Guild of Dungeoneers - Main Menu

Guild of Dungeoneering is one of those relatively simple, but also relatively fun to play indie RPG/Card Games. It has good style, good humor and good mechanics. I got it in a humble bundle sale before they apparently sold out (just playing, don’t really have an opinion about the recent news), so I don’t feel guilty about enjoying it.

Instead of writing random and uninteresting thoughts about the game, I’ll go with my usual screenshot play-through of a quest, which is the equivalent of a level in the game.

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Avadon 2: The Corruption is the second game in the Avadon series, made by Jeff Vogel, of Spirderweb Software, of Exile, Avadon, Geneforge and Nethergate fame. This guy is solely responsible for some of my favorite games and, although I do not completely agree with some of his design decisions in later games, I’m still a big fan of his work and will probably play through anything he releases.

Avadon 2 is no exception. Heck, I’ve even put Demon Souls on hold to play it, and Demon Souls is great.

In this post, I would like to, in the usual style of this blog, guide the reader through one of the game’s many quests. We will be Hunting the Rebels. 

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Sorcerer King Main Menu

It’s been a while since I wrote anything here and honestly, this was mostly because I didn’t play anything to write about until now. Sorcerer King is the latest game in the series of 4x games made by Stardock. As far as I can tell, it’s placed in the same universe as Elemental: War of Magic and Elemental: Fallen Enchantress, and it’s pretty good, fun game. As any other game of this type I’ve tried, though, it fails to capture the feeling Master of Magic was able to offer decades ago. Still, it comes very close, even if we don’t ignore the many technical flaws the game has, so it was good enough for me to play through it entirely, and good enough to write about.

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Might and Magic 6 - Main Menu

I did it. I’ve beaten all of the purely turn-based, grid-based Might and Magic games. Well, I did it with the older ones at least. I understand Might and Magic 10 goes back to that style, to a moderate degree. After a long break from the series, a few weeks ago, I decided to give game #6 a try. I’ve already played for a good bit and I’d like to focus on enjoying the game instead of writing about it, so this wan’t be a play-through diary. Instead, I’ll go through the game for a bit, to explain what it’s all about, and then just play through a single dungeon and the quests it involves.

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Legend of Grimrock 2 - A lever

The first Legend of Grimrock was awesome. I’ve seen a lot of people say it’s too easy to cheese it by running circles around the enemies. Those people missed the point and didn’t realize that’s how the game was made intentionally. They wanted a Might and Magic clone. Legend of Grimrock is an Eye of the Beholder type of game. It’s a different genre. Those people are wrong.

Instead of dragging this out, talking about how this element of the game is better or worse, let’s just skip right to the chase. I’ll play for about 15 minutes and describe everything that happened.

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Heroes of Might and Magic - The Victory Screen

I’ll be honest. I’ve kind off been cheating lately, playing several different games but not really sticking through the end of any of them. Sure, The Darkest Dungeon is early access so I guess it’s OK I’m not going through that one all the way, but i started the Witcher 2 months ago and left it about half-way through. I also have a game of Crusader Kings II running, with a draft for a posting only half-written. This one, I really wanted to give an honest try, though. It’s Might and Magic, after all.

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