The Review: Is Avadon a True Spiderweb Game?

So, now that I’ve completed Avadon: The Black Fortress once, what do I have to say about it?

I think that the best way to go through the pros and cons is to compare it to Spiderweb’s previous games of the same style – Exile and it’s remake, Avernum.

Story in Avadon

The story of Avadon is decent, nothing more. It will keep you intrigued, it’s unique, compared to mainstream RPGs (I’m looking at you, Bioware) and it will keep you interested in the game. A few minor quests have their own nice little short stories, your companions have a background and it all fits together well enough. Nothing revolutionary, but OK.

Character Development in Avadon

I have to say, the character development in Avadon is different to previous games and also, not as good. The classes just don’t seem unique enough, it’s to unified, to uniform. Each class has their utility tree, their aggressive tree and their passive tree. You are pretty much forced to pick the passive tree and one other, if you wan’t to get the last upgrade for the top skill. Technically, if you make use of skill bonuses on your equipment, you might be able to “max” the last tree to, but that just makes it even less unique.

Avadon - Screen

The writing is where Spiderweb games excel. There’s a lot of it and it’s quite good.

In addition to that, the characters also play basically the same. You blow all your spells/abilities on tougher battles and then proceed to attack with your main weapon and/or use items until they recharge. Vitality is there just for show and to maybe make you go back to the local pylon once in a while. There is no need to conserve your resources. It simply doesn’t feel like there’s enough variety or possibilities. With Avernum, it felt better, and with Exile, even more so.

Also, the fact that level 30 is max and you can reach it before the end of the game if you do any side quests kind of removes the pleasure of making your characters overpowered. Sure, being overpowered makes the game unbalanced, but it’s also one of the charms that make me like this genre.

Still, it’s good enough, and it won’t bother you to much on its own. It just isn’t what I prefer, compared to previous games.

Gameplay in Avadon

I sense a hint of Bioware in the gameplay of Avadon. It feels a bit overly structured and predictable. You pretty much know where your next quest will take you and when your next companion will abandon you. This could be done better, less predictable. Also, the world seems less open than the previous games, with less stuff to do and explore. It kind off reminds me of the first Baldur’s Gate. This isn’t a bad thing, but again, I preferred the way Avernum and Exile did it.

The Verdict

Based on what I wrote, you would probably think I don’t like the game. You’d be wrong. I do like it. I like it a lot. I just don’t like it as much as Avernum or Exile. It’s still better than most of the crap you get today, however. It’s old school RPG goodness with a bit of new design thrown in. If you love this, you will adore this game. A definite buy, even more so, considering the price. At worst, it’s a bit too formulaic.

Meaningless Score: 8/10

We stepped through the portal, but only Cordelia came out on the other side. The Avadon pylon was damaged, so this must be the reason. I arrived to the sounds of battle. The fortress was under attack. I fought my way through the passages and soon found Miranda in a pylon room I didn’t have access to before. The pylon was active, but I couldn’t tell where the portal was leading. Miranda said that Avadon has been betrayed. Infiltrators gained access and traitors in our own ranks helped them get the upper hand.

I told her everything that happened in castle Vebaux, but she didn’t at all seem angry at the fact that I let the duke go. In fact, she seemed pleased. She asked me about the Wayfarer and I told the truth. I intend to overthrow Redbeard. She then pointed her wand at me and everything was clear. She realized Avadon will fall and she is escaping to the Tavon Empire – the new center of power. Everything that happened to me, she orchestrated. The deaths, the events I’ve seen, even the Wayfarer. Now she wants me to finish it – kill Redbeard and take my place as the new Keeper. I agreed to let her go.

She stepped through the portal and I started fighting my way to the central stairway, to Redbeard. There weren’t many assassins left, so I didn’t have much trouble getting to the upper floor. As soon as I ascended the stairs, I’ve found Hand Callan. I told her about Miranda leaving, but I decided to leave out my intentions. In the next room, I’ve found Sevilin and told him what I intend to do. He expressed his agreement and joined me. I then met the rest of them and did the same. Jenell joined me, and I sent the other two downstairs, to fight off the assassins. We moved on and soon found Redbeard in one of the chambers, fighting off a shadowwalker. It was the Wayfarer. He jumped back and, as they both spotted me, he took off his mask.

Avadon - Final Boss Room

The final showdown took place here.

It was Shadow Tarkus, the same man that escaped the prison on my first day of service. I jumped to battle on his side, but it was too late. Redbeard killed him in an instant. It was my turn. I fought him, and he beat me to a pulp. I tried it again, and he did it again. I tried it a few more times and failed. The closest I got was to about 30%. I tried reducing the difficulty – same thing.

Ok, this is not the outcome I expected. I went to use Google, and found out what my problem was. Apparently, you can have a party of five in that fight. I thought that when I was saying my companions to go defend the bottom level, I was actually choosing which two I’ll take. In reality, I was just gimping myself, because I could take all of them, and, as long as I did their quests, I would have all of them with me in the final battle.

Avadon - Ending

The ending was several screens with flavor texts, based on my choices.

Well, this is disappointing. I decided to go for the “positive” ending and not take down Redbeard. Since I was not at all loyal to him, the only option I had was to stay a hand under his command. Oh well, I guess another playthrough will be needed to see the other endings. I have a few achievements missing anyway. For now, the game is finished.

So, officially, by loyalties were questioned, but in the end, I remained loyal to the pact. Redbeard has seen, partially, the error of his ways and decided to make things different. The Pact is in danger of falling apart, but with work, it can prevail. Avadon is not seen as the omniscient, omnipresent, all-powerful institution anymore, but that might be a good thing. There’s hope.

I’m not really sure if there’s an absolutely positive ending here, so this will suffice.

I have arrived at castle Vebeaux and spoke to the duke immediately. It seems that the peace negotiations are close to completion. Several envoys will soon arrive from Holklanda and Monitor Shigaz has asked for me specifically to help secure the castle and stop any potential assassins. There’s some work being done under the castle. Some new halls are being dug and Shigaz feels that this would be the most likely direction an attack could come from.

I went down there immediately, and promptly got attacked by cultist assassins. I disposed of them and found Shigaz in the next room. He was mortally wounded and, in his delirium, thought I was working with the assassins. He attacked me, so I was forced to defend. I incapacitated him quickly and tried to heal him from his previous wounds, but it was too late. Before he died, he said the duke sent him down here. There’s something suspicious going on. I went through the passages and soon emerged outside the castle, in the woods. The duke’s men were already after me.

I fled through the forest and soon encountered a helping Holklandan who directed me to an escape route. After some fighting, and some dodging, the route led me to a brigand encampment. However, they were not hostile. In fact, they seemed to expect me. Their leader, Minaka, said the rogue Hand, Gavin, told them to expect me. He is here, in the camp, and he want’s to talk to me. I obliged.

Avadon - Showdown

I hate getting myself surrounded, but sometimes it’s unavoidable.

Gavin told me he was betrayed by the duke, just as I was. Publicly, the duke works on forging a peace agreement with Holklanda. Privately, however, he is working for the Tavon empire. Gavin uncovered this and was framed because of it. Avadon has failed to prove his innocence or to even show concern for him, so he became a brigand. As for me, I need to somehow get to the pylon and return. He has an idea how, but first I need to help him. I need to kill a hunter that’s become a threat for them. He is to the south.

I went there and realized the hunter is a she. Tender Melisande, to be precise. The same animal tender who gave me several tasks at the castle. I told her the truth about the duke, but she didn’t care. By her own words, Avadon’s time is past. It has become weak and corrupt and the duke has a better path. I said I agree with the statement about Avadon, and she was surprised, but also told me her orders are clear. I guess there was no way out of that battle. She and her beasts were tough, but they posed no threat.

I reported this to Gavin and he decided to help me. I need to clear the way to the east, off the main road, and look for a hidden passage. He will wait for me there. I went as he instructed and soon met the Wayfarer again. No job this time, only questions he needs answers for. He asked me where my loyalties lie, how I feel about Avadon and if I would be willing to have Redbeard “replaced”. I would prefer to just leave, but the mark that makes me a Hand cannot be removed and it also means I cannot run away. The only option is to overthrow Redbeard. Before he left, he gave me advice. I should spare the duke. It will mean a lot in the future. With that, he was gone and I continued. After some fighting, I met up with Gavin, and soon we were at the castle.

Sadly, Gavin soon fell to a trap, so I was forced to continue alone. I fought for a long time, moving back and forth between possible routes of escape, defeating the duke’s lackeys, until I finally reached his inner chambers. He pleaded for his life, explaining his motivations, appealing to reason, and he finally succeeded. I let him go. In the end, he was just trying to protect his people. It’s Redbeard that needs to go down. The duke fled, the way to the pylon was open. Time to kill Redbeard.

As I arrived to Dhorl Stead, I was greeted by militia. They hate their lord, they know he has done wrong, but still they want to defend him and their home. Sadly, I was forced to fight them. I fought my way to the gates of Oghrym’Tor and soon met the Wayfahrer. He didn’t have any task for me this time, he only asked if I feel regret for what is happening. I admitted I do and he left.

Oghrym’Tor was devoid of any guards or soldiers. I’ve reached the throne room, and Carsta’Arl was there, waiting for me. He tried to justify what he had the wizard do, and ended up escaping thanks to some powers the wizard granted him. I went in the only open direction and soon encountered and fought his wife, Antja.

After she was defeated, a new passage opened. I fought through the rooms of the fort for a long time and eventually reached Carsta again. He was waiting for me in the center of the fort. This was definitely a hard battle, but eventually, he fell. He dropped an excellent sword and shield, so my blademaster will be switching to those again.

I won, but it was a bittersweet victory. On one hand, Carsta and his wizard did horrible thing, but on the other, it is a shame that the people of Dhorl Stead got caught in the crossfire. I don’t think this Pact will last for long, and I’m starting to think I will be its downfall. I reported the events to Miranda and she sent me to Redbeard for my next mission.

I find using the same title constantly a bit lame, so I decided to try and mix it up a bit. Let me know what you prefer.

So, last time I wrote, I just returned from the bandit hideout victorious and was about to return to the castle. I didn’t clear the entire hideout, because I was alone. I’ll probably return later, once I finish my report, with my entire party. The duke was very pleased with the results. As for my other missions, I gave the drake egg to the castle caretaker and got a Titansteel Girdle for it. I also brought the news of the incantor’s return to the castle mage and she gave me a nice breastplate with a big strength bonus. I think my blademaster will be using it. As for the rogue Hand, sadly, I had to report I did not find him.

Avadon - Geometrical Layout

When the area has a geometrical shape, it usually means something’s up.

I returned to Avadon to report in and, as expected, Shima Treespear was on his way through the portal. He has stuff to deal with and he wouldn’t take no for an answer. I guess I’ll have to go after him next. I offered to come with him immediately, but he wouldn’t accept it. He did say he would leave some papers in his quarters, though.

I spoke to Redbeard, and he was pleased, but he immediately sent me to speak to Miranda for my next mission. Whatever it is, I will go after Shima first. Miranda said I need to return to Oghrym’Tor and deal with the leader, Carsta’Arl. It seems they have found evidence that he was the one supplying the, now not so rogue wizard. As I said, Shima is on the top of my priority list, so I gathered my party and returned to Beraza Woods.

I went to the location Shima mentioned in his papers and, as promised, It was infested by ogre’s. I destroyed one of their camps and killed their chieftain, but got nothing really of note, other than a nice staff for my shaman. Once that was done, I continued north and soon found Harua Honored Forge waiting for me in the middle of a ravine. He was not alone. Two of his men brought Shima, hands bound behind his back, towards me. He tried to murder Harua in his sleep. Even though he had every right, he didn’t punish Shima by killing him, claiming he, unlike others, is able to rise above clan disputes.

They warned us not to follow and then left Shima with me. He was conflicted. The Honored Forge are well respected by Redbeard and loyal servants to Avadon, but they have killed his family. He cannot let that go unpunished. I decided to help him. He joined my group and we moved on.

The direct route was trapped so we went to find another way in. There were several passages leading in the general direction, but only one of them wasn’t a dead end. Eventually, we reached a well supplied Holklandan camp. This is extremely odd, since there would be no need to have such a camp in this location, unless it is for military purposes. The Holklandans might not be as devoted to the peace treaty as I thought. After a lengthy battle, we finally reached Harua. He had something to say, so I decided to give him a chance to speak.

He admitted that his clan destroyed Shima’s, but he also said that they did not act alone. Avadon was fully supporting this action and even sent several Hand’s and Eyes to help. He offered me a reward if I let him escape because “it is better for the Pact”, but I think I’m done with this pact. He didn’t give us much of a fight. Shima’s vendetta was over.

I returned to Avadon and then took the portal to Khemeria. My mission awaits.

This is my second post today, so be sure to check out the first, not to miss anything.

It was time for my mission again. I met up with Shigaz in the woods and he gave me some information. We are to find where the bandits reside and destroy them. I asked him to wait while I scout ahead, simply because I can then move at my own pace and not worry about something or someone killing him. As soon as I walked a bit to the north, the Wayfarer aproached me again. I seem to have encountered a bug, though. I destroyed the titan paper’s, but the only conversation option I had was one that said I didn’t. Either I missed something about the quest, or this is a bug. He offered me another task, though. The merchant I helped before now want’s his competition completely removed, so she asked me to lie to the authorities and have him accused of some random crime. This doesn’t really appeal to me, so I refused, but the quest is available to me anyway. He didn’t seem dissapointed by the refusal, though. He seemed more surprised that I still have a conscience.

I’ve stumbled into a camp of surly woodsmen, or at least that’s how the game describes them. They weren’t very talkative and seemed completely unimpressed by the fact that they met a Hand of Avadon. I’m guessing they will be important later, but for now, I moved on.

Avadon - Surly woodsmen.

The woodsmen seemed very suspicious.

The next thing on my path was a crumpled old tower. I started exploring it and clearing the spiders it was infested with. There was also a humanoid presence I kept encountering during the exploration. It seemed non hostile, but it kept running away, floor after floor. On the third floor, I’ve finally cornered him and his invisibility wore off. It was a frightened mage named Herenus. He fled from the Tavon Empire to hide here, but his tower defenses backfired, causing the infestation. I got nothing else out of him, so I guess he will be important later.

I left the tower and kept exploring. To the southeast, I’ve found an abandoned camp where I cleared some rats out of an old building. This got me some leather and other minor loot, bot nothing of importance. There was another tower, this one still under construction, very near the abandoned camp. The owner was Incanter Maron, the mage I was supposed to find and request to return to the castle. He was trilled that he is allowed to return and thanked me for the news. With this, I  finished exploring the outlying regions of the woods and moved inwards. In one of the clearings in the central area, I’ve found Orian, the spy woodsman I’ve met before. Since the authorities asked me to kill him, I did just that. Well, actually, I offered him a chance to leave first, but he refused.

With the region clear, It was time to return to Shigaz and take him with me. He led me almost straight to the camp of those surly woodsmen. Well, it turns out they aren’t woodsmen at all. He offered them more than they would earn if they return to the castle for questioning, and they attacked. It was easy to deal with them, so they weren’t the ones we were looking for. We continued. Shigaz led me through most of the areas I explored until we finally reached the rocky part in the southwest, where he found a hidden passage. Shigaz was ready to get in, bot only with me. My companions needed to stay behind.

As soon as I was alone with him, I asked Shigaz why he only allowed me to follow. He said he finds my companions and their intentions suspicious. All of them are of questionable loyalty and strange origin, but somehow, they have all gathered around me. We started going through the caves, fighting bandits on the way. Pretty soon, we were forced to trigger an obvious trap and Shigaz was injured to the point of not being able to fight. I was forced to continue alone.

After a while of sneaking around and exploring passages, I’ve encountered another shadowwalker, Harua of the Honored Forge. He was on a mission of his own and offered me some advice on how to continue. On a cavern near him, I’ve found an old, withered drake. It attacked thinking I was gonna steal his egg. Once he was dealt with, I took the egg, remembering the castle beast keeper needs one.

Thanks to the key I got from Harua, I managed to enter the bandit fort and, after some fighting, I’ve found their leader. His name was Audric, and he was a cultist of, the way he called it, the Deep Earth. He didn’t give much information and instead almost immediately attacked me. I killed him and the goons he summoned with ease. I took his very nice staff and equipped it immediately. With him out of the way, the bandit attacks will probably stop, so my mission was complete. I returned to Shigaz and met Harua again. He was administering first aid to Shiguz. Before we left, Shiguz warned me that the my shadowwalker companion might have an issue with Harua, since their clans are feuding, so I should be careful in approaching that. I left the caves and returned to the castle.

Now that I had everyone back together, I decided to put my main mission on hold and clear some of the old quests I missed. First I cleared the stacks in the upper tower of Avadon of the undead, as requested by the librarian. She then asked me to go recover a book from that wizard who created the shadow beast. While I was at his tower, I also tried and successfully killed Beloch the Scourge. For this feat, I got a nice halberd and a charm which increases my magic damage just by being in my bags. Sadly, I have no one to use the halberd, so It will have to sit in my pack. In one of the closets near the book, I also found another charm that increases my lockpick and unlock charm skills by 1, which is also very, very nice.

Most of my uncompleted quests are in the Kva lands, so I went there next. Of course, I returned the book to the librarian first, which got me some coin and a nice scarab which provides battle frenzy to the user. The first thing I did in Kva was to get the blue ore that blacksmith in Goldcrag asked me for. Most of it was found in Jhereth Depths. While I was there, I also tried to confront the new dragon that moved in. Zhethron asked me to find out what her intentions are, but when I ask, she attacks me, so I’m guessing the only way to finish that quest is to actually kill her. Well, I tried again, and I failed again. She is much, much tougher than the demon I just killed.

I gave the blue ore to the smith and he asked me to recover a ceremonial titan weapon for him. I’m guessing there must be one of those in the titan stronghold, so I went there. I also enchanted the halberd I got from the demon with +1 to strength and decided to try it out on my blademaster. As expected, a club was in the keep. I retrieved for the smith and he gave me a corrupted broadsword as a reward. The sword increases my strength greatly, but reduces my intellect and dexterity. I have better items than that, so I won’t be using it, but at least the quest is cleared. Next up was Zhethron’s Aerie where I had a book to steal.

I wasn’t sure how to do it, since the book get’s removed from my bags by magical defenses as soon as I try to leave the library, but after careful searching, I’ve managed to find a hidden passage leading to the lower caves on the west wall of the library. From there, I could easily find the path back up and out of the Aerie. Before I left, I remembered I never opened the chests with gifts Zhethron gave me for helping him several times, so I did that to. Well, I tried at least, but all of the new chests were still locked, so I guess I didn’t get any gifts yet. I gave the book to the mage living west of Goldcrag, and got a nice spear for my troubles, but the halberd I got from the demon was nicer, so I guess this one will also be collecting dust somewhere.

Avadon, Circular Structure

These types of structures seem minor, but usually, it’s actually a tower of some sort.

With this, I’ve completed all of the quests I could for now, and it was time to go back to my current mission.

I arrived to Kellemderriel. and spoke to the duke. The peace negotiations have been going well, but they need my military expertise again, this time in dealing with some bandits. They reside in Kellem and regularly raid Holklandia. I am to track them down and “solve” the issue. The duke also thought I should know about a rogue Hand in the woods. He said I probably won’t encounter him, but I should know anyway.

I spoke to Monitor Shigaz and we went on our way. Of course, helping my companion was of highest priority, so I went back to the dragon’s lair first. She wasn’t there, but she left a message. The dragon seems to have fled for the mountains, so she went after him. The only visible landmark upon arrival was a tall tower, so I went straight for it.

Disclaimer: The following paragraph will contain a spoiler which might give you a puzzle solution for this area. If you do not wish to be spoiled, skip it.

The passage up was closed, so I took the stairs down. However, even though I went through several sets of stairs, I wasn’t going anywhere. It looked like I was walking in circles, and I wasn’t able to figure out how to move forward, so I eventually gave up and left the tower. As I was leaving, Sevilin said he heard a screen to the northwest. I rushed there and found a new passage through the cliff side and into the woods.

After fighting lot’s and lots of ogres and wretches, I eventually found Natalie cornered in a place in the woods. I helped her fend of her attackers, but she was already injured. Her hand was scarred by acid, and It didn’t look like any spell will make the scar go away completely. She almost died, but she didn’t want to give up yet. She joined my party and we decided to hunt the drake.

It was obvious the drake was back in the tower, so we returned there. This time, with Nathalie’s help, we broke the illusion and found the way further. There was another riddle a few floors down, but this time, the illusion was easily dispelled. Soon, we reached the bottom, but all that was there was a malevolent spirit. One he was destroyed, though, Nathalia sensed the drake’s presence in the upper levels. Sure enough, he was back in the main hall the whole time, concealed by one of his illusions. The battle was tough, but we won in the end, and I got a nice robe for Nathalia.

Soon after I entered the area of the titan stronghold, the Wayfarer approached me again. This time, he wants me to burn the papers I was ordered to recover for Avadon. These are papers that would provide information about who is behind all of the attacks lately, so this is basically the moment I choose between Avadon and someone unknown. I’m not sure what to do yet, but I’ll have to decide soon. I explored the immediate area and then went to meet up with the unit I’m supposed to lead.

Avadon, Titan Stronghold

The Titan Stronghold was a huge dungeon.

They were to the south, and they seemed ready, so we started our approach. It wen’t pretty smoothly, with no casualties, and I had plenty of time to explore side passages, killing another arrogant drake in the process. In fact, we even managed to free a few prisoners, who immediately joined the group. It was only at the final battle that one of the warriors died from poisoning. Once the keep was clear, the military unit left and I was ready to investigate the lower levels.

The first thing I saw as I descended was a huge titan holding a twisted iron sword, standing behind a closed gate. It was Chanakk, their chieftain. Again, he was speaking like he’s following someone’s orders, and again he wouldn’t face me immediately. Instead, he sent out another, massive titan against me. He fell without much of a fight. The chieftain was persistent in trying to keep me away, but eventually I caught up with him. I tried to get some information, offered him life in captivity, but I got nowhere. He died after a lengthy fight. The papers I was supposed to bring back or burn were in his private quarters. After some thinking, I burned them. Now we wait and see.

I reported back to the dragon and he was grateful, but his anger didn’t go away. If the Pact fails one more time, his dealings with it will come to an end. All I could do was to return to Avadon. Another message was waiting for me as I got back. This time, it was from Nathalie. She wen’t to Beraza Woods in Holklandia on a personal task. She actually wants to hunt down the drake that escaped us on her own. Of course, I have to go back after her.

I reported to Heart Miranda. She was surprised by the lack of evidence I burned, but it seemed I was in the clear for now. She sent me to talk to Redbeard about my next mission. Lord Gryfyn asked for me personally to return to Holklandia and help further with the peace talks. I guess Holklandia will be my next stop in any case.

When I arrived to Kva, I decided to do some catching up first. I got some minor info around town and it turns out the dragon has issues again, but with actual titans this time. He even got wounded, so he needs my help more than ever. While I was running around, I also did some quick side quests, which got me experience and money, but nothing of note other than that. My companion has left me a note saying he will be looking for his attackers in the White Plains, but before I went there, I had to go and speak to the dragon. He explained how he was attacked and injured and requested my group to lead an army of Avadon to destroy the titans in their stronghold to the south.

Before I went to the White Plains to find my companion, the staff working for the dragon asked me to “evict” some unwelcome residents of the lower caves. Among the many I had to “send away” was a drake who deluded itself into thinking he is the dragon’s equal partner. White Plains it is.

Lots and lots of cacti in the White Plains. And lizards, lizards to. Oh, and brigands, being bad and ambushing people, forgetting cacti have thorns. Some wolves to. Basically, there’s plenty of stuff in the White Plains. Pretty soon I’ve found a small settlement in the south, Called Debptbound Colony, so I decided to ask around there. One of the people there told me what the place was. In her words, holes like this one serve to house people that have far to much debt to pay back. It’s either that, or slavery, according to the Code. In one of the other huts, I’ve found Sevilin. That’s his name! Sevilin!

Avadon - Group Housing

Outside of Avadon, people tend to live in group housing.

Sevilin tracked Cahil, the brigand who ambushed his party, to this place. He is back with me now, and we will hunt the bastard together. After much “diplomacy”, I’ve finally convinced one of the people living there to tell us where we can find Cahil, or “The Claw” as they call him. I’ve filled up as much of the map as I can and then went after him. We found him pretty soon to, but not before we had to dispose of a reanimated titan. After a brief conversation and the realization who it is that was hunting him, Cahil started babbling about something “we can’t know” and then slipped away from us through a trap door. We went after him, of course.

After traversing a maze of trap doors and hallways, we’ve finally cornered him in his lair, but then he slapped his final card on the desk. A letter of pardon from Redbeard himself. The Claw gave information to Avadon and, in spite of killing several hands and committing other horrible crimes, he was allowed to walk. I chose to ignore it. If Avadon has no honor, then I will not serve it blindly. His archers fell in moments, and he followed shortly after.

I have no idea what this means, but I’m sure it will affect the events to follow. For now, I have a mission for Avadon to do.