Once upon a time, there was an ancient RPG series made by Spiderweb Software called Exile and it was great. Then, there was a remake series called Avernum, which added 3 additional sequels on top of the 4 remakes. Now, there’s a re-remake series also called Avernum and the third game of the era was recently released. Here’s me playing through the two early dungeons of Avernum 3: Ruined World and talking about what’s different from Exile 3: Ruined World
Guild of Dungeoneering is one of those relatively simple, but also relatively fun to play indie RPG/Card Games. It has good style, good humor and good mechanics. I got it in a humble bundle sale before they apparently sold out (just playing, don’t really have an opinion about the recent news), so I don’t feel guilty about enjoying it.
Instead of writing random and uninteresting thoughts about the game, I’ll go with my usual screenshot play-through of a quest, which is the equivalent of a level in the game.
Avadon 2: The Corruption is the second game in the Avadon series, made by Jeff Vogel, of Spirderweb Software, of Exile, Avadon, Geneforge and Nethergate fame. This guy is solely responsible for some of my favorite games and, although I do not completely agree with some of his design decisions in later games, I’m still a big fan of his work and will probably play through anything he releases.
Avadon 2 is no exception. Heck, I’ve even put Demon Souls on hold to play it, and Demon Souls is great.
In this post, I would like to, in the usual style of this blog, guide the reader through one of the game’s many quests. We will be Hunting the Rebels.
It’s been a while since I wrote anything here and honestly, this was mostly because I didn’t play anything to write about until now. Sorcerer King is the latest game in the series of 4x games made by Stardock. As far as I can tell, it’s placed in the same universe as Elemental: War of Magic and Elemental: Fallen Enchantress, and it’s pretty good, fun game. As any other game of this type I’ve tried, though, it fails to capture the feeling Master of Magic was able to offer decades ago. Still, it comes very close, even if we don’t ignore the many technical flaws the game has, so it was good enough for me to play through it entirely, and good enough to write about.
I did it. I’ve beaten all of the purely turn-based, grid-based Might and Magic games. Well, I did it with the older ones at least. I understand Might and Magic 10 goes back to that style, to a moderate degree. After a long break from the series, a few weeks ago, I decided to give game #6 a try. I’ve already played for a good bit and I’d like to focus on enjoying the game instead of writing about it, so this wan’t be a play-through diary. Instead, I’ll go through the game for a bit, to explain what it’s all about, and then just play through a single dungeon and the quests it involves.
Just a quick update. Legend of Grimrock 2 is now completed. I got through the normal ending as well as the hidden, true ending. I didn’t do all of the achievements, though, so I can’t consider it 100% completed. Still, I’m happy with the outcome.
The first Legend of Grimrock was awesome. I’ve seen a lot of people say it’s too easy to cheese it by running circles around the enemies. Those people missed the point and didn’t realize that’s how the game was made intentionally. They wanted a Might and Magic clone. Legend of Grimrock is an Eye of the Beholder type of game. It’s a different genre. Those people are wrong.
Instead of dragging this out, talking about how this element of the game is better or worse, let’s just skip right to the chase. I’ll play for about 15 minutes and describe everything that happened.
About a year ago, there was a trailer for The Witcher 3: Wild Hunt. At that point, I decided it was finally time for me to play through The Witcher 2. Now, almost a year later, I can honestly say I’m impressed with myself. My attempt to play through this game survived several month-long breaks and I managed to complete it without restza
I was tricked! There is no other way to say it. Heroes of Annihilated Empires was a game I played for a bit years ago and kept thinking about playing again ever since. It had this original and rarely used theme that I really wanted to explore fully.
Now, years later, I can honestly say I was completely wrong. It did not have this theme. It only looked like it did.
I’ll be honest. I’ve kind off been cheating lately, playing several different games but not really sticking through the end of any of them. Sure, The Darkest Dungeon is early access so I guess it’s OK I’m not going through that one all the way, but i started the Witcher 2 months ago and left it about half-way through. I also have a game of Crusader Kings II running, with a draft for a posting only half-written. This one, I really wanted to give an honest try, though. It’s Might and Magic, after all.