Castlevania: Harmony of Dissonance is a shorter game compared to Circle of the Moon, that’s for sure. Compared to 10 and a half hours on record and probably about 12 hours in total with Circle of the Moon, it took me 7 hours and 15 minutes on record to win Harmony of Dissonance. I also died less often, I think, so the total time was probably slightly over 8 hours. Is it better or worse, …
Lately, there’s a tone in most of my postings. My tastes are moving away from story focused games into what I sometimes accidentally call “actual games”, even though every single game I’ve played is an “actual” game. Basically, I’m sort of being an ass about things, again. Recently, I started playing Batman: Arkham Asylum, and it’s getting a bit difficult to use the same brush I’ve been using lately. You know, the wide one.
I’ll be honest. A minor part of why I started playing Dungeon Keeper is because I’ve been thinking about doing it for a while. A major part, though, is because a mobile sequel was released and there’s a lot of controversy around it. I get what the controversy is about and where it’s coming from, but I’ve been trying to stay positive lately, so instead of saying why I hate a game I probably won’t ever …
It’s been a while, but I’m keeping up with my plans, albeit at a very slow pace. I’ve beaten Might and Magic Book One and Book Two, so now I’m moving on, to Might and Magic III – Isles of Terra. With this one, instead of making up stories, I’ll give an overview of what I’m up to and what the game is about.
Castlevania: Harmony of Dissonance is the second GBA Castlevania game. I’ve played it for a bit back in the day, but never gotten far in it, for the same reason I didn’t get far in any of the games I played back then – lack of focus and dedication. As with Circle of the Moon, in this first posting, I’ll give a brief overview of what I did in the game up to this point as …
It took me about four weekends of marathon play to be able to say I’ve beaten Planescape Torment and it was absolutely amazing. There’s no need to write any sort of review. Planescape Torment is an amazing game any RPG fan with an open mind needs to play. It’s a story you play through instead of just watching it and that should be reason enough.
2.0 is out, but anyone who’d take the time to read this probably knows that. I’ve heard good things, so I’ve decided to give Diablo 3 2.0 a try. I did it without the expansion, mind you, but a lot of the overhauls the expansion brings are actually included in the patch. Since the core of an ARPG is simple, this will be an attempt to cover most of it in a single posting.
After about eleven of twelve hours of game play in total, and exactly 10 hours and 35 minutes being shown on my save file, Castlevania: Circle of the Moon is now completed. There are extra modes to play through, but I probably wont invest a lot of time into that. Now that the game is over, I’ll try and give a second overview – one that will hopefully be more accurate.
I started playing Planescape Torment, finally. Then I abandoned it for about two weeks. Even better, I can’t get it to run on my main PC, so I can only play it on weekends. Expect this game to have very few and very spread out reports because of it. In this one, I’ll talk about what Planescape Torment is, how it plays and how I feel about it.
Castlevania: Circle of the Moon is the first Castlevania game on the GameBoy Advance. I’ve never beaten it before, so I decided to give it a try. In this first posting, I’ll give you an overview of the game mechanics and features, since these vary a lot from game to game.