords Battlecry 3 - Victory Hint

Congratulations, I won!?

The thing is, this game isn’t really about completing the story. It’s about trying new hero builds and getting more and more powerful. There’s definitely still a huge chunk of the game I could explore. I’m just not sure I’m going to actually do it, since sadly, I have other games I also want to play. That’s the “problem” with gaming today – too many great games, too little time.

Maybe in a few weeks, I’ll try out that mode I’ve stumbled into – the Fifth Horseman. Maybe I’ll go back to one of the previous games in the installment, or maybe even turn towards the turn based games of the series. You see, the world of Etheria is primarily tied to Warlords, a turn based strategy RPG. The Walords Battlecry series is actually a spin off. There’s one more, more recent spin off to – Puzzle Quest: Challenge of the Warlords. The entire series is actually quite fun, but most games, just like Warlords Battlecry 3, suffer from lack of polish.

Warlords Battlecry 3 - Cover

Dux, the Ssrathi Assassin

Another weekend is here, which means I’ve spent another day on and off Warlords Battlecry 3. Switching my hero to an assassin was definitely the right move and the game is a lot of fun for me now, especially since I can complete missions a lot faster, so I can advance the game a bit every time I can squeeze in another fifteen minutes or so.

Warlords Battlecry 3 - Hero Titles

I don’t think I’ll ever max out some of those titles and ranks.

Dux is now level 29 and I think I won’t put any more points into Assassination. I have a 30% chance to outright kill my target with every swing and I swing about twice per second. Odds are, if I tackle an enemy here, they will be dead five seconds within the encounter at worst. Now, I need raw damage, so I can start taking down buildings just as fast.

Well, after doing some research, I found out Assassination doesn’t actually outright kill anything. Instead it adds 500 extra damage to an attack, so I guess I might have some trouble at higher levels. Still, I’d prefer to keep my hero more interesting and not just invest into a single ability.

Since I don’t have many useful abilities other than Assassination, I decided to now focus on Wealth, which increases my gold income by 15 per minute for each point invested, as well as Running, which increases speed by 1 with each point invested.

The Retinue

I haven’t been paying as much attention to my retinue as I did last week, mostly because all I need my generals for now is mine conversion, since my low Charisma gives me a horrible command radius. For those unfamiliar with the game, this probably needs explanation.

How to Get Resources in Warlords Battlecry?

There are several ways to earn income in Warlords Battlecry. You can learn a skill which increases your income with one of the four resources. You can build unites which provide income in a resource. The primary way to do it, though is to convert neutral or enemy mines on the map. You do this by standing next to a mine and using the “Convert” command. This command converts any building within range, including enemy bases and unit training facilities. It doesn’t convert towers, walls, quest buildings or shops.

Warlords Battlecry 3 - Command Radius

You can see the command radius and a couple of converted mines here.

What is the Command Radius in Warlords Battlecry?

The conversion range is tiny for most units able to use the command. For the hero, the range is bigger and it’s determined by the command radius. The command radius is a stat represented by a circle around your hero. Friendly units within that circle gain a morale, speed and combat bonus and the hero’s conversion command works on buildings within that radius. Items and the Charisma attribute are what increases this radius. The speed of conversion, on the other hand, is affected by Dexterity.

My Basic Strategy in Warlords Battlecry 3

In any case, my hero’s Charisma is low, so my radius is terrible. Because of this, I usually take a general or two into battle with me, to help me convert mines faster. Once I convert a couple of mines for each resource, I start hunting down enemy heroes. If I think I need protection, I command my generals to guard my hero, so they follow him, but I don’t control them as a group, to make use of my hero’s fast walking speed. You see, when you control a group of units in Warlords Battlecry, they move at the speed of the slowest unit.

Once I hunt down enemy heroes, I either take down their bases myself or I build up a large group of Fire Priests and use them to destroy everything. This works on most levels.

The Campaign

Last time, I failed hard at the Wastes, looking for Gorgon, the fifth horseman. This time, I wasn’t a complete idiot, so I cleared the mission and found Gorgon’s iron fortress. The game then sent me back to Khazdul, where I head to fight some Dark Dwarves to gain audience with their Runelord. He finally told me what I needed to do. I need to find the three keys of Gorgon’s fortress, defeat Gorgon and lock it inside the fortress. Then, the Runelord will use a spell to bury the fortress underneath the wastes. I wasn’t told where the keys are, but at least now I sort of know what’s going on in the game’s story.

Warlords Battlecry 3 - Gorgon´s Fortress

Whenever I get to an important part of the story, I get stuff like this.

After that, I did some business with the High Elves and allied myself with them in the area of Lunarion and Ehlariel. They have a problem with the Dark Elves, so allying myself with one side meant going to war with the other.

The Garb of Tyatis

Next up was the island where the Dark and the Wood Elves lived. There are three areas here where I can find pieces of an item set – The Garb of Tyatis. One of them meant fighting and angering the Wood Elves, so I skipped that one, mostly because I got that item already from a random Dark Elf ambush. Another piece had me fight the Dark Elves again, so I was fine with that. What I wasn’t fine with was that the item was meant for magic users, so it was useless for me. Since the third piece of the set was guarded by Knights, I decided to just drop it, since I probably won’t be using the set anyway.

More Barbarians and the First Fortress Key

I got through the islands of the central sea, so I decided to circle back North to see if I missed something. I got ambushed by Barbarians along the way, but I didn’t find much, especially at the Plains of Ar which turned out to be completely empty. At Ylarie, I helped the High Elves defend against Orcs and got another artifact as a reward – a Frostwyrm Pelt. This gives me an extra 15 frost resistance.

Warlords Battlecry 3 - Bonuses

My artifact collection is getting bigger.

Next up, I got to the Lands of Death, where I helped Lord Bane defend against a siege by Gorgon’s forces. The reward for this battle was the first of the three fortress keys, as well as a chance to ally myself with Bane. I didn’t accept this, though, since I was told the Knights wouldn’t like it and I’m trying to be the good guy here, sort of.

After getting the key, I went back to the Barbarian area, around the Plains of Ar. At the Gap of Ar, over the course of two missions in which I fought the Minotaur, I recovered two of the five fingers of the Hand of Sartek. I then found two more at the Plains of War and the last one upon returning to the Plains of Ar. This gave me one more artifact – the Hand of Sartek, which gives my hero 8 extra Combat.

The Humans and the Dwarves

The last thing I did was to go the Knight lands, but I didn’t find much there yet.  I did get into an extremely annoying mission – Troll Hunting. This one takes place on a map full of “neutral” trolls and, pause for effect, sheep. The joke of this game is that trolls, which usually hurl boulders at you, can pick up sheep and hurl them instead. Basically, on a map with sheep, they can get limited, but extremely powerful ammo. I’m not sure if sheep bypass armor or something, but Dux was getting hit hard on this map, so I had to take it extremely slowly. Since the goal of the map was to kill all 40 “neutral” trolls, it took me a while to get through.

Warlords Battlecry 3 - Troll Bridge

Trolls also ambushed me after the mission. On a bridge!

After that, I scouted through several areas of the human and dwarven lands, but found almost no missions, other than replayable ones. As for the Dwarves, they hate me now, so I’ll have to find a way to get back on their good side, if that’s even possible. The irony is, the Dark Dwarves actually kind of like me. Well, not really irony, just fact.

Anyone Else Playing This Game?

I’ve done some googling to see if anyone else is blogging about this game. I always thought it had a lot of fans, but this doesn’t seem to be the case anymore. I mean, sure, there are wikis and old fan sites, but not many people are actively creating new content. I found a review and a mod which I intend to check out, but that’s about it.

Oh, by the way, the CRPG addict is actually playing a game I know off, so I strongly recommend visiting him.

 

Babel Rising - Cover, Box Art

I invested two more hours into this and today, I managed to complete Babel Rising. First, let’s get one thing out of the way…

How Many Levels Are There in Babel Rising?

Fifteen. There are fifteen levels in this game. Considering the amount of actual content it has, that’s about ten to many. All you ever really need are one level for each of the four elements and one level where you can freely pick two out of those four and use them. Maybe one or two levels added to that, and that’s about it. Everything else in Babel Rising is just padding and completely unnecessary.

Babel Rising - Game Completed

Finally! Now just leave me alone!

Other than the fifteen campaign levels, there are three more survival levels with two degrees of difficulty per level.

Does Babel Rising Get Any Better?

It doesn’t. All the way to the final level, you are limited in which two powers you can pick and nothing new is ever really added to the game. At one point, siege towers are introduced which approach the central tower and spawn workers and priests, which start at already higher levels. At one other point, special sequences are introduced where the camera switches to the nearby sea and you use fireballs to destroy approaching ships. None of these two things add anything to the game.

Babel Rising - Final Level Objective

The final level. At this point, the objective really pissed me off.

The only thing that really changes is that the level objectives take longer and become more annoying to achieve. That’s it.

How Long Does it Take to Complete Babel Rising?

Steam says “3 Hours Played”. As soon as the game was over, I took a quick look at the menus to make sure I’m not missing anything and then I left it. I’ll tag it as completed in steam, uninstall it and try to forget about it.

I’m sorry, but Babel Rising is not at all a good game and even the developer approaching me in the comments won’t change my opinion. Babel Rising is uninteresting and unfun. There’s nothing saving it. There’s a DLC for it, called “Sky’s the Limit”, but from the description, it just seems it adds more padding and nothing substantial.

Babel Rising - Ships

Oh look, another completely irrelevant and empty addition.

So why did I complete it? Because it didn’t take long, it was pretty to look at and I just had an itch to get it over with. I’m weird like that. I’m sure some of you can name a game that did the same to you. I’d be interested to hear about it, so feel free to mention it in the comments. The silence is sort of starting to bug me 😀

So yeah. I’ve completed the game, but It didn’t give me enough to write about, so you get this. I’m sorry.

Babel Rising - Cover, Box Art

A while ago, UbiSoft had some sort of special deal on their site where you could get a certain amount off of most of their games. This meant that you could actually get Babel Rising for free and it included a Steam key. This was nice of them, and I truly appreciate the gesture. They have a bad reputation on the PC and it seems like they’re trying to restore it.

Babel Rising - Level 1

One thing is for sure – Babel Rising is a pretty game.

That being said, I don’t really like Babel Rising. I tried to like it. Since it seems like a relatively short game, I might even try to complete it. I just don’t enjoy it. It seems like an interesting idea, but it needs more than what it is right now.

Babel Rising is sort of like a tower defense game, except you don’t build any towers. Instead, there’s a bunch of villagers trying to build the Tower of Babel (or one of the two other structures you can unlock) and you, being an angry god, use your powers to punish them and prevent their success.

Sounds pretty cool! I bet there’s a lot of powers you can use!

Not really. As far as I can tell, there are four elements with three powers each, Two of those are used regularly, while the third is a chargeable ultimate attack you can use a couple of times per level.

But I bet those powers get upgraded!

Wrong again. Well, to be fair, I might be the one that’s wrong, since I’ve been playing for only a couple of levels. Still, in those couple of levels, there were no upgrades at all. I got to try out all four of the elements and I got to pick two out of four to carry with me into battle, though on the levels I played through, I didn’t really get a proper choice, since I could only pick two specific elements on each level.

Babel Rising - Power Selection

Earth and Fire are the first two powers you unlock. By level 5, you unlock all four.

What about the multitude of funny looking enemies?

I’ve seen a total of three enemy types in the first five levels. There are regular villagers or builders, who just climb up the tower and build it further. Then there are priests. These create a protective shield around them which blocks a single element, so you have to use another one to break through. Finally, there are cursed jar carriers. They climb up the tower for a while, carrying a jar, eventually drop it and a while later, the jar disappears. If you hurt them or the jar, you get punished by having one of your six powers blocked for a certain amount of time.

Babel Rising - Level Complete Screen

That “Restart” button makes me think I missed something.

So what’s good about it?

The game is very pretty and nicely designed. It would probably work great on a tablet and it’s obviously made for that. It’s just not deep or engaging. As I said, the idea itself is great, the incorporation of physics into the mechanics works amazingly well, and overall, it’s nicely polished. I’m sure a lot of people would like it. I just need more from my tower defense game. From what I’ve seen, this is just an exercise in clicking.

So no more Babel Rising?

That being said, Babel Rising just might be short enough for me to complete it. I got through 5 levels in about an hour. I know there are at least five more, though there might be more than that. I tried some light googling, but I couldn’t find out exactly how many levels are there in Babel Rising. If I do get through it, I’ll be sure to write this information down, since I’m sure there are other people wondering about it to.

Babel Rising - Victory

I managed to win a few levels with my ultimate powers still doing their thing.

I know there can’t a lot more than ten levels, since with the five I’ve unlocked, I got 3 out of 12 achievements and unlocked two out of three Survival levels, as well as an extra difficulty in Survival Mode. I also got to try out all four of the elements.

There might be just 10 levels in total, or at most 15. I’ll try to find out, but I can’t make any promises.

 

 

Pokemon Platinum - Cover, Box Art

Pokemon Platinum is hard! This is something that absolutely needs to be said. Cynthia, the League Champion of this game, actually has all of her Pokemon around level 60. Level 60!

You Need to Evolve in Pokemon Platinum

Suffice to say, I had to do a lot of training. This time, I actually used the Exp. Share for training as well, hoping to get Gible to a high enough level so he’d be useful, for once, but even at level 50, I did not get a chance to use it properly. In fact, even Pikachu was for the most part useless, not to mention Buizel. Maybe it’s just my imagination, but the stat gap between unevolved and fully evolved Pokemon in Pokemon Platinum seems to be far bigger than in the previous games. My level 55 Pikachu had about 130 HP, while my Torterra reached 200 with a lower level.

Pokemon Platinum - Buizel

Thanks to Surf, Buizel was easy to train at the Victory Road.

Aaron and Bertha Are Easy

It didn’t take long before I was consistently able to beat Aaron, the first of the Elite Four and a bug user. Once Infernape got to the mid-50s, it could sweep through Aaron’s entire team. Soon after that, I could also sweep through Bertha, a Rock user. My Torterra was able to handle it, but I was also able to use Buizel here, once its speed got high enough to make it act first in battle. Before that, though, a single hit, even with a type resistance, would often nearly kill it.

If You Can Get Through Flint, You Have a Chance

Flint, a Fire user was the first hurdle I needed to get through. He was also the one I couldn’t get through until I got Buizel to the high 50s. Once I managed to do that, I was able to sweep through his three weaker Pokemon. His Magmortar and Houndoom gave me trouble, though, Magmortar far more so. I really couldn’t find a way to beat it without abusing items.

Pokemon Platinum - Flint

I finally beat you, you bastard!

Once I got through Flint, Lucian was relatively easy. I didn’t really have a proper type advantage against any of his Pokemon, but by using Flame Blitz, I could still sweep through most of them, thanks to Psychic Pokemon having low physical defense.

Cynthia is Hard!

Finally, I got to Cynthia and by this point, I decided to win it, no matter what. Most of my Pokemon got close to or even beyond level 60 thanks to my many failed attempts, so I was able to survive a hit or two on occasion. I used these opportunities to generously throw items at my team, mostly Revives and Hyper Potions.

Pokemon Platinum - Cynthia

I think Cynthia is my favorite Champion.

Cynthia’s Milotic and Garchomp and Togekiss gave me the most trouble, in that order. The other three, I basically one-shoted, but these guys burned through almost my entire Potion and Revive supply. I pretty much had to wait until their strongest moves ran out of PP before I could even act. Once they did, though, that was it. I won!

A Cheap Victory

Yes, it was cheap. I threw money and items at the League instead of winning it by grinding. I can live with that. Grinding is simultaneously my most- and least favorite part of Pokemon, depending on my mood and the general situation. In this instance, I just fought random battles for so long already, I didn’t feel like doing it any more. It’s not like playing for a couple of more hours would somehow made me more skillful or smarter, I just wouldn’t need as many potions.

Pokemon Platinum - Hall of Fame

It looks like I lied. I didn’t get even close to the 60s with most of my team. My memory is bad.

In any case, there’s only one generation left, and this one will be tough to incorporate into the challenge. As far as I understand it, the anime didn’t get to the League yet and we already have two games for the generation, with a next generation game (Pokemon X & Y) already announced. I’ll see what I can do. I might just go with Black 2 or White 2, since it technically is an upgrade of the first two, kind of like Platinum was an upgrade for Diamond and Pearl, etc. Sure, the story is a bit different, but it’s no more or less true to the anime. Right?

Warlords Battlecry 3 - Cover

I Restarted the Campaign

So yeah. My High Elven Archmage was absolutely not fun to play. There’s no point to having access to more than one or two magic schools, really and I kept losing him in battles because he was squishier than an Ancient Wisp. Being forced to babysit something that’s supposed to be your most powerful unit makes Warlords Battlecry 3 not very fun. Because of this, I decided to restart the campaign with a different hero. I took the easy way out. I made an assassin and picked the Ssrathi as his race.

Meet Dux, the Ssrathi Assassin

Assassins get extremely powerful once you get their Assassination skill high enough. Assassination, you ask? Well, this skill starts out with giving each of your auto-attacks a 4% chance to outright kill the target and it increases by 1% with each skill point invested. After about 15 to 20 points invested here and with a fast attack speed, you can basically take out whole armies. Of course, you’ll still have issues with buildings, but we have Strength and Crushing or Fire damage for that, not to mention the excellent Ssrathi Fire Priests.

Warlords Battlecry 3 - Hero Screen

Seeing screens like this one makes me happy for some reason.

 

Ssrathi Fire Priests

The Fire Priests are the sole reason I picked the Ssrathi. You see, I suck at strategy games. I can do some nice micro management, but I always neglect my economy and macro, so I end up losing to most human opponents. I can deal with AI, for the most part, but it still makes it sort of a stressful experience. Well, with the Ssrathi, macro is easy. You build the home base and a couple of Worker Sects, followed by a rush to tier 2 and tier 3 soon after. Then you just train Fire Priests and upgrade their range once you reach level 3. These things, combined with some retinue generals and my assassin hero are basically unstoppable. They’re cheap, outrange towers and do fire damage. They also have a healing spell to help them.

Warlords Battlecry 3 - Fire Priest Formation

Formations in this game are mostly useless, but there are exceptions.

The Campaign

I started out mostly focusing on Dexterity, with a couple of points into Strength just to make it easier to stay alive at early levels. I put most of my points into Assassination, with a couple of points into Running to increase my movement speed.

I was having a hard time figuring out what to actually write about, but once I got to the map node called Dragon’s Maze, I decided to just keep a log of all of my missions and what happened. Here goes…

Dragon’s Maze

I had three treasure hunting missions here. They were basically just regular skirmish battles against Minotaur and Barbarians, but each of the enemy bases had a couple of chests with minor treasures in them. My strategy was the usual – train fire priests, kill enemy heroes early and eventually obliterate everything. I got all the way to level 8 during these missions and started to get assassination kills on a regular basis.

Al-Diraq and Daros

I had a couple of battles where building weren’t allowed. My Naga generals are extremely helpful in these, due to their shield ability which increases the armor of nearby units. The trick is to dodge the enemy long enough for their mana to charge. This can be an issue on smaller maps, though, since the AI just loves to charge you in a straight line.

Warlords Battlecry 3 - Ssrathi Titan

Titans are the game’s ultimate units, extremely expensive and strong. This is the Ssrathi Sun God

I started fighting the Swarm in this area, which is annoying since some of their units have poison attacks. Thanks to one of the missions here, I can hire level 6 Warlords for my retinue when I need them. I got to level 10 in this area and found two awesome items. The Ice Blade adds 25 frost damage to my auto-attacks and the Giant’s Helm provides mi with a whopping 12 extra combat.

Tongu, Kalpaxotl and New Selentia

I fought my own people in these areas – the Ssrathi. It was worth it, though. The Gifts of Couatl mission sequence gave me a bunch of nice items and I got an artifact which gave me permanent +2 to the sight range of all of my units. The items I got were strong, but sadly (or luckily) I quickly replaced them.

Northern Diraq and the Realm of Famine

I got into a couple of Swarm ambushes here, which was actually awesome because one of the enemy heroes dropped an awesome new cloak. It was an upgrade to the armor I wore in every aspect and it didn’t have the penalty to Spellcasting that the armor had.

Warlords Battlecry 3 - Titles

The game tracks statistics in something like a basic achievement/ title system.

In Northern Dirax, I allied myself with the Barbarians, so I can lead them now if I want to. I also got another awesome artifact during the Desert Winds mission, called “The Winds of the Desert”. This thing gives my hero a 50% attack speed bonus, which is probably the greatest thing I can get for an assassination hero.

Twilight Woods

This was the Fey area. I had to protect them from the Dark Dwarves and the Swarm during several missions. This gave me the ability to train one of my Reaver generals to level 10 and gave me another artifact – The Dreamcrystal Shard. This artifact gives me a 25% bonus to mana regeneration, which is pretty much useless for me right now.

Warlords Battlecry 3 - Artifacts/Bonuses

This is the most artifacts I’ve ever gotten in this game.

In the final mission, I had to defeat some banshees in a trial and this got me an alliance with the Fey. I might actually use them in the future, since as a race, they might be even easier to play than the Ssrathi. Other than the alliance, I can now also trade gold for experience by talking to the Queen of the Fey and I can hire level 5 Unicorns at the Unicorn Grove.

Khazdul, Ragnar’s Pass and The Wastes

At Khazdul, I improved my relations with the Dark Dwarves after burying them into the ground during the Twilight Woods missions by helping them with an Orc slave rebellion.

In Ragnar’s Pass, I met a Frost Dragon who agreed to join me if I helped him clear the Orcs, Dark Dwarves and the Undead from his home. It took me two missions to do this and I still had to pay him 100 Crowns to get him to join. The best part? It costs a total of 26 army points to get him into the battle – NOT worth it.

Finally, at the Wastes, I went to search for Gorgon, the Fifth Horseman. This was a mission where my hero wasn’t supposed to die, so naturally, I decided to be an idiot, risk to much and have him killed. The worst part about it was that I lost my two high level generals – a Reaver and a Naga.

This was too much for me, so I decided to take a break for now. I’ll find Gorgon some other day.

Pokemon Platinum - Cover, Box Art

Beating Cyrus and Getting Rid of Team Galactic

So last time in Pokemon Platinum, I beat the gym and was ready to tackle the final of the three Lakes – Lake Acuity. I didn’t really tackle it though. There was no battling to be had. Instead, my rival actually turned out to be a nice, normal guy and I was sent to the Team Galactic base in Veilstone City.

Pokemon Platinum - Cyrus Giving Speech

This scene gave me a flashback to Metal Gear Solid 2.

Once there, I fought through the place, listened in on a speech given by Cyrus to his grunts, and then fought and beat Cyrus. Even with all these battles, it still sort of feels like I’m falling behind in levels, though. I freed the three legendaries Team Galactic captured and then I had to follow Cyrus to Mt. Coronet, where I caught him summoning the two greater legendaries. These two, in turn, summoned Giratina, the final legendary. I have to say, the word “legendary” lost all meaning in Pokemon Platinum.

In any case, this opened up a new area where there were no random battles, but I had to fully explore it with Cynthia’s help in order to finally beat Cyrus and move on with the story. It took me a while to get through it, but I didn’t mind, because this “shadow dimension” looked amazing. I’ve said it before and I’ll say it again, whoever said that Pokemon games don’t advance enough between sequels has no idea what they’re talking about.

Pokemon Platinum - Shadow Dimension

Awesome use of limited resources.

It’s hard to explain, but the area is basically a 3d maze, with the floors becoming walls and walls becoming ceilings at random. I can’t find the words to describe it, but suffice to say, it looks really, really cool.

Anyway, I got all the way to Giratina, beat Cyrus and then had the chance to catch the legendary. Since Ash didn’t catch any legendary whatsoever and it really makes no sense to do so in the anime, I just beat it instead. Sure, I could go with “adding it to the collection”, but there’s no collection to speak off, since I’ll be switching to the next game soon.

Preparing for the Electric Sunyshore Gym

In any case, the Team Galactic part of the game was now beaten, so it was time to go to the final gym at Sunyshore City. Again, it still looked like I was behind in levels, so before I challenged Volken and his electric gym, I decided to do some training. I took the opportunity to fully evolve my brand new Infernape and Torterra and I gave Gible the Exp. Share so he can catch up with the rest of the team.

Pokemon Platinum - Infernape

Ash get’s three fully evolved Pokemon in his final team.

Oh, did I mention that? After the last gym, it was time for Gliscor to be replaced by Gible. In the anime, Ash leaves Gliscor behind similarly to how he did it with Charizard. It still technically belongs to him, but he rarely ever uses it.

Once I hit the level range between 45 and 50 with my three combatants meant for the Sunyshore Gym, I went in. About 15 minutes later, I gave up on the rule to only use Pokemon Ash used in the gyms. It’s just not meant to be. Volkner’s Electivire just swept through everyone. I even had to use several Revives in order to finally beat it with Torterra.

Where to get HM07 Waterfall in Pokemon Platinum?

With that out of the way, I thought I was stuck. To get to Victory Road, I need waterfall and, while I had the badge I needed in order to use it, I did not have the HM yet. A couple of seconds later, I remembered this game isn’t exactly complex. The HM was given to me by a girl on the northern shore of Sunyshore City.

Pokemon Platinum - HM07 Waterfall

This is where you get the Waterfall HM.

The Victory Road

I took the route north, fought some trainers and entered the Victory Road. I think I fully explored the first two rooms, but I ended up finding the exit before fully exploring the final room, so I got out thinking I could heal and go back. The thing is, before I could heal, my rival attacked me. With most of my Pokemon at zero PP and with very little health, I had to use a lot of medicine to get through this fight. Still, the alternative was to restart back at entrance Pokemon Center, so I felt it was worth it to waste the items. I beat him, healed, stocked up on items and saved my game.

Pokemon Platinum - Waterfall

A wasted move slot fur just three such obstacles.

A Remark

I really, really hate the HM system and I’m glad the Black and White sequels are reducing its effect for a bit. It forces you to use mostly useless moves and stop you from fully enjoying the best part of the game – assembling a team. A good example is Waterfall in this game. You don’t need it in any other area of the game except the Victory Road. What’s worse, it’s not like you can teach it to a temporary Pokemon, since you need it once to enter the place, once mid-way through and once at the exit to reach the League building. Even worse, if you want to grind at the Victory Road, you need a team member with waterfall to get back into the cave after healing up at the League building.

Maybe they should turn it into a passive skill or something.