Formello looked more like a real fortified city, with a moat and proper walls. I started exploring it and soon got some tasks I could do. I also got one I might not be able to complete. The innkeeper Gad wants to get his hands on some sugar, which is extremely rare in Avernum. I already found a bag of it in Fort Avernum, but I didn’t realize I’ll need it, so I sold it already. I hope there’s another bag somewhere in the game, but if not, this will be a quest that I won’t complete. In the same inn, a sage named Golizar asked me to find the Orb of Thralni, which is an artefact I remember from Exile 3: Ruined World. Back in that game, it allowed the user to fly for a few turns anywhere, including the world map. Apparently, a dragon should know where the Orb is.

There was a job board in Formello to, so I managed to get a whole bunch of minor tasks, including a message delivery to the dragon Golizar told me about. Jen, the food manager has issues with her mushroom meal supply, so she asked me to get some from the Great Cave. I’ve spent a large chunk of my money to buy an iron broadsword for my berserker, and then the rest of it on powerful priest spells at the temple of the Holy Chance. I would have spent even more on mage spells taught by Miles, the local mage, but alas, I didn’t have any more. It was time to go earn some. Before that, though, I went to speak to the mayor, since apparently, her necklace, which is used for communication with the Castle, was stolen by nephilim.

The tasks turned out a lot tougher than what I previously encountered. Monsters started to pack much bigger punches and my berserker especially started dying often. I decided to try and backtrack for a bit, to gather some gear and gain a level or two. I have managed to deal with an ogre and dispose of some bats, but that’s about it.

Exploring the eastern galleries to the south, I eventually entered Fort Dranlon. This is basically the first line of defense from the Slithzerikai and it was in poor condition. Most of the outer walls are destroyed and magical barriers are put in their place, maintained by the fort wizard, Mairwen. She offered to teach me how to dispel these barriers, but only if I steal a tome from the nearby slith village.

Avadon, Warrior Art

This one looks like a Bible illustration to me.

I also met a mysterious man who told me something about an organization called the Scimitar. They are situated in Baghra, which is in the Abyss. I offered Commander Rosie to uncover what the slith are planning. She said I would need a bout to get to their base, which they don’t have anymore, but I might be able to find one in Cotra. Of course, I have no need for that information, since I already bought a boat in Formello.

I continued to explore the eastern gallery, this time with the boat. To the south of the central lake, I managed to find what I believe is a dragon’s lair. I tried to explore it, but I was soon chased out by drakes, which are still too tough for me. I also managed to enter the honeycomb, but that place also seems too tough. There’s one thing I forgot to mention in one of my previous entries. North of Cotra, I’ve found a hidden cave filled with strange crystals. Six of them were broken, with chunks missing, so I’ve been finding some of those while exploring. At the moment of writing this, I had 2 of them, but I assumed I’ll probably be finding more soon enough. In a series of caverns to the east of the great lake, I discovered a couple of slith settlements, as well as a cave belonging to an old drake. In exchange for some of my food, he gave me another one of the crystals, pushing my total up to 3. I didn’t hang around the slith settlements too much, since slith seem to be another type of foe that’s still too tough for me.

The further I explored the surrounding areas, the more obvious it was I won’t be doing any sort of training there. Just about everything I encountered was extremely tough for my party. It seems I had no other choice but to go to Formello and start doing my job there. Before I did that, though, I did manage to find another crystal in a hidden area north of Dranlon. This brought my total up to 4. I tried to bring the boat up north with me, but I couldn’t find a passage, which should have been obvious from the map, so I went there on foot.

The first place I started clearing out was the underground Nephilim fort in the north of the Eastern Gallery. At first, it seemed like there was no way for me to breach the gates, but soon I discovered a concealed switch which opened a hidden passage inside. The whole place was actually full of hidden passages, which I could use to flank and surprise otherwise tough foes and pick them off few at a time. In one of the passages, I discovered a soldier who got sent there to rescue some prisoners. I helped him with that and killed the nephil leader along the way. It was a tough battle, with my berserker dying, but In the end, I managed. I’ve cleared the entire fortress, other than a single locked door. I also found a dark altar with a nice dagger on it, but trying to take it summons dangerous demons, so I’ll have to return to that later.

After clearing the fort, I decided to postpone going to Formello, and went to Cotra instead, hoping there’s a reward for saving the prisoners. Is per usual, before entering the city, I explored the outer walls. At the southeast corner, I’ve found a secret room with murdered bodies. Of course, this needed to be reported to someone in charge of such things. At the docks, a woman named Nance taught me something I didn’t know. When the first people arrived to Avernum, they soon began finding strange blue crystals in various places. They called them Wisdom crystals, because they would speak to the user, teaching them things, but also possibly driving them mad. No one knows who made them or what they are exactly, but I’ve already found one near Formello and used it on my berserker. I’m not sure if there are any bad effects because of it, but I haven’t noticed any yet.

The local alchemist offered me a reward if I manage to uncover the location of Erika’s tower. Erika is one of the legendary Avernum mages. On a side note, I’ve also spoken to Elspeth, Nance’s “companion”. I guess their relationship is why the Empire exiled them to Avernum. I do not recall this being in the original Exile game, but I like the idea. It adds a dose of realism, so props to Spiderweb for adding this detail. Moving on, I’ve spoken to the mayor about the dead bodies and got my reward for freeing the prisoners. I’ve gathered some info around town, learning about a crypt in the tunnels north of the Eastern Gallery, accepted all the jobs on the job board and immediately started clearing some minor ones.

Eventually, I decided to go get the necklace stolen from Formello. I’ve found the Nephilim fort easily enough and fought my way to the back entrance. This got me direct access to one of their temples where I killed their priest. In a desk in the back room, I’ve found a letter addressed to someone named Thinshadow. Apparently, he claimed the necklace for himself and is now hiding behind a locked door which requires the key from the goblin lair. Since I already have it, I could skip a step.

Avernum - Dialogue Screenshot

There you go, my first in-game screenshot of Avernum.

The fort consisted of several levels, with me starting on the ground floor. The floor was cleared easily enough, with only an ogre mage being an issue. I got a bunch of loot, killed a bunch of cat people and goblins, and was ready to go to another level. I decided to go for the basement first.

 

The captain of Duvno has some problems with nephilim to the north and bandits to the west. I decided to resolve both of those problems, bandits first. The fort was relatively easy to clear, apart from the bandit’s leader, an apprentice level mage. Before I disposed of him, I asked about Lagran, the bandit that tried to kill me in the Arrival Caves. The mage said Lagran was there, asking to join, but they refused him so he went south. After killing him, I explored the rest of the fort and found the magical scrolls someone on the Silvar job board was looking for in a second floor room infested with goblins. I also found some books which would improve my Beast Call spell, but I wasn’t knowledgeable enough to decipher them.

Avernum - Dragon

Dragons are a big deal in Avernum.

After returning to Duvno, I did some exploring, found a pair of Swamp Boots in a hidden cache a bit to the north, and disposed of some brigands on the road to Formello. East of the brigands’ camp, I found a cave filled with bats and giant rats. I remembered there was something on the job board in Silvar about getting rid of some bats, so I tried to clear it, but I found a blocked passage with a mechanism I didn’t know how to use. I guess I’m going to have to return there later.

Next up, I decided to clear the sewers. I entered at the northwest corner of Silvar and fought my way through the worms, eventually reaching a central chamber where a nephil named Droknarr was waiting. He was the one breeding the worms. He seemed pretty laughable, so I offered him to just leave, but he wouldn’t hear it. He was dead soon enough. I reported my actions to the mayor and got my reward. He also said that to truly test my abilities, I should go to the Castle. To gain entrance, though, I need a Crown token. He doesn’t have one, but the mayor of Formello has. First, it was time to help Duvno with the nephilim.

I entered a cave in the north, from which I assumed the nephilim were coming, and I believe I wasn’t wrong. The lair was infested with both nephilim and goblins, all lead by a goblin shaman. I cleared the cave, defeated him and pocketed a bronze key from a chest in his private room. I’m not sure what I’ll need it for, but it’s probably important. On my way back to Duvno, I stopped by the bandit fort to decipher the texts I couldn’t before and gain access to a chest with a nice amount of gold.

Map of Avernum

Avernum is a series of caves. Sometimes I forget that part.

After reporting my victory to the captain of Fort Duvno, I made my way to Formello. It was a quick trip, but it was time to take a break.

I was going to save all my money for the Steam summer sale, but Avernum: Escape from the Pit was on sale yesterday, so I needed to have it. This is another one of Spiderweb’s old school role playing games and I remember it as a truly good one. The original was called Exile and I preferred that name, but the remake is worth the cost of a good name. Well, to be more precise, this is a remake of a remake, but I don’t mind that either.

Basically, Avernum is a place deep underground, full of dangerous creatures and huge caverns where everyone who doesn’t fit in with the Empire gets sent, forever. Back when it was called Exile, it was also a state of being, but I guess we can’t have that anymore. The Empire basically controls the surface world and if they don’t like you, you’re gone.

Avernum: Escape From the Pit - Cover Art

Though the graphics receive an upgrade every time, the games somehow keep their style.

Now this is the first game, and I’m familiar with the story, but I’ll write my diary the same way I did with Avadon, like I don’t know anything. I feel it will work better that way. I created my party and started the game.

The intro is a slideshow with some text, as expected. Basically, I we don’t know why my party is thrown in and we don’t need to know. The important thing is there’s no going back. I started in a room with nothing other than some basic equipment on me. I found a cloak nearby and put it on my berserker.

In the next room, a band of nephilim did some gambling. Nephilim are a bloodthirsty catlike race which once had a huge presence on the surface world, but is all but eliminated now. In Avernum, however, they are thriving and they don’t like humans one bit. As soon as they noticed me, they attacked and I got my first combat experience.

A few rooms after that, on the other side of a narrow river, a guy named Lagran greeted me. It seems he managed to get inside the Arrival Caves (this is what he called it) and locked the door behind him. His intentions are to profit from new arrivals using any methods necessary. Basically, he intends to rob me.

I couldn’t do anything to him over the river, so I moved on, soon meeting a girl named Brissa and some other random people. She’s stuck, just like me, afraid to face Lagran and unable to go anywhere. Since I had issues to resolve with Lagran anyway, I promised her to handle the situation. A few rooms later, after fighting some of Lagran’s lackeys, I found and faced him. He would have fallen fast, but once I wounded him, he managed to escape and even slip past the Avernites on the level above. In any case, I was free to leave the Arrival Caves and enter Fort Avernum.

I was greeted by Andrew, whose job apparently is to greet people and give them some directions. He said I could get some supplies at Tor’s place, so I did and this got me some money and food. I also talked to Thairl who described the political situation. It seems the Avernites are having trouble with nephilim to the north, as well as slitzerikai to the west. The sliths, as they are commonly called, are lizard people. There’s a rumour that some of them are friendly, but for the most part, they are just as dangerous as the nephilim.

I continued exploring the fort and talked to a guy named Dunbar. He told me about the magical threes and mushrooms which the wizards created to feed the Avernites. I also met Varan, who said I should go to Silvar. Some other guys said the same thing, so I decided to listen

Avernum: Escape From the Pit, Art

I love the art of Spiderweb games.

Thairl told me some stuff about the slithzerikai and the nephilim and also suggested I go to Silvar.

On the way to Silvar, I found a campsite with some sad looking gremlins. I had the option to approach or attack them, but on approach, it looked like they needed something I don’t have yet, so I decided to spare them for now.

In Silvar, I met Carol, the baker. She complained about some noises behind her bakery, but I couldn’t access the area on foot, so I saved that for later. Jonathan, the mayor of Silvar had a task for me. Silvar is building sewers beneath the town and they have issues with a worm infestation. I’d of course be rewarded if I manage to solve that problem. I accepted, but decided to not do it just yet and explore further first.

I found the job board and took all the available jobs there. I also explored the rest of the town and got a few more tasks. Gary, the Innkeeper, for instance, is looking for a hot spring for his business. Finally, I bought a boat for 350 coins and checked out the area behind Carol’s shop. Some goblins were there, so I quickly disposed of them. After fully exploring the town, I decided to visit Fort Duvno, to the north. Before that, though, I spoke to Anastasia, the armour seller. She jokingly said I should ask her husband, Efram, about Demonslayer. I did and he told me about a legendary sword the first expedition to the caves had, which was extremely good at slaying demons. The sword was lost along with most of the members of the first expedition.

It was late, so I exited Silvar and decided to save Fort Duvno for the next day.

The first part of my new challenge was already completed a few days before I started to think about actually completing them all. The closest thing to the original Zelda I ever played was the Zelda Classic “remake” on the PC. It was basically a Legend of Zelda engine that allowed for custom quests and the original quest was one of them. I never finished it, though, since I was a bit younger back then and had very short attention span. I eventually wandered off the play various mini quests, including one involving the Neverending Story.

The Legend of Zelda Title Screen

This is where you hear the legendary music for the very first time.

A few weeks ago, I decided to download Nestopia and play through the game from start to finish. It started out badly. It’s been ages since I played any old school game of this type, so my reflexes were extremely rusty. For the life of me, I could not progress past the first few screens. I wandered around, killed enemies, died, wandered some more, killed some more, died some more and eventually, I managed to gather enough rupies to buy myself a new shield as well as the magic candle. The shield allowed me to survive for longer so, once I gathered some bombs, I managed to find my first heart upgrade.

With all of this, I felt confident enough for my first dungeon. Ages ago, I played Link’s Awakening on the original Game Boy and I remembered that this is how the game progresses. Well, playing Phantom Hourglass a while back also hinted at that, so it’s not like I was a complete newbie. The problem was, I couldn’t find the first dungeon no matter how hard I looked. I found the second one, I even managed to get to one of the later ones, but the first one was impossible for me to find.

This brings me to my first beef with the game. It needed a map, badly. Not for the secrets, not for the locations, just so I could know where the hell I am and where I’ve been before. Sure, there technically is a map in the game, but it’s completely useless. Lucky for me, I managed to find a spoiler-free overworld map, thanks to Tartarus of RPG Classics. With this, finding all the dungeons was a breeze.

Legend of Zelda - It's Dangerous To Go Alone

This line has been quoted, used and abused countless times.

I fought through dungeon after dungeon, making sure to explore the overworld after each new item and managed to clear most of them with relative ease. At a couple of points, I started finding the dungeons a bit to difficult, but after getting the Blue Ring from the obvious secret shop next under one of those several statues, I managed to get past those to. After all of that, I have to say one thing – I hate the knight enemies. I hate them with a passion. The mages in the final dungeons were difficult and annoying, but never as annoying as the knights.

Anyway, after getting a whole bunch of items and a whole bunch of hearts, I entered the final dungeon and boy was it difficult. I played through it for hours, constantly dying, but also constantly managing to get a step further than before. Once I got the red ring, things became a bit easier, but it was never a breeze. Eventually, though, I found Ganon and, since he was invisible, eventually figured out where to attack in order to damage him. I couldn’t kill him, though. I had no idea how. However, since I’m quite familiar with the various tropes you can find in entertainment, I figured I have to do something special one he changes colour. Thanks to one of the old men in the dungeon, I managed to kill him with the silver arrow, and that was it.

Legend of Zelda - Victory Screen

The ending is anticlymactic, really.

Except it wasn’t! Apparently, there’s a second quest. I’m not going through that one. From what I can tell, the differences between the quests are only in item and enemy placement, so I really see no point. I got through the story and I experienced the game fully as far as I’m concerned. I think A Link to the Past will be next.

Legend of Zelda – Final Impressions

So what are my impressions? All in all, they’re pretty positive. The Legend of Zelda definitely deserves to be called a classic. It innovated back then and it still innovates today. Sure, some of the archaic design methods pull it down a bit these days, but I still find it an above average game with fun and compelling gameplay. The music and sound is signature to the series, while the retro dialogue lines and story give it a nostalgic charm. I feel most gamers, young and old, should at least experience a Zelda game, and there’s no reason for this one not to be that game.

The first part of my Legend of Zelda challenge is complete.

On a side note, playing through this game made me truly realize how much of an inspiration it is for Binding of Isaac. It’s not just the room layout and the camera perspective. The enemies, the bosses, even the items of the Legend of Zelda are a huge inspiration to the Binding and its expansion. This makes me like both games even more.

Related Links

I love the Zelda series of games. I find them imaginative and interesting, the overarching story complex and the gameplay fun. The thing is, I only ever played a few of them, and finished an even smaller number.

This is why I decided to try and finish all the main games in the series, in order of release. I won’t be doing this as fast as possible, or anything of the sort, but I do intend to eventually go through all of them, other than Zelda 2, since I really can’t consider that a proper Zelda game. Don’t get me wrong, it looks decent enough, and it’s definitely considered part of the story, but the gameplay is just too different. Plus, from what I hear about the difficulty, I’ll probably rage hard if I try to complete that, so it isn’t worth it at this point. I might decide to do a tool assisted walkthrough at least once, though. Of course, the various spin-offs on other consoles won’t be included, since most of them are complete crap and have nothing to do with the series.

Legend of Zelda - Triforce Emblem

Time to start the challenge!

So, the first thing to do is to make a list of all the Legend of Zelda games in chronological order. I will turn each list item into a link eventually, no pun intended. If there’s a remake for any of the games, I’ll state that on the list, once I get through that game. For now, the games are listed in chronological order of first release.

The Legend of Zelda Series

  • The Legend of Zelda (1986)
  • Zelda II: The Adventure of Link (1987)
  • The Legend of Zelda: A Link to the Past (1991)
  • The Legend of Zelda: Link’s Awakening (1993)
  • The Legend of Zelda: Ocarina of Time (1998)
  • The Legend of Zelda: Majora’s Mask (2000)
  • The Legend of Zelda: Oracle of Ages (2001)
  • The Legend of Zelda: Oracle of Seasons (2001)
  • The Legend of Zelda: The Wind Waker (2002)
  • The Legend of Zelda: Four Swords Adventures (2004)
  • The Legend of Zelda: The Minish Cap
  • The Legend of Zelda: Twilight Princess
  • The Legend of Zelda: Phantom Hourglass
  • The Legend of Zelda: Spirit Tracks
  • The Legend of Zelda: Skyward Sword

As you can see, there’s plenty for me to play. This will in no way be a quick challenge and I will probably go through it for years, but it will be on the challenge list from the start. Good luck to me!

This one is long overdue here.

Towns is a city building game with a large degree of freedom. You start with a group of people, or goblins, to be more precise, in the middle of the wilderness. Your job is to use these people to create a town and to make it as big, as specialized, as complex, as imaginative as you want it to be. Basically, there is no goal, just your imagination and wishes.

You need to take care of the food supply, gather resources, equip your villagers with armour and weapons, build them homes and workshops, organize defences against sieges, basically handle anything a flourishing little town in a fantasy world needs handled.

Towns - Early Game Screenshot

Your creativity is the only thing needed for beautifully looking towns.

It also just so happens that the place you’re building your town at is located above an extremely deep and extremely dangerous dungeon, so there’s that to. Of course, there are awesome rewards in that dungeon, so you need to also attract heroes to your town, so that they may explore it and fight it’s denizens.

Why do you do all of this? Because you like it, and for no other reason. This is a game for a very specific audience with very specific desires and on that note, it completely delivers. Once you also realize that it’s still very much in alpha and find out the ambitious plans of the developers, you will love it even more.

If you played Dwarf Fortress, you will probably like this game. If you wanted to play Dwarf Fortress, but couldn’t push through the learning curve, or didn’t feel like it, you will LOVE this game. Go get it, now! While you’re at it, be sure to stop by Sipsville on your way there. It’s a great little town with an extremely funny mayor. He’s also planning on building a fortress in the northern region, so if you’re ever near those parts, be sure to visit.

Related Links

There was an insane sale offering many, many popular titles at extremely low prices on Amazon recently. They called it the “May Mayhem” and if you missed it, it sucks to be you.

Since I already mentioned I’m quite a broke person living in Croatia, I couldn’t really buy any of the games there.  I could, however, “buy” them. You see, there’s this thing called Amazon MechanicalTurk, which allows you to do simple micro jobs and get paid in Amazon Payments credit. The catch is, it only works with special MTurk Amazon Payments accounts which can’t be used to pay on line, only to add to your Amazon.com gift certificate balance.

This is what I did. I didn’t extensively work on MTurk because, basically, it would suck as a job and pay extremely little. What I did do is that every time I was waiting to do something else on line, I jumped to the site quickly and did a single well paid micro job like a 5 minute survey or something. In any case, I acquired some credit and used part of that to get Civilization V when it was on sale for $7.50. I played the game for 10 or so hours up to now, so I think I’m qualified to talk about it for a bit.

Is Civlization V better or worse than Civilization IV?

It’s… different. I feel they have improved on some aspects, but failed at other aspects. I love the new hex grid. It allows for more detail and more realistic presentation. I love the fact that there’s one unit per hex now. It allows for more tactics during war as well as peace, since positioning your civilizations defences properly helps you prepare better for surprise attacks by your enemies. I love the fact that you aren’t encouraged to place a road/railroad on each and every tile within your borders.

Civilization V - Map With Armies

The feature I absolutely love is the “one unit per tile” rule Civilization V introduced.

I don’t like how little “luxury” is in the game. You complete your spaceship? Oh, here’s a short in-game animation above your capital of your ship launching and that’s it. No CGI, no video, nothing. Built another wonder? Oh well, a picture will fade in the screen with the info text overlay above it. You won the game and would like to see the replay? Nope, here’s just a text log of what happened in the game.

Now, I haven’t gotten any DLC for it yet, so I don’t know if any of my issues were fixed, but even if they were, that only brings me to the last point. What’s up with this huge amount of DLC content? Why? Why does it have to be this way? Why can’t we get a game, and then expansions? I mean, I know why. The answer is simple. It brings in money. People buy it, and it’s good business. I just hate that it’s good business. I wish it weren’t.

So is it better than Civilization IV? No, definitely not. Is it worse? I’m not sure. It’s good enough and that’s all it is. I’m still going to play it every now and then, just not as often as I did with Civilization IV. Who knows, maybe Gods and Kings will make it all better again.

This one deserves a separate post.

Ladies and gentlemen, a few days ago, the expansion for Binding of Isaac was released!

Binding of Isaac - The Widow Screen

The Widow is one of the new bosses. She’s fast, but low on health.

I bought it the instant the steam add popped up on my screen and I have yet to regret it. The expansion adds so much new content to the game, it completely refreshes the experience. I’ve been playing a couple of rounds per day since release and I enjoyed every single one of them. There’s heaps of new items, a new, alternative final zone, several new room types, new enemies, which behave in a vastly different way compared to the old ones and a whole new item type – the trinkets.

The trinkets are passive items which can drop from enemies, chests and various other places. They give various passive bonuses, some similar and some different to the already existing items. You can only carry a single trinket with you, unless you find a special item which grants you an extra slot. The bonuses they give vary to a great extent. You can get poison tears (or any other projectiles), a magnet-like effect, a change to get unlimited keys for a level, etc.

Other than that, the whole game layout has changed. Instead of a linear path, you can now get alternative versions of each zone, depending on your performance and luck. These alternative versions are harder, but offer better rewards than the regular ones. Also, instead of two levels per zone, you can get lucky, or unlucky, depending on how you look at it, and get a single, extra large zone level instead. This single level has double the special rooms as well as two bosses at the end of it.

Another addition is the challenge mode, which lets you play the game under certain special conditions. This means you usually start the game with some pretty sweet item, like flight or the super meat boy, but at the cost of not having access to treasure rooms.

Overall, Wrath of the Lamb is an awesome expansion worth it’s price dozens of times over. The only downside to it were some of the starting bugs, which got fixed after a couple of days and shouldn’t be a problem now.

Over the past few weeks, I’ve been doing several things.

First of all, I’ve finished my master’s degree paper, which means I’m so close to my master’s degree in computer science, I can almost taste it. Right now, my mentor is reading it and soon he’ll tell me which parts I need to polish a bet. Once that is done, I will be sending it to print and will soon hold a presentation of the subject. Once that is out of the way, I will have earned my master’s degree. It took me seven years, but I’m finally there.

Another thing I did was getting ready for Diablo 3. Sadly, the store at which I preordered had some shipment issues with Blizzard, which means both me and a friend of mine are now forced to wait another two weeks before we can get the game. Luckily, I managed to get a guest pass for both me and him. Unluckily, the guest pass is for the Americas region only.

DOTA2

Thirdly, I’ve mostly been playing DOTA2. I got an invite for both myself and the above friend so we play a game or two every evening. He’s stuck in Germany right now and he barely speaks the language, so this game is his main source of entertainment. We both still pretty much suck at it, but the game is fun anyway. The community is very slightly better than League of Legends, but at least you can do more about it, via the report/commend system.

Valve has recently released the in-game store which offers mostly cosmetic bonuses and items. The fun part is, you can also get items by leveling up, which means there could be something great in store for you after every game. As of right now, all I have is a single treasure chest and a piece of gear for my Dragon Knight.

Diablo 3

As for Diablo 3, there has been controversy, but none of that bothers me really. Sure, there are some valid complaints about the game (and a whole heap of invalid ones), but those really don’t affect me, so I think I’ll greatly enjoy the full game once I finally get it. I already enjoyed the beta, as well as the Standard Edition to great extent.